PlayMode.ts 2.8 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorEvents = require("../../editor/EditorEvents");
  23. import EditorUI = require("../EditorUI");
  24. import PlayerOutput = require("./PlayerOutput");
  25. class PlayMode extends Atomic.ScriptObject {
  26. inErrorState: boolean;
  27. constructor() {
  28. super();
  29. this.subscribeToEvent("IPCJSError", (ev: Atomic.IPCJSErrorEvent) => this.handleIPCJSError(ev));
  30. this.subscribeToEvent(EditorEvents.PlayerStarted, (ev) => this.handlePlayerStarted(ev));
  31. this.subscribeToEvent("EditorPlayerRenderTextureUpdated", (ev) => this.handlePlayerRenderTextureUpdated(ev));
  32. }
  33. handlePlayerRenderTextureUpdated(ev) {
  34. // Create a UIWindow
  35. var window = new Atomic.UIWindow();
  36. window.settings = Atomic.UI_WINDOW_SETTINGS_TITLEBAR;
  37. window.text = "Scene Preview";
  38. window.setSize(512 + 16, 550);
  39. var widget = new Atomic.UITextureWidget();
  40. widget.texture = Atomic.editorMode.getPlayerRenderTexture();
  41. var tlp = new Atomic.UILayoutParams();
  42. tlp.width = 512;
  43. tlp.height = 512;
  44. widget.layoutParams = tlp;
  45. window.addChild(widget);
  46. EditorUI.getView().addChild(window);
  47. window.center();
  48. }
  49. handlePlayerStarted(ev) {
  50. this.inErrorState = false;
  51. new PlayerOutput();
  52. }
  53. handleIPCJSError(ev: Atomic.IPCJSErrorEvent) {
  54. if (this.inErrorState)
  55. return;
  56. this.inErrorState = true;
  57. var errorMessage = ev.errorFileName + " - " + ev.errorLineNumber + " : " + ev.errorMessage;
  58. this.sendEvent(EditorEvents.ModalError, { title: "Player JavaScript Error", message: errorMessage });
  59. Atomic.graphics.raiseWindow();
  60. }
  61. }
  62. export = PlayMode;