Josh Engebretson (https://github.com/JoshEngebretson)
Lara Engebretson (https://github.com/LaraEngebretson)
marynate (https://github.com/marynate)
rsredsq (https://github.com/rsredsq)
Shaddock Heath (https://github.com/shaddockh)
C.Trauma (https://github.com/CTrauma)
Jay Sistar (https://github.com/type1j)
Matt Benic (https://github.com/mattbenic)
Nick Minkler (https://github.com/Sleaker)
Raheel Hassim (https://github.com/raheelx)
Gareth Fouche (https://github.com/GarethNN)
Wynand van Vuuren (https://github.com/Vlamboljant)
Johnny Wahib (https://github.com/JohnnyWahib)
JimMarlowe (https://github.com/JimMarlowe)
Tarik Belabbas (https://github.com/Tarik-B)
Kobus vd Walt (https://github.com/Kobusvdwalt)
Benjamin Wolf (https://github.com/Benwolf)
Mahadevan K (https://github.com/bitonator)
Isaac Burns (https://github.com/flyover)
Darryl Ryan (https://github.com/darrylryan)
Alan-FGR (https://github.com/Alan-FGR)
Ross Hadden (https://github.com/rosshadden)
Borislav Parvanov (https://github.com/bparvanov)
Manuel Freiberger (https://github.com/ombre5733)
John Shearer (https://github.com/shearer12345)
Ken Paulson (https://github.com/MuffinManKen)
Rokas Kupstys (https://github.com/rokups)
Atomic Game Engine contribution copyrights are held by their authors. Each author retains the copyright to their contribution and agrees to irrevocably license the contribution under the Atomic Game Engine Contribution License CONTRIBUTION_LICENSE.md. Please see CONTRIBUTING.md for more details.
The Atomic Game Engine began as a fork of the Urho3D project in November 2014
Main website: http://urho3d.github.io/
##License Licensed under the MIT license, see License.txt for details.
##Credits Urho3D development, contributions and bugfixes by:
Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:
Urho3D uses the following third-party libraries:
DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.