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-
- using AtomicEngine;
- using System;
- namespace AtomicNETTest
- {
- public enum BehaviorState
- {
- Friendly,
- Aggressive,
- Neutral
- }
- public class Spinner : CSComponent
- {
- [Inspector]
- float speed = 1.0f;
- [Inspector]
- float pitchSpeed = 0.0f;
- public override void Update(float timeStep)
- {
- Node.Yaw(timeStep * speed * 75.0f);
- Node.Pitch(timeStep * pitchSpeed * 75.0f);
- //Console.WriteLine("TICK! : {0}", speed);
- }
- }
- public class MyComponent : CSComponent
- {
- public override void Update(float timeStep)
- {
- //Node.Yaw(timeStep * 75);
- }
- [Inspector]
- public bool MyBoolValue = true;
- [Inspector]
- public int MyIntValue = 5;
- [Inspector]
- public int MyOtherIntValue = 101;
- [Inspector]
- public Vector3 MyVector3Value = new Vector3(1, 1, 1);
- [Inspector]
- public Quaternion MyQuaternionValue = new Quaternion(1, 0, 0, 0);
- [Inspector()]
- public float MyFloatValue = 42.0f;
- [Inspector]
- public string MyStringValue = "Hey!";
- [Inspector]
- public BehaviorState State = BehaviorState.Neutral;
- [Inspector("Textures/chest.png")]
- public Sprite2D MySprite2DValue;
- [Inspector(DefaultValue = "Textures/chest.png")]
- public Sprite2D MyOtherSprite2DValue;
- }
- }
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