ScriptVariant.cpp 1.8 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "ScriptVariant.h"
  23. namespace Atomic
  24. {
  25. Resource* ScriptVariant::GetResource() const
  26. {
  27. if (variant_.GetType() == VAR_RESOURCEREF)
  28. {
  29. const ResourceRef& ref = variant_.GetResourceRef();
  30. if (!ref.name_.Length() || !ref.type_)
  31. return 0;
  32. ResourceCache* cache = ScriptSystem::GetContext()->GetSubsystem<ResourceCache>();
  33. return cache->GetResource(ref.type_, ref.name_);
  34. }
  35. }
  36. void ScriptVariant::SetResource(Resource* resource)
  37. {
  38. if (!resource)
  39. {
  40. variant_ = ResourceRef();
  41. return;
  42. }
  43. variant_ = ResourceRef(resource->GetType(), resource->GetName());
  44. }
  45. }