AppBase.cpp 6.6 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IO/IOEvents.h>
  24. #include <Atomic/Engine/Engine.h>
  25. #include <Atomic/Engine/EngineConfig.h>
  26. #include <Atomic/Script/ScriptSystem.h>
  27. #include <AtomicJS/Javascript/Javascript.h>
  28. // Move me!
  29. #include <Atomic/Environment/Environment.h>
  30. #include "AppBase.h"
  31. namespace Atomic
  32. {
  33. Vector<String> AppBase::engineConfigSearchPaths_;
  34. Vector<String> AppBase::arguments_;
  35. AppBase::AppBase(Context* context) :
  36. Application(context)
  37. {
  38. // Copy arguments
  39. if (!arguments_.Size())
  40. {
  41. arguments_ = GetArguments();
  42. }
  43. else
  44. {
  45. // Add quotes to any arguments that need them, and construct command line
  46. Vector<String> args = arguments_;
  47. QuoteArguments(args);
  48. String commandline = String::Joined(args, " ");
  49. ParseArguments(commandline, false);
  50. arguments_ = GetArguments();
  51. }
  52. }
  53. AppBase::~AppBase()
  54. {
  55. }
  56. void AppBase::AddArgument(const String& argument)
  57. {
  58. if (argument == "--autometrics")
  59. {
  60. Application::autoMetrics_ = true;
  61. }
  62. arguments_.Push(argument);
  63. }
  64. void AppBase::ProcessArguments()
  65. {
  66. for (unsigned i = 0; i < arguments_.Size(); ++i)
  67. {
  68. if (arguments_[i].Length() > 1)
  69. {
  70. String argument = arguments_[i].ToLower();
  71. String value = i + 1 < arguments_.Size() ? arguments_[i + 1] : String::EMPTY;
  72. if (argument == "--log-std")
  73. {
  74. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(AppBase, HandleLogMessage));
  75. }
  76. }
  77. }
  78. }
  79. // Link our project module in, this is an example so doing in AppBase
  80. // which is shared by the Atomic Editor and Player, including managed C# player
  81. void RegisterMyProjectModule(Context* context);
  82. void AppBase::Setup()
  83. {
  84. Application::Setup();
  85. #ifdef ATOMIC_3D
  86. // Move me!
  87. RegisterEnvironmentLibrary(context_);
  88. #endif
  89. // register project module
  90. RegisterMyProjectModule(context_);
  91. ProcessArguments();
  92. // Read the engine configuration
  93. ReadEngineConfig();
  94. context_->RegisterSubsystem(new ScriptSystem(context_));
  95. // Instantiate and register the Javascript subsystem
  96. Javascript* javascript = new Javascript(context_);
  97. context_->RegisterSubsystem(javascript);
  98. vm_ = javascript->InstantiateVM("MainVM");
  99. SubscribeToEvent(E_JSERROR, ATOMIC_HANDLER(AppBase, HandleJSError));
  100. }
  101. void AppBase::Start()
  102. {
  103. Application::Start();
  104. vm_->InitJSContext();
  105. }
  106. bool AppBase::RunFrame()
  107. {
  108. engine_->RunFrame();
  109. if (engine_->IsExiting())
  110. {
  111. return false;
  112. }
  113. return true;
  114. }
  115. void AppBase::Stop()
  116. {
  117. vm_ = 0;
  118. context_->RemoveSubsystem<Javascript>();
  119. // make sure JSVM is really down and no outstanding refs
  120. // as if not, will hold on engine subsystems, which is bad
  121. assert(!JSVM::GetJSVM(0));
  122. Application::Stop();
  123. }
  124. void AppBase::ReadEngineConfig()
  125. {
  126. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  127. // if we haven't defined any search paths, insert default
  128. if (!engineConfigSearchPaths_.Size())
  129. {
  130. #ifdef ATOMIC_PLATFORM_OSX
  131. AddEngineConfigSearchPath(fileSystem->GetProgramDir() + "../Resources/Settings/");
  132. #else
  133. AddEngineConfigSearchPath(fileSystem->GetProgramDir() + "Settings/");
  134. #endif
  135. }
  136. for (unsigned i = 0; i < engineConfigSearchPaths_.Size(); i++)
  137. {
  138. const String& path = engineConfigSearchPaths_[i];
  139. if (!fileSystem->DirExists(path))
  140. continue;
  141. String filename = AddTrailingSlash(path) + "Engine.json";
  142. // take the 1st Engine.json found in the paths
  143. if (fileSystem->FileExists(filename))
  144. {
  145. if (EngineConfig::LoadFromFile(context_, filename))
  146. {
  147. EngineConfig::ApplyConfig(engineParameters_);
  148. }
  149. return;
  150. }
  151. }
  152. }
  153. // Handlers
  154. void AppBase::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  155. {
  156. using namespace LogMessage;
  157. int level = eventData[P_LEVEL].GetInt();
  158. // The message may be multi-line, so split to rows in that case
  159. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  160. for (unsigned i = 0; i < rows.Size(); ++i)
  161. {
  162. if (level == LOG_ERROR)
  163. {
  164. fprintf(stderr, "%s\n", rows[i].CString());
  165. }
  166. else
  167. {
  168. fprintf(stdout, "%s\n", rows[i].CString());
  169. }
  170. }
  171. }
  172. void AppBase::HandleJSError(StringHash eventType, VariantMap& eventData)
  173. {
  174. using namespace JSError;
  175. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  176. String errFilename = eventData[P_ERRORFILENAME].GetString();
  177. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  178. String errorString = ToString("%s - %s - Line: %i",
  179. errFilename.CString(), errMessage.CString(), errLineNumber);
  180. ATOMIC_LOGERROR(errorString);
  181. }
  182. bool AppBase::GetDebuggerAttached()
  183. {
  184. #ifdef ATOMIC_PLATFORM_WINDOWS
  185. return IsDebuggerPresent() ? true : false;
  186. #else
  187. return false;
  188. #endif
  189. }
  190. }