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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Container/HashMap.h"
- #include "../../Container/RefCounted.h"
- #include "../../Graphics/GPUObject.h"
- #include "../../Graphics/GraphicsDefs.h"
- namespace Atomic
- {
- class ConstantBuffer;
- class Graphics;
- class ShaderVariation;
- /// %Shader parameter definition.
- struct ShaderParameter
- {
- /// Construct with defaults.
- ShaderParameter() :
- bufferPtr_(0)
- {
- }
- /// Uniform location or byte offset in constant buffer.
- int location_;
- /// Element type.
- unsigned type_;
- /// Constant buffer pointer.
- ConstantBuffer* bufferPtr_;
- };
- /// Linked shader program on the GPU.
- class ATOMIC_API ShaderProgram : public RefCounted, public GPUObject
- {
- REFCOUNTED(ShaderProgam)
- public:
- /// Construct.
- ShaderProgram(Graphics* graphics, ShaderVariation* vertexShader, ShaderVariation* pixelShader);
- /// Destruct.
- ~ShaderProgram();
- /// Mark the GPU resource destroyed on context destruction.
- virtual void OnDeviceLost();
- /// Release shader program.
- virtual void Release();
- /// Link the shaders and examine the uniforms and samplers used. Return true if successful.
- bool Link();
- /// Return the vertex shader.
- ShaderVariation* GetVertexShader() const;
- /// Return the pixel shader.
- ShaderVariation* GetPixelShader() const;
- /// Return whether uses a shader parameter.
- bool HasParameter(StringHash param) const;
- /// Return whether uses a texture unit.
- bool HasTextureUnit(TextureUnit unit) const { return useTextureUnit_[unit]; }
- /// Return the info for a shader parameter, or null if does not exist.
- const ShaderParameter* GetParameter(StringHash param) const;
- /// Return linker output.
- const String& GetLinkerOutput() const { return linkerOutput_; }
- /// Return all constant buffers.
- const SharedPtr<ConstantBuffer>* GetConstantBuffers() const { return &constantBuffers_[0]; }
- /// Check whether a shader parameter group needs update. Does not actually check whether parameters exist in the shaders.
- bool NeedParameterUpdate(ShaderParameterGroup group, const void* source);
- /// Clear a parameter source. Affects only the current shader program if appropriate.
- void ClearParameterSource(ShaderParameterGroup group);
- /// Clear all parameter sources from all shader programs by incrementing the global parameter source framenumber.
- static void ClearParameterSources();
- /// Clear a global parameter source when constant buffers change.
- static void ClearGlobalParameterSource(ShaderParameterGroup group);
- private:
- /// Vertex shader.
- WeakPtr<ShaderVariation> vertexShader_;
- /// Pixel shader.
- WeakPtr<ShaderVariation> pixelShader_;
- /// Shader parameters.
- HashMap<StringHash, ShaderParameter> shaderParameters_;
- /// Texture unit use.
- bool useTextureUnit_[MAX_TEXTURE_UNITS];
- /// Constant buffers by binding index.
- SharedPtr<ConstantBuffer> constantBuffers_[MAX_SHADER_PARAMETER_GROUPS * 2];
- /// Remembered shader parameter sources for individual uniform mode.
- const void* parameterSources_[MAX_SHADER_PARAMETER_GROUPS];
- /// Shader link error string.
- String linkerOutput_;
- /// Shader parameter source framenumber.
- unsigned frameNumber_;
- /// Global shader parameter source framenumber.
- static unsigned globalFrameNumber;
- /// Remembered global shader parameter sources for constant buffer mode.
- static const void* globalParameterSources[MAX_SHADER_PARAMETER_GROUPS];
- };
- }
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