AEPlayerMode.cpp 8.9 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/IOEvents.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/Input/InputEvents.h>
  25. #include <Atomic/Core/ProcessUtils.h>
  26. #include <Atomic/Core/CoreEvents.h>
  27. #include <Atomic/Graphics/GraphicsEvents.h>
  28. #include <Atomic/Graphics/Graphics.h>
  29. #include <Atomic/Graphics/Camera.h>
  30. #include <Atomic/UI/SystemUI/DebugHud.h>
  31. #include <Atomic/UI/SystemUI/SystemUIEvents.h>
  32. #include <Atomic/UI/UI.h>
  33. #include <Atomic/IPC/IPCEvents.h>
  34. #include <Atomic/IPC/IPCWorker.h>
  35. #include <AtomicJS/Javascript/JSVM.h>
  36. #include <AtomicJS/Javascript/JSEvents.h>
  37. #include <AtomicJS/Javascript/JSIPCEvents.h>
  38. #include <AtomicApp/Player/IPCPlayerAppEvents.h>
  39. #include "AEPlayerMode.h"
  40. #ifdef ATOMIC_PLATFORM_WINDOWS
  41. #include <windows.h>
  42. #endif
  43. namespace AtomicEditor
  44. {
  45. PlayerMode::PlayerMode(Context* context) :
  46. Object(context),
  47. brokerActive_(false),
  48. launchedByEditor_(false),
  49. licenseModule3D_(false)
  50. {
  51. fd_[0] = INVALID_IPCHANDLE_VALUE;
  52. fd_[1] = INVALID_IPCHANDLE_VALUE;
  53. ipc_ = GetSubsystem<IPC>();
  54. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(PlayerMode, HandleLogMessage));
  55. SubscribeToEvent(E_JSERROR, ATOMIC_HANDLER(PlayerMode, HandleJSError));
  56. SubscribeToEvent(E_EXITREQUESTED, ATOMIC_HANDLER(PlayerMode, HandleExitRequest));
  57. SubscribeToEvent(E_SCREENMODE, ATOMIC_HANDLER(PlayerMode, HandlePlayerWindowChanged));
  58. SubscribeToEvent(E_WINDOWPOS, ATOMIC_HANDLER(PlayerMode, HandlePlayerWindowChanged));
  59. SubscribeToEvent(E_UPDATESPAUSEDRESUMED, ATOMIC_HANDLER(PlayerMode, HandleUpdatesPausedResumed));
  60. // BEGIN LICENSE MANAGEMENT
  61. SubscribeToEvent(E_BEGINVIEWRENDER, ATOMIC_HANDLER(PlayerMode, HandleViewRender));
  62. // END LICENSE MANAGEMENT
  63. }
  64. PlayerMode::~PlayerMode()
  65. {
  66. }
  67. void PlayerMode::HandleIPCInitialize(StringHash eventType, VariantMap& eventData)
  68. {
  69. brokerActive_ = true;
  70. JSVM* vm = JSVM::GetJSVM(0);
  71. if (!vm->ExecuteMain())
  72. {
  73. SendEvent(E_EXITREQUESTED);
  74. }
  75. // BEGIN LICENSE MANAGEMENT
  76. licenseModule3D_ = eventData["license3D"].GetBool();
  77. // END LICENSE MANAGEMENT
  78. DebugHud* debugHud = GetSubsystem<DebugHud>();
  79. if (debugHud)
  80. {
  81. debugHud->SetMode(eventData["debugHudMode"].GetUInt());
  82. debugHud->SetProfilerMode((DebugHudProfileMode) eventData["debugHudProfilerMode"].GetUInt());
  83. }
  84. }
  85. void PlayerMode::ProcessArguments() {
  86. const Vector<String>& arguments = GetArguments();
  87. int id = -1;
  88. for (unsigned i = 0; i < arguments.Size(); ++i)
  89. {
  90. if (arguments[i].Length() > 1)
  91. {
  92. String argument = arguments[i].ToLower();
  93. // String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  94. if (argument.StartsWith("--ipc-id="))
  95. {
  96. Vector<String> idc = argument.Split(argument.CString(), '=');
  97. if (idc.Size() == 2)
  98. id = ToInt(idc[1].CString());
  99. }
  100. else if (argument.StartsWith("--ipc-server=") || argument.StartsWith("--ipc-client="))
  101. {
  102. ATOMIC_LOGINFOF("Starting IPCWorker %s", argument.CString());
  103. Vector<String> ipc = argument.Split(argument.CString(), '=');
  104. if (ipc.Size() == 2)
  105. {
  106. if (argument.StartsWith("--ipc-server="))
  107. {
  108. #ifdef ATOMIC_PLATFORM_WINDOWS
  109. // clientRead
  110. WString wipc(ipc[1]);
  111. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  112. fd_[0] = pipe;
  113. #else
  114. int fd = ToInt(ipc[1].CString());
  115. fd_[0] = fd;
  116. #endif
  117. }
  118. else
  119. {
  120. #ifdef ATOMIC_PLATFORM_WINDOWS
  121. // clientWrite
  122. WString wipc(ipc[1]);
  123. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  124. fd_[1] = pipe;
  125. #else
  126. int fd = ToInt(ipc[1].CString());
  127. fd_[1] = fd;
  128. #endif
  129. }
  130. }
  131. }
  132. }
  133. }
  134. if (id > 0 && fd_[0] != INVALID_IPCHANDLE_VALUE && fd_[1] != INVALID_IPCHANDLE_VALUE)
  135. {
  136. launchedByEditor_ = true;
  137. SubscribeToEvent(E_IPCINITIALIZE, ATOMIC_HANDLER(PlayerMode, HandleIPCInitialize));
  138. ipc_->InitWorker((unsigned) id, fd_[0], fd_[1]);
  139. }
  140. }
  141. void PlayerMode::HandleJSError(StringHash eventType, VariantMap& eventData)
  142. {
  143. if (brokerActive_)
  144. {
  145. if (ipc_.Null())
  146. return;
  147. String errName = eventData[JSError::P_ERRORNAME].GetString();
  148. String errStack = eventData[JSError::P_ERRORSTACK].GetString();
  149. String errMessage = eventData[JSError::P_ERRORMESSAGE].GetString();
  150. String errFilename = eventData[JSError::P_ERRORFILENAME].GetString();
  151. int errLineNumber = eventData[JSError::P_ERRORLINENUMBER].GetInt();
  152. VariantMap ipcErrorData;
  153. ipcErrorData[IPCJSError::P_ERRORNAME] = errName;
  154. ipcErrorData[IPCJSError::P_ERRORSTACK] = errStack;
  155. ipcErrorData[IPCJSError::P_ERRORMESSAGE] = errMessage;
  156. ipcErrorData[IPCJSError::P_ERRORFILENAME] = errFilename;
  157. ipcErrorData[IPCJSError::P_ERRORLINENUMBER] = errLineNumber;
  158. ipc_->SendEventToBroker(E_IPCJSERROR, ipcErrorData);
  159. ATOMIC_LOGERROR("SENDING E_IPCJSERROR");
  160. }
  161. }
  162. void PlayerMode::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  163. {
  164. using namespace LogMessage;
  165. if (brokerActive_)
  166. {
  167. if (ipc_.Null())
  168. return;
  169. VariantMap logEvent;
  170. logEvent[IPCWorkerLog::P_LEVEL] = eventData[P_LEVEL].GetInt();
  171. logEvent[IPCWorkerLog::P_MESSAGE] = eventData[P_MESSAGE].GetString();
  172. ipc_->SendEventToBroker(E_IPCWORKERLOG, logEvent);
  173. }
  174. }
  175. void PlayerMode::HandleMessageAck(StringHash eventType, VariantMap& eventData)
  176. {
  177. messageBox_ = 0;
  178. GetSubsystem<UI>()->RequestExit();
  179. }
  180. void PlayerMode::HandleViewRender(StringHash eventType, VariantMap& eventData)
  181. {
  182. // BEGIN LICENSE MANAGEMENT
  183. static bool done = false;
  184. if (!launchedByEditor_ || licenseModule3D_)
  185. return;
  186. Camera* camera = static_cast<Camera*>(eventData[BeginViewRender::P_CAMERA].GetPtr());
  187. if (!camera || camera->IsOrthographic())
  188. return;
  189. if (!done) {
  190. done = true;
  191. messageBox_ = GetSubsystem<UI>()->ShowSystemMessageBox("3D Module License Required", "A 3D Module License is required to display 3D content.\n\nUpgrade to Atomic Pro for all features and platforms.");
  192. SubscribeToEvent(messageBox_, E_MESSAGEACK, ATOMIC_HANDLER(PlayerMode, HandleMessageAck));
  193. if (brokerActive_)
  194. {
  195. if (ipc_.Null())
  196. return;
  197. VariantMap msgEvent;
  198. msgEvent[IPCMessage::P_MESSAGE] = String("3D Module License Required");
  199. ipc_->SendEventToBroker(E_IPCMESSAGE, msgEvent);
  200. }
  201. }
  202. // END LICENSE MANAGEMENT
  203. }
  204. void PlayerMode::HandlePlayerWindowChanged(StringHash eventType, VariantMap& eventData)
  205. {
  206. Graphics* graphics = GetSubsystem<Graphics>();
  207. using namespace IPCPlayerWindowChanged;
  208. VariantMap data;
  209. data[P_POSX] = graphics->GetWindowPosition().x_;
  210. data[P_POSY] = graphics->GetWindowPosition().y_;
  211. data[P_WIDTH] = graphics->GetWidth();
  212. data[P_HEIGHT] = graphics->GetHeight();
  213. data[P_MONITOR] = graphics->GetCurrentMonitor();
  214. data[P_MAXIMIZED] = graphics->GetMaximized();
  215. ipc_->SendEventToBroker(E_IPCPLAYERWINDOWCHANGED, data);
  216. }
  217. void PlayerMode::HandleUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  218. {
  219. ipc_->SendEventToBroker(E_IPCPLAYERUPDATESPAUSEDRESUMED, eventData);
  220. }
  221. void PlayerMode::HandleExitRequest(StringHash eventType, VariantMap& eventData)
  222. {
  223. UnsubscribeFromEvent(E_LOGMESSAGE);
  224. SendEvent(E_PLAYERQUIT);
  225. }
  226. }