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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <Atomic/IPC/IPC.h>
- #include <Atomic/IPC/IPCTypes.h>
- #include <Atomic/UI/SystemUI/MessageBox.h>
- using namespace Atomic;
- namespace AtomicEditor
- {
- /// PlayerMode subsystem
- class PlayerMode : public Object
- {
- friend class AEPlayerApplication;
- ATOMIC_OBJECT(PlayerMode, Object);
- public:
- /// Construct.
- PlayerMode(Context* context);
- /// Destruct.
- virtual ~PlayerMode();
- bool launchedByEditor() { return launchedByEditor_; }
- private:
- void ProcessArguments();
- void HandleJSError(StringHash eventType, VariantMap& eventData);
- void HandleLogMessage(StringHash eventType, VariantMap& eventData);
- void HandleIPCInitialize(StringHash eventType, VariantMap& eventData);
- void HandleViewRender(StringHash eventType, VariantMap& eventData);
- void HandleExitRequest(StringHash eventType, VariantMap& eventData);
- void HandlePlayerWindowChanged(StringHash eventType, VariantMap& eventData);
- void HandleUpdatesPausedResumed(StringHash eventType, VariantMap& eventData);
- // BEGIN LICENSE MANAGEMENT
- void HandleMessageAck(StringHash eventType, VariantMap& eventData);
- bool licenseModule3D_;
- SharedPtr<MessageBox> messageBox_;
- // END LICENSE MANAGEMENT
- IPCHandle fd_[2];
- WeakPtr<IPC> ipc_;
- bool brokerActive_;
- bool launchedByEditor_;
- };
- }
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