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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- import EditorEvents = require("../../editor/EditorEvents");
- class SceneToolbar extends Atomic.UIWidget {
- constructor(parent: Atomic.UIWidget) {
- super();
- this.load("AtomicEditor/editor/ui/scenetoolbar.tb.txt");
- parent.addChild(this);
- this.subscribeToEvent(parent, "WidgetResized", (ev:Atomic.UIWidgetResizedEvent) => {
- this.setPosition(0,0);
- this.setSize(parent.width, 32);
- });
- }
- }
- export default class Scene3dResourceEditorBuilder implements Editor.Extensions.ResourceEditorBuilder {
- canHandleResource(resourcePath: string) : boolean {
- var ext = Atomic.getExtension(resourcePath);
- return ext == ".scene";
- }
- getEditor(resourceFrame: Atomic.UIWidget, resourcePath: string, tabContainer: Atomic.UITabContainer) : Editor.ResourceEditor {
- const editor = new Editor.SceneEditor3D(resourcePath, tabContainer);
- let toolbar = new SceneToolbar(editor.sceneView3D);
- editor.sendEvent(EditorEvents.ActiveSceneEditorChange, { sceneEditor: editor });
- return editor;
- }
- }
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