AtomicWindows.cmake 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. set (JAVASCRIPT_BINDINGS_PLATFORM "WINDOWS")
  2. include(AtomicDesktop)
  3. #set (CMAKE_DEBUG_POSTFIX _d)
  4. set (ATOMIC_NODE_JAKE Build/Windows/node/node.exe Build/node_modules/jake/bin/cli.js -f Build\\Scripts\\Bootstrap.js)
  5. if( CMAKE_SIZEOF_VOID_P EQUAL 8 )
  6. set (D3DCOMPILER_47_DLL ${ATOMIC_SOURCE_DIR}/Build/Windows/Binaries/x64/D3DCompiler_47.dll)
  7. else()
  8. set (D3DCOMPILER_47_DLL ${ATOMIC_SOURCE_DIR}/Build/Windows/Binaries/x86/D3DCompiler_47.dll)
  9. endif()
  10. add_definitions_exported(-DATOMIC_PLATFORM_WINDOWS -DATOMIC_TBUI )
  11. add_definitions(-D_CRT_SECURE_NO_WARNINGS )
  12. add_link_libraries_exported(MojoShader user32 gdi32 winmm imm32 ole32 oleaut32 version uuid Ws2_32)
  13. if (ATOMIC_D3D11)
  14. add_definitions_exported(-DATOMIC_D3D11)
  15. add_link_libraries_exported(d3d11 d3dcompiler dxguid)
  16. else()
  17. add_link_libraries_exported(d3d9 d3dcompiler)
  18. endif()
  19. # removes dependency on D3DCompiler dll for Atomic Direct3D9 builds which don't require it
  20. # (binaries that never initialize the Direct3D9 graphics subsystem)
  21. if (ATOMIC_D3D9SHADERCOMPILER_DISABLE)
  22. add_definitions_exported(-DATOMIC_D3D9SHADERCOMPILER_DISABLE)
  23. endif()
  24. # compile with static runtime
  25. set( CompilerFlags CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_RELWITHDEBINFO CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELWITHDEBINFO )
  26. foreach(CompilerFlag ${CompilerFlags})
  27. string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
  28. endforeach()