AEEditorMode.cpp 3.6 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IPC/IPC.h>
  9. #include <Atomic/IPC/IPCEvents.h>
  10. #include <Atomic/IPC/IPCBroker.h>
  11. #include <ToolCore/ToolEnvironment.h>
  12. #include <ToolCore/ToolSystem.h>
  13. #include <ToolCore/License/LicenseSystem.h>
  14. #include <ToolCore/Project/Project.h>
  15. #include <AtomicJS/Javascript/JSIPCEvents.h>
  16. #include <Atomic/UI/SystemUI/DebugHud.h>
  17. #include "AEEditorMode.h"
  18. using namespace ToolCore;
  19. namespace AtomicEditor
  20. {
  21. EditorMode::EditorMode(Context* context) :
  22. Object(context)
  23. {
  24. SubscribeToEvent(E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
  25. }
  26. EditorMode::~EditorMode()
  27. {
  28. }
  29. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  30. {
  31. LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
  32. VariantMap startupData;
  33. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  34. // BEGIN LICENSE MANAGEMENT
  35. startupData["license3D"] = licenseSystem->GetLicenseModule3D();
  36. // END LICENSE MANAGEMENT
  37. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  38. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  39. SendEvent("EditorPlayerStarted");
  40. }
  41. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  42. {
  43. //SendEvent(E_EDITORPLAYSTOP);
  44. if ( eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  45. playerBroker_ = 0;
  46. }
  47. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  48. {
  49. using namespace IPCWorkerLog;
  50. // convert to a player log
  51. VariantMap playerLogData;
  52. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  53. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  54. SendEvent("EditorPlayerLog", playerLogData);
  55. }
  56. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  57. {
  58. }
  59. bool EditorMode::PlayProject(bool debug)
  60. {
  61. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  62. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  63. const String& editorBinary = env->GetEditorBinary();
  64. Project* project = tsystem->GetProject();
  65. if (!project)
  66. return false;
  67. Vector<String> paths;
  68. paths.Push(env->GetCoreDataDir());
  69. paths.Push(env->GetPlayerDataDir());
  70. paths.Push(project->GetResourcePath());
  71. // fixme: this is for loading from cache
  72. paths.Push(project->GetProjectPath());
  73. paths.Push(project->GetProjectPath() + "Cache");
  74. String resourcePaths;
  75. resourcePaths.Join(paths, "!");
  76. Vector<String> vargs;
  77. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  78. vargs = args.Split(' ');
  79. if (debug)
  80. vargs.Insert(0, "--debug");
  81. String dump;
  82. dump.Join(vargs, " ");
  83. LOGINFOF("Launching Broker %s %s", editorBinary.CString(), dump.CString());
  84. IPC* ipc = GetSubsystem<IPC>();
  85. playerBroker_ = ipc->SpawnWorker(editorBinary, vargs);
  86. if (playerBroker_)
  87. {
  88. SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
  89. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
  90. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
  91. }
  92. return playerBroker_.NotNull();
  93. }
  94. bool EditorMode::PlayProjectDebug()
  95. {
  96. return PlayProject(true);
  97. }
  98. }