JSAtomic.cpp 7.8 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #include "JSEvents.h"
  13. #include "JSVM.h"
  14. #include "JSComponent.h"
  15. #include "JSCore.h"
  16. #include "JSFileSystem.h"
  17. #include "JSGraphics.h"
  18. #include "JSIO.h"
  19. #include "JSUIAPI.h"
  20. #include "JSScene.h"
  21. #include "JSAtomicGame.h"
  22. #include "JSAtomic.h"
  23. #include <Atomic/Scene/Scene.h>
  24. #include <Atomic/Environment/ProcSky.h>
  25. namespace Atomic
  26. {
  27. extern void jsb_package_atomic_init(JSVM* vm);
  28. static int js_module_read_file(duk_context* ctx)
  29. {
  30. JSVM* vm = JSVM::GetJSVM(ctx);
  31. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  32. String path = duk_to_string(ctx, 0);
  33. SharedPtr<File> file = cache->GetFile(path);
  34. if (!file->IsOpen())
  35. {
  36. duk_push_string(ctx, "Unable to open module file");
  37. duk_throw(ctx);
  38. return 0;
  39. }
  40. unsigned size = file->GetSize();
  41. SharedArrayPtr<char> data;
  42. data = new char[size + 1];
  43. data[size] = '\0';
  44. file->Read(data, size);
  45. duk_push_string(ctx, data);
  46. return 1;
  47. }
  48. static int js_print(duk_context* ctx)
  49. {
  50. duk_concat(ctx, duk_get_top(ctx));
  51. VariantMap eventData;
  52. using namespace JSPrint;
  53. eventData[P_TEXT] = duk_to_string(ctx, -1);
  54. JSVM* vm = JSVM::GetJSVM(ctx);
  55. vm->SendEvent(E_JSPRINT, eventData);
  56. LOGINFOF("%s", duk_to_string(ctx, -1));
  57. return 0;
  58. }
  59. static int js_openConsoleWindow(duk_context* ctx)
  60. {
  61. #ifdef _WIN32
  62. OpenConsoleWindow();
  63. #endif
  64. return 0;
  65. }
  66. static int js_assert(duk_context* ctx)
  67. {
  68. if (!duk_to_boolean(ctx, 0))
  69. {
  70. assert(0);
  71. }
  72. return 0;
  73. }
  74. static int js_atomic_GetVM(duk_context* ctx)
  75. {
  76. JSVM* vm = JSVM::GetJSVM(ctx);
  77. js_push_class_object_instance(ctx, vm);
  78. return 1;
  79. }
  80. static int js_atomic_GetEngine(duk_context* ctx)
  81. {
  82. JSVM* vm = JSVM::GetJSVM(ctx);
  83. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  84. return 1;
  85. }
  86. static int js_atomic_GetResourceCache(duk_context* ctx)
  87. {
  88. JSVM* vm = JSVM::GetJSVM(ctx);
  89. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  90. return 1;
  91. }
  92. static int js_atomic_GetRenderer(duk_context* ctx)
  93. {
  94. JSVM* vm = JSVM::GetJSVM(ctx);
  95. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  96. return 1;
  97. }
  98. static int js_atomic_GetGraphics(duk_context* ctx)
  99. {
  100. JSVM* vm = JSVM::GetJSVM(ctx);
  101. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  102. return 1;
  103. }
  104. static int js_atomic_GetInput(duk_context* ctx)
  105. {
  106. JSVM* vm = JSVM::GetJSVM(ctx);
  107. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  108. return 1;
  109. }
  110. static int js_atomic_GetFileSystem(duk_context* ctx)
  111. {
  112. JSVM* vm = JSVM::GetJSVM(ctx);
  113. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  114. return 1;
  115. }
  116. static int js_atomic_script(duk_context* ctx)
  117. {
  118. JSVM* vm = JSVM::GetJSVM(ctx);
  119. if (duk_is_string(ctx, 0))
  120. {
  121. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  122. duk_push_boolean(ctx, 1);
  123. else
  124. duk_push_boolean(ctx, 0);
  125. }
  126. else
  127. duk_push_boolean(ctx, 0);
  128. return 1;
  129. }
  130. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  131. {
  132. if (root)
  133. {
  134. PODVector<Node*> children;
  135. node->GetChildren(children, true);
  136. for (unsigned i = 0; i < children.Size(); i++)
  137. {
  138. if (children.At(i)->JSGetHeapPtr())
  139. js_atomic_destroy_node(children.At(i), ctx);
  140. }
  141. }
  142. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  143. for (unsigned i = 0; i < components.Size(); i++)
  144. {
  145. Component* component = components[i];
  146. if (component->GetType() == JSComponent::GetTypeStatic())
  147. {
  148. JSComponent* jscomponent = (JSComponent*) component;
  149. jscomponent->SetDestroyed();
  150. }
  151. component->UnsubscribeFromAllEvents();
  152. }
  153. node->RemoveAllComponents();
  154. node->UnsubscribeFromAllEvents();
  155. if (node->GetParent())
  156. {
  157. assert(node->Refs() >= 2);
  158. node->Remove();
  159. }
  160. int top = duk_get_top(ctx);
  161. duk_push_global_stash(ctx);
  162. duk_get_prop_index(ctx, -1, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  163. duk_push_pointer(ctx, (void*) node);
  164. duk_del_prop(ctx, -2);
  165. duk_pop_2(ctx);
  166. assert(top = duk_get_top(ctx));
  167. }
  168. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  169. {
  170. js_atomic_destroy_node(scene, ctx, true);
  171. }
  172. static int js_atomic_destroy(duk_context* ctx)
  173. {
  174. if (!duk_is_object(ctx, 0))
  175. return 0;
  176. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  177. if (!obj)
  178. return 0;
  179. if (obj->GetType() == Node::GetTypeStatic())
  180. {
  181. Node* node = (Node*) obj;
  182. js_atomic_destroy_node(node, ctx, true);
  183. return 0;
  184. }
  185. if (obj->GetType() == Scene::GetTypeStatic())
  186. {
  187. Scene* scene = (Scene*) obj;
  188. js_atomic_destroy_scene(scene, ctx);
  189. return 0;
  190. }
  191. else if (obj->GetType() == JSComponent::GetTypeStatic())
  192. {
  193. // FIXME: want to be able to destroy a single component
  194. assert(0);
  195. JSComponent* component = (JSComponent*) obj;
  196. component->UnsubscribeFromAllEvents();
  197. component->Remove();
  198. return 0;
  199. }
  200. return 0;
  201. }
  202. void jsapi_init_atomic(JSVM* vm)
  203. {
  204. // core modules
  205. jsb_package_atomic_init(vm);
  206. // extensions
  207. jsapi_init_core(vm);
  208. jsapi_init_filesystem(vm);
  209. jsapi_init_io(vm);
  210. jsapi_init_graphics(vm);
  211. jsapi_init_ui(vm);
  212. jsapi_init_scene(vm);
  213. jsapi_init_atomicgame(vm);
  214. duk_context* ctx = vm->GetJSContext();
  215. // globals
  216. duk_push_global_object(ctx);
  217. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  218. duk_put_prop_string(ctx, -2, "print");
  219. duk_push_c_function(ctx, js_assert, 1);
  220. duk_put_prop_string(ctx, -2, "assert");
  221. duk_push_c_function(ctx, js_module_read_file, 1);
  222. duk_put_prop_string(ctx, -2, "js_module_read_file");
  223. duk_pop(ctx);
  224. // Atomic
  225. duk_get_global_string(ctx, "Atomic");
  226. String platform = GetPlatform();
  227. if (platform == "Mac OS X")
  228. platform = "MacOSX";
  229. duk_push_string(ctx, platform.CString());
  230. duk_put_prop_string(ctx, -2, "platform");
  231. // Node registry
  232. duk_push_global_stash(ctx);
  233. duk_push_object(ctx);
  234. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  235. duk_pop(ctx);
  236. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  237. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  238. duk_push_c_function(ctx, js_atomic_GetVM, 0);
  239. duk_put_prop_string(ctx, -2, "getVM");
  240. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  241. duk_put_prop_string(ctx, -2, "getEngine");
  242. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  243. duk_put_prop_string(ctx, -2, "getGraphics");
  244. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  245. duk_put_prop_string(ctx, -2, "getRenderer");
  246. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  247. duk_put_prop_string(ctx, -2, "getResourceCache");
  248. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  249. duk_put_prop_string(ctx, -2, "getInput");
  250. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  251. duk_put_prop_string(ctx, -2, "getFileSystem");
  252. duk_push_c_function(ctx, js_atomic_script, 1);
  253. duk_put_prop_string(ctx, -2, "script");
  254. duk_push_c_function(ctx, js_atomic_destroy, 1);
  255. duk_put_prop_string(ctx, -2, "destroy");
  256. duk_pop(ctx);
  257. }
  258. }