AEPlayerApp.cpp 9.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Atomic.h>
  23. #include <Atomic/Engine/Engine.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include <Atomic/IO/Log.h>
  26. #include <Atomic/IO/IOEvents.h>
  27. #include <Atomic/Core/Main.h>
  28. #include <Atomic/Core/ProcessUtils.h>
  29. #include <Atomic/Resource/ResourceCache.h>
  30. #include <Atomic/Resource/ResourceEvents.h>
  31. #include <Atomic/IPC/IPC.h>
  32. #include <Atomic/IPC/IPCEvents.h>
  33. #include <Atomic/IPC/IPCWorker.h>
  34. // Move me
  35. #include <Atomic/Environment/Environment.h>
  36. #include <AtomicJS/Javascript/Javascript.h>
  37. #include "AEPlayerApp.h"
  38. #include <Atomic/DebugNew.h>
  39. #include <Atomic/UI/UI.h>
  40. #ifdef __APPLE__
  41. #include <unistd.h>
  42. #endif
  43. namespace AtomicEditor
  44. {
  45. // fixme
  46. static JSVM* vm = NULL;
  47. static Javascript* javascript = NULL;
  48. AEPlayerApplication::AEPlayerApplication(Context* context) :
  49. Application(context)
  50. {
  51. fd_[0] = INVALID_IPCHANDLE_VALUE;
  52. fd_[1] = INVALID_IPCHANDLE_VALUE;
  53. #ifdef ATOMIC_3D
  54. RegisterEnvironmentLibrary(context_);
  55. #endif
  56. }
  57. void AEPlayerApplication::Setup()
  58. {
  59. FileSystem* filesystem = GetSubsystem<FileSystem>();
  60. engineParameters_["WindowTitle"] = "AtomicPlayer";
  61. #if (ATOMIC_PLATFORM_ANDROID)
  62. engineParameters_["FullScreen"] = true;
  63. engineParameters_["ResourcePaths"] = "CoreData;AtomicResources";
  64. #elif ATOMIC_PLATFORM_WEB
  65. engineParameters_["FullScreen"] = false;
  66. engineParameters_["ResourcePaths"] = "AtomicResources";
  67. // engineParameters_["WindowWidth"] = 1280;
  68. // engineParameters_["WindowHeight"] = 720;
  69. #elif ATOMIC_PLATFORM_IOS
  70. engineParameters_["FullScreen"] = false;
  71. engineParameters_["ResourcePaths"] = "AtomicResources";
  72. #else
  73. engineParameters_["FullScreen"] = false;
  74. engineParameters_["WindowWidth"] = 1280;
  75. engineParameters_["WindowHeight"] = 720;
  76. #endif
  77. #if ATOMIC_PLATFORM_WINDOWS
  78. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  79. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  80. #elif ATOMIC_PLATFORM_ANDROID
  81. //engineParameters_["ResourcePrefixPath"] = "assets";
  82. #elif ATOMIC_PLATFORM_OSX
  83. engineParameters_["ResourcePrefixPath"] = "../Resources";
  84. #endif
  85. const Vector<String>& arguments = GetArguments();
  86. for (unsigned i = 0; i < arguments.Size(); ++i)
  87. {
  88. if (arguments[i].Length() > 1)
  89. {
  90. String argument = arguments[i].ToLower();
  91. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  92. if (argument == "--log-std")
  93. {
  94. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AEPlayerApplication, HandleLogMessage));
  95. }
  96. if (argument.StartsWith("--ipc-server=") || argument.StartsWith("--ipc-client="))
  97. {
  98. LOGINFOF("Starting IPCWorker %s", argument.CString());
  99. Vector<String> ipc = argument.Split(argument.CString(), '=');
  100. if (ipc.Size() == 2)
  101. {
  102. if (argument.StartsWith("--ipc-server="))
  103. {
  104. #ifdef ATOMIC_PLATFORM_WINDOWS
  105. WString wipc(ipc[1]);
  106. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  107. fd_[0] = pipe;
  108. #else
  109. int fd = ToInt(ipc[1].CString());
  110. fd_[0] = fd;
  111. #endif
  112. }
  113. else
  114. {
  115. #ifdef ATOMIC_PLATFORM_WINDOWS
  116. WString wipc(ipc[1]);
  117. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  118. fd_[1] = pipe;
  119. #else
  120. int fd = ToInt(ipc[1].CString());
  121. fd_[1] = fd;
  122. #endif
  123. }
  124. }
  125. }
  126. else if (argument == "--project" && value.Length())
  127. {
  128. engineParameters_["ResourcePrefixPath"] = "";
  129. // This works for a local dev build, --editor-resource-paths command below is for
  130. // launching from AtomicEditor (IPC)
  131. String resourcePaths = ToString("%s/Data/AtomicPlayer/Resources/CoreData;%s/Data/AtomicPlayer/Resources/PlayerData;%s/;%s/Resources",
  132. ATOMIC_ROOT_SOURCE_DIR, ATOMIC_ROOT_SOURCE_DIR, value.CString(), value.CString());
  133. LOGINFOF("Adding ResourcePaths: %s", resourcePaths.CString());
  134. engineParameters_["ResourcePaths"] = resourcePaths;
  135. }
  136. else if (argument == "--editor-resource-paths" && value.Length())
  137. {
  138. // "/Users/josh/Dev/atomic/AtomicGameEngine/Data/AtomicPlayer/Resources/CoreData!/Users/josh/Dev/atomic/AtomicGameEngine/Data/AtomicPlayer/Resources/PlayerData!/Users/josh/Dev/atomic/AtomicExamples/NewSpaceGame/Resources"
  139. engineParameters_["ResourcePrefixPath"] = "";
  140. value.Replace("!", ";");
  141. engineParameters_["ResourcePaths"] = value;
  142. }
  143. }
  144. }
  145. // Use the script file name as the base name for the log file
  146. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  147. }
  148. void AEPlayerApplication::HandleHelloFromBroker(StringHash eventType, VariantMap& eventData)
  149. {
  150. assert(eventData[HelloFromBroker::P_HELLO].GetString() == "Hello");
  151. assert(eventData[HelloFromBroker::P_LIFETHEUNIVERSEANDEVERYTHING].GetInt() == 42);
  152. LOGERROR("Passed Test!");
  153. }
  154. void AEPlayerApplication::Start()
  155. {
  156. SubscribeToEvent(E_IPCHELLOFROMBROKER, HANDLER(AEPlayerApplication, HandleHelloFromBroker));
  157. SubscribeToEvent(E_JSERROR, HANDLER(AEPlayerApplication, HandleJSError));
  158. #ifdef ATOMIC_PLATFORM_WINDOWS
  159. if (fd_[0] != INVALID_IPCHANDLE_VALUE)
  160. {
  161. //::CloseHandle(fd_[0]);
  162. fd_[0] = INVALID_IPCHANDLE_VALUE;
  163. }
  164. if (fd_[1] != INVALID_IPCHANDLE_VALUE)
  165. {
  166. IPC* ipc = new IPC(context_);
  167. context_->RegisterSubsystem(ipc);
  168. //ipc->InitWorker(fd_[0], fd_[1]);
  169. }
  170. #else
  171. if (fd_[0] != INVALID_IPCHANDLE_VALUE && fd_[1] != INVALID_IPCHANDLE_VALUE)
  172. {
  173. IPC* ipc = new IPC(context_);
  174. context_->RegisterSubsystem(ipc);
  175. ipc->InitWorker(fd_[0], fd_[1]);
  176. }
  177. #endif
  178. // Instantiate and register the Javascript subsystem
  179. javascript = new Javascript(context_);
  180. context_->RegisterSubsystem(javascript);
  181. vm = javascript->InstantiateVM("MainVM");
  182. vm->InitJSContext();
  183. vm->SetModuleSearchPaths("Modules");
  184. if (!vm->ExecuteMain())
  185. {
  186. ErrorExit("Error executing Scripts/main.js");
  187. }
  188. return;
  189. }
  190. void AEPlayerApplication::Stop()
  191. {
  192. context_->RemoveSubsystem<Javascript>();
  193. }
  194. void AEPlayerApplication::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  195. {
  196. }
  197. void AEPlayerApplication::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  198. {
  199. }
  200. void AEPlayerApplication::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  201. {
  202. ErrorExit();
  203. }
  204. void AEPlayerApplication::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  205. {
  206. using namespace LogMessage;
  207. int level = eventData[P_LEVEL].GetInt();
  208. // The message may be multi-line, so split to rows in that case
  209. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  210. for (unsigned i = 0; i < rows.Size(); ++i)
  211. {
  212. if (level == LOG_ERROR)
  213. {
  214. fprintf(stderr, "%s\n", rows[i].CString());
  215. }
  216. else
  217. {
  218. fprintf(stdout, "%s\n", rows[i].CString());
  219. }
  220. }
  221. }
  222. void AEPlayerApplication::HandleJSError(StringHash eventType, VariantMap& eventData)
  223. {
  224. using namespace JSError;
  225. //String errName = eventData[P_ERRORNAME].GetString();
  226. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  227. String errFilename = eventData[P_ERRORFILENAME].GetString();
  228. //String errStack = eventData[P_ERRORSTACK].GetString();
  229. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  230. String errorString = ToString("%s - %s - Line: %i",
  231. errFilename.CString(), errMessage.CString(), errLineNumber);
  232. ErrorExit(errorString);
  233. }
  234. }