AEEditorMode.h 2.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include "AEEditorEvents.h"
  25. namespace Atomic
  26. {
  27. class IPCBroker;
  28. class Texture2D;
  29. }
  30. using namespace Atomic;
  31. namespace AtomicEditor
  32. {
  33. /// EditorMode subsystem
  34. class EditorMode : public Object
  35. {
  36. OBJECT(EditorMode);
  37. public:
  38. /// Construct.
  39. EditorMode(Context* context);
  40. /// Destruct.
  41. virtual ~EditorMode();
  42. bool PlayProject(const String& addArgs = String::EMPTY, bool debug = false);
  43. bool PlayScene(const String& scenePath, const String& addArgs = String::EMPTY, bool debug = false);
  44. bool IsPlayerEnabled();
  45. Texture2D* GetPlayerRenderTexture() const { return renderTexture_; }
  46. private:
  47. bool PlaySetup(Vector<String>& vargs, const String& addArgs, bool debug);
  48. void HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData);
  49. void HandleIPCJSError(StringHash eventType, VariantMap& eventData);
  50. void HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData);
  51. void HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData);
  52. void HandleIPCPlayerPauseResumeRequest(StringHash eventType, VariantMap& eventData);
  53. void HandleIPCPlayerUpdatesPausedResumed(StringHash eventType, VariantMap& eventData);
  54. void HandleIPCPlayerPauseStepRequest(StringHash eventType, VariantMap& eventData);
  55. void HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData);
  56. void HandleIPCPlayerRenderTextureInfo(StringHash eventType, VariantMap& eventData);
  57. SharedPtr<IPCBroker> playerBroker_;
  58. SharedPtr<Texture2D> renderTexture_;
  59. bool playerEnabled_ = false;
  60. };
  61. }