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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/Input/InputEvents.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Graphics/Graphics.h>
- #include <Atomic/Graphics/Renderer.h>
- #include <Atomic/Graphics/Camera.h>
- #include <Atomic/Graphics/Texture2D.h>
- #include "Player.h"
- namespace AtomicPlayer
- {
- Player::Player(Context* context) :
- Object(context),
- renderWidth_(0),
- renderHeight_(0)
- {
- viewport_ = new Viewport(context_);
- SubscribeToEvent(E_EXITREQUESTED, HANDLER(Player, HandleExitRequested));
- }
- Player::~Player()
- {
- }
- void Player::HandleExitRequested(StringHash eventType, VariantMap& eventData)
- {
- currentScene_ = 0;
- viewport_ = 0;
- }
- void Player::SetRenderToTexture(unsigned width, unsigned height)
- {
- renderWidth_ = width;
- renderHeight_ = height;
- renderTexture_ = new Texture2D(context_);
- depthTexture_ = new Texture2D(context_);
- renderTexture_->SetGPUShared(true);
- viewport_->SetRect(IntRect(0, 0, width, height));
- renderTexture_->SetSize(width, height, Graphics::GetRGBFormat(), TEXTURE_RENDERTARGET);
- depthTexture_->SetSize(width, height, Graphics::GetDepthStencilFormat(), TEXTURE_DEPTHSTENCIL);
- RenderSurface* surface = renderTexture_->GetRenderSurface();
- surface->SetViewport(0, viewport_);
- surface->SetUpdateMode(SURFACE_UPDATEALWAYS );
- surface->SetLinkedDepthStencil(depthTexture_->GetRenderSurface());
- }
- Scene* Player::LoadScene(const String& filename, Camera *camera)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SharedPtr<File> file = cache->GetFile(filename);
- // If we're not rendering to texture and we haven't set the viewport, set it
- if (renderTexture_.Null() && GetSubsystem<Renderer>()->GetViewport(0) != viewport_)
- {
- GetSubsystem<Renderer>()->SetViewport(0, viewport_);
- }
- if (!file->IsOpen())
- {
- return 0;
- }
- Scene* scene = new Scene(context_);
- if (!scene->LoadXML(*file))
- {
- scene->ReleaseRef();
- return 0;
- }
- if (currentScene_.Null())
- {
- currentScene_ = scene;
- if(!camera)
- {
- PODVector<Node*> cameraNodes;
- scene->GetChildrenWithComponent(cameraNodes, Camera::GetTypeStatic(), true);
- if (cameraNodes.Size())
- {
- camera = cameraNodes[0]->GetComponent<Camera>();
- }
- }
- viewport_->SetScene(scene);
- if (camera)
- viewport_->SetCamera(camera);
- }
- return scene;
- }
- }
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