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- //
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Resource/Resource.h"
- #include "../Core/Variant.h"
- namespace Atomic
- {
- struct FieldInfo
- {
- FieldInfo()
- {
- name_ = "UNINITIALIZED_FIELDINFO";
- variantType_ = VAR_NONE;
- isArray_ = false;
- fixedArraySize_ = 0;
- }
- FieldInfo(const String& name, VariantType variantType, const String& resourceTypeName = String::EMPTY, bool isArray = false, unsigned fixedArraySize = 0)
- {
- name_ = name;
- variantType_ = variantType;
- resourceTypeName_ = resourceTypeName;
- isArray_ = isArray;
- fixedArraySize_ = fixedArraySize;
- }
- String name_;
- VariantType variantType_;
- // for resource ref variants
- String resourceTypeName_;
- bool isArray_;
- unsigned fixedArraySize_;
- };
- struct EnumInfo
- {
- EnumInfo(const String& name = String::EMPTY, const Variant& v = Variant::EMPTY)
- {
- name_ = name;
- value_ = v;
- }
- String name_;
- Variant value_;
- };
- // TODO: these should be broken out into some class info structs, getting unwieldy
- typedef HashMap<String, FieldInfo> FieldMap;
- typedef HashMap<String, Vector<EnumInfo>> EnumMap;
- typedef HashMap<String, String> FieldTooltipMap;
- typedef HashMap<StringHash, FieldMap> ClassFieldMap;
- typedef HashMap<StringHash, FieldTooltipMap> ClassFieldTooltipMap;
- typedef HashMap<StringHash, EnumMap> ClassEnumMap;
- typedef HashMap<StringHash, VariantMap> ClassDefaultValueMap;
- /// NET Assembly resource.
- class ATOMIC_API ScriptComponentFile : public Resource
- {
- ATOMIC_OBJECT(ScriptComponentFile, Resource)
- public:
- /// Construct.
- ScriptComponentFile(Context* context);
- /// Destruct.
- virtual ~ScriptComponentFile();
- static void RegisterObject(Context* context);
- /// Only valid in editor, as we don't inspect classnames at runtime
- virtual const Vector<String>& GetClassNames() { return classNames_; }
- const EnumMap& GetEnums(const String& classname = String::EMPTY) const;
- const FieldMap& GetFields(const String& classname = String::EMPTY) const;
- const FieldTooltipMap& GetFieldTooltips(const String& classname = String::EMPTY) const;
- const VariantMap& GetDefaultFieldValues(const String& classname = String::EMPTY) const;
- void GetDefaultFieldValue(const String& name, Variant& v,const String& classname = String::EMPTY) const;
- protected:
- void Clear();
- void AddEnum(const String& enumName, const EnumInfo& enumInfo, const String& classname = String::EMPTY);
- void AddField(const String& fieldName, VariantType variantType, const String& resourceTypeName = String::EMPTY, bool isArray = false, unsigned fixedArraySize = 0, const String& classname = String::EMPTY, const String& tooltip = String::EMPTY);
- void AddDefaultValue(const String& fieldName, const Variant& value, const String& classname = String::EMPTY);
- // only valid in editor
- Vector<String> classNames_;
- private:
- ClassFieldMap classFields_;
- ClassFieldTooltipMap classFieldTooltips_;
- ClassDefaultValueMap classDefaultFieldValues_;
- ClassEnumMap classEnums_;
- static FieldMap emptyFieldMap_;
- static FieldTooltipMap emptyFieldTooltipMap_;
- static EnumMap emptyEnumMap_;
- static VariantMap emptyDefaultValueMap_;
- };
- }
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