Scene3dResourceEditorBuilder.ts 2.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorEvents = require("../../editor/EditorEvents");
  23. class SceneToolbar extends Atomic.UIWidget {
  24. constructor(parent: Atomic.UIWidget) {
  25. super();
  26. this.load("AtomicEditor/editor/ui/scenetoolbar.tb.txt");
  27. parent.addChild(this);
  28. this.subscribeToEvent(parent, "WidgetResized", (ev:Atomic.UIWidgetResizedEvent) => {
  29. this.setPosition(0,0);
  30. this.setSize(parent.width, 32);
  31. });
  32. }
  33. }
  34. export default class Scene3dResourceEditorBuilder implements Editor.Extensions.ResourceEditorBuilder {
  35. canHandleResource(resourcePath: string) : boolean {
  36. var ext = Atomic.getExtension(resourcePath);
  37. return ext == ".scene";
  38. }
  39. getEditor(resourceFrame: Atomic.UIWidget, resourcePath: string, tabContainer: Atomic.UITabContainer) : Editor.ResourceEditor {
  40. const editor = new Editor.SceneEditor3D(resourcePath, tabContainer);
  41. let toolbar = new SceneToolbar(editor.sceneView3D);
  42. editor.sendEvent(EditorEvents.ActiveSceneEditorChange, { sceneEditor: editor });
  43. return editor;
  44. }
  45. }