AssetDatabase.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Poco/MD5Engine.h>
  8. #include <Atomic/IO/Log.h>
  9. #include <Atomic/IO/File.h>
  10. #include <Atomic/IO/FileSystem.h>
  11. #include <Atomic/Math/Random.h>
  12. #include <Atomic/Resource/ResourceEvents.h>
  13. #include <Atomic/Resource/ResourceCache.h>
  14. #include "../ToolEvents.h"
  15. #include "../ToolSystem.h"
  16. #include "../Project/Project.h"
  17. #include "AssetEvents.h"
  18. #include "AssetDatabase.h"
  19. namespace ToolCore
  20. {
  21. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  22. {
  23. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  24. SubscribeToEvent(E_PROJECTUNLOADED, HANDLER(AssetDatabase, HandleProjectUnloaded));
  25. }
  26. AssetDatabase::~AssetDatabase()
  27. {
  28. }
  29. String AssetDatabase::GetCachePath()
  30. {
  31. if (project_.Null())
  32. return String::EMPTY;
  33. return project_->GetProjectPath() + "Cache/";
  34. }
  35. String AssetDatabase::GenerateAssetGUID()
  36. {
  37. Time* time = GetSubsystem<Time>();
  38. while (true)
  39. {
  40. Poco::MD5Engine md5;
  41. PODVector<unsigned> data;
  42. for (unsigned i = 0; i < 16; i++)
  43. {
  44. data.Push(time->GetTimeSinceEpoch() + Rand());
  45. }
  46. md5.update(&data[0], data.Size() * sizeof(unsigned));
  47. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  48. if (!usedGUID_.Contains(guid))
  49. {
  50. RegisterGUID(guid);
  51. return guid;
  52. }
  53. }
  54. assert(0);
  55. return "";
  56. }
  57. void AssetDatabase::RegisterGUID(const String& guid)
  58. {
  59. if (usedGUID_.Contains(guid))
  60. {
  61. assert(0);
  62. }
  63. usedGUID_.Push(guid);
  64. }
  65. void AssetDatabase::Import(const String& path)
  66. {
  67. FileSystem* fs = GetSubsystem<FileSystem>();
  68. // nothing for now
  69. if (fs->DirExists(path))
  70. return;
  71. }
  72. Asset* AssetDatabase::GetAssetByCachePath(const String& cachePath)
  73. {
  74. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  75. String cacheFilename = GetFileName(cachePath);
  76. while (itr != assets_.End())
  77. {
  78. if ((*itr)->GetCachePath().Contains(cacheFilename))
  79. return *itr;
  80. itr++;
  81. }
  82. return 0;
  83. }
  84. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  85. {
  86. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  87. while (itr != assets_.End())
  88. {
  89. if (guid == (*itr)->GetGUID())
  90. return *itr;
  91. itr++;
  92. }
  93. return 0;
  94. }
  95. Asset* AssetDatabase::GetAssetByPath(const String& path)
  96. {
  97. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  98. while (itr != assets_.End())
  99. {
  100. if (path == (*itr)->GetPath())
  101. return *itr;
  102. itr++;
  103. }
  104. return 0;
  105. }
  106. void AssetDatabase::PruneOrphanedDotAssetFiles()
  107. {
  108. if (project_.Null())
  109. {
  110. LOGDEBUG("AssetDatabase::PruneOrphanedDotAssetFiles - called without project loaded");
  111. return;
  112. }
  113. FileSystem* fs = GetSubsystem<FileSystem>();
  114. const String& resourcePath = project_->GetResourcePath();
  115. Vector<String> allResults;
  116. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  117. for (unsigned i = 0; i < allResults.Size(); i++)
  118. {
  119. String dotAssetFilename = resourcePath + allResults[i];
  120. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  121. // remove orphaned asset files
  122. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  123. {
  124. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  125. fs->Delete(dotAssetFilename);
  126. }
  127. }
  128. }
  129. String AssetDatabase::GetDotAssetFilename(const String& path)
  130. {
  131. FileSystem* fs = GetSubsystem<FileSystem>();
  132. String assetFilename = path + ".asset";
  133. if (fs->DirExists(path)) {
  134. assetFilename = RemoveTrailingSlash(path) + ".asset";
  135. }
  136. return assetFilename;
  137. }
  138. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  139. {
  140. assert(asset->GetGUID().Length());
  141. assert(!GetAssetByGUID(asset->GetGUID()));
  142. assets_.Push(asset);
  143. // set to the current timestamp
  144. asset->UpdateFileTimestamp();
  145. VariantMap eventData;
  146. eventData[ResourceAdded::P_GUID] = asset->GetGUID();
  147. SendEvent(E_RESOURCEADDED, eventData);
  148. }
  149. void AssetDatabase::DeleteAsset(Asset* asset)
  150. {
  151. SharedPtr<Asset> assetPtr(asset);
  152. List<SharedPtr<Asset>>::Iterator itr = assets_.Find(assetPtr);
  153. if (itr == assets_.End())
  154. return;
  155. assets_.Erase(itr);
  156. const String& resourcePath = asset->GetPath();
  157. FileSystem* fs = GetSubsystem<FileSystem>();
  158. if (fs->DirExists(resourcePath))
  159. {
  160. fs->RemoveDir(resourcePath, true);
  161. }
  162. else if (fs->FileExists(resourcePath))
  163. {
  164. fs->Delete(resourcePath);
  165. }
  166. String dotAsset = resourcePath + ".asset";
  167. if (fs->FileExists(dotAsset))
  168. {
  169. fs->Delete(dotAsset);
  170. }
  171. VariantMap eventData;
  172. eventData[ResourceRemoved::P_GUID] = asset->GetGUID();
  173. SendEvent(E_RESOURCEREMOVED, eventData);
  174. }
  175. bool AssetDatabase::ImportDirtyAssets()
  176. {
  177. PODVector<Asset*> assets;
  178. GetDirtyAssets(assets);
  179. for (unsigned i = 0; i < assets.Size(); i++)
  180. {
  181. assets[i]->Import();
  182. assets[i]->Save();
  183. assets[i]->dirty_ = false;
  184. assets[i]->UpdateFileTimestamp();
  185. }
  186. return assets.Size() != 0;
  187. }
  188. void AssetDatabase::PreloadAssets()
  189. {
  190. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  191. while (itr != assets_.End())
  192. {
  193. (*itr)->Preload();
  194. itr++;
  195. }
  196. }
  197. void AssetDatabase::Scan()
  198. {
  199. PruneOrphanedDotAssetFiles();
  200. FileSystem* fs = GetSubsystem<FileSystem>();
  201. const String& resourcePath = project_->GetResourcePath();
  202. Vector<String> allResults;
  203. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  204. Vector<String> filteredResults;
  205. filteredResults.Push(RemoveTrailingSlash(resourcePath));
  206. for (unsigned i = 0; i < allResults.Size(); i++)
  207. {
  208. allResults[i] = resourcePath + allResults[i];
  209. const String& path = allResults[i];
  210. if (path.StartsWith(".") || path.EndsWith("."))
  211. continue;
  212. String ext = GetExtension(path);
  213. if (ext == ".asset")
  214. continue;
  215. filteredResults.Push(path);
  216. }
  217. for (unsigned i = 0; i < filteredResults.Size(); i++)
  218. {
  219. const String& path = filteredResults[i];
  220. String dotAssetFilename = GetDotAssetFilename(path);
  221. if (!fs->FileExists(dotAssetFilename))
  222. {
  223. // new asset
  224. SharedPtr<Asset> asset(new Asset(context_));
  225. if (asset->SetPath(path))
  226. AddAsset(asset);
  227. }
  228. else
  229. {
  230. SharedPtr<File> file(new File(context_, dotAssetFilename));
  231. SharedPtr<JSONFile> json(new JSONFile(context_));
  232. json->Load(*file);
  233. file->Close();
  234. JSONValue root = json->GetRoot();
  235. assert(root.Get("version").GetInt() == ASSET_VERSION);
  236. String guid = root.Get("guid").GetString();
  237. if (!GetAssetByGUID(guid))
  238. {
  239. SharedPtr<Asset> asset(new Asset(context_));
  240. asset->SetPath(path);
  241. AddAsset(asset);
  242. }
  243. }
  244. }
  245. PreloadAssets();
  246. if (ImportDirtyAssets())
  247. Scan();
  248. }
  249. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  250. {
  251. if (project_.Null())
  252. return;
  253. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  254. if (!folder.Length())
  255. {
  256. folder = project_->GetResourcePath();
  257. }
  258. folder = AddTrailingSlash(folder);
  259. while (itr != assets_.End())
  260. {
  261. String path = GetPath((*itr)->GetPath());
  262. if (path == folder)
  263. assets.Push(*itr);
  264. itr++;
  265. }
  266. }
  267. void AssetDatabase::GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const
  268. {
  269. assets.Clear();
  270. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  271. while (itr != assets_.End())
  272. {
  273. Asset* asset = *itr;
  274. if (asset->GetImporterType() == type)
  275. assets.Push(asset);
  276. itr++;
  277. }
  278. }
  279. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  280. {
  281. assets.Clear();
  282. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  283. while (itr != assets_.End())
  284. {
  285. if ((*itr)->IsDirty())
  286. assets.Push(*itr);
  287. itr++;
  288. }
  289. }
  290. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  291. {
  292. project_ = GetSubsystem<ToolSystem>()->GetProject();
  293. FileSystem* fs = GetSubsystem<FileSystem>();
  294. if (!fs->DirExists(GetCachePath()))
  295. fs->CreateDir(GetCachePath());
  296. ResourceCache* cache = GetSubsystem<ResourceCache>();
  297. cache->AddResourceDir(GetCachePath());
  298. Scan();
  299. SubscribeToEvent(E_FILECHANGED, HANDLER(AssetDatabase, HandleFileChanged));
  300. }
  301. void AssetDatabase::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  302. {
  303. ResourceCache* cache = GetSubsystem<ResourceCache>();
  304. cache->RemoveResourceDir(GetCachePath());
  305. assets_.Clear();
  306. usedGUID_.Clear();
  307. project_ = 0;
  308. UnsubscribeFromEvent(E_FILECHANGED);
  309. }
  310. void AssetDatabase::HandleFileChanged(StringHash eventType, VariantMap& eventData)
  311. {
  312. using namespace FileChanged;
  313. const String& fullPath = eventData[P_FILENAME].GetString();
  314. FileSystem* fs = GetSubsystem<FileSystem>();
  315. String pathName, fileName, ext;
  316. SplitPath(fullPath, pathName, fileName, ext);
  317. // ignore changes in the Cache resource dir
  318. if (fullPath == GetCachePath() || pathName.StartsWith(GetCachePath()))
  319. return;
  320. // don't care about directories and asset file changes
  321. if (fs->DirExists(fullPath) || ext == ".asset")
  322. return;
  323. Asset* asset = GetAssetByPath(fullPath);
  324. if (!asset && fs->FileExists(fullPath))
  325. {
  326. Scan();
  327. return;
  328. }
  329. if (asset)
  330. {
  331. if(!fs->Exists(fullPath))
  332. {
  333. DeleteAsset(asset);
  334. }
  335. else
  336. {
  337. if (asset->GetFileTimestamp() != fs->GetLastModifiedTime(asset->GetPath()))
  338. {
  339. asset->SetDirty(true);
  340. Scan();
  341. }
  342. }
  343. }
  344. }
  345. String AssetDatabase::GetResourceImporterName(const String& resourceTypeName)
  346. {
  347. // TODO: have resource type register themselves
  348. if (resourceTypeToImporterType_.Empty())
  349. {
  350. resourceTypeToImporterType_["Sound"] = "AudioImporter";
  351. resourceTypeToImporterType_["Model"] = "ModelImporter";
  352. resourceTypeToImporterType_["Texture2D"] = "TextureImporter";
  353. resourceTypeToImporterType_["Sprite2D"] = "TextureImporter";
  354. resourceTypeToImporterType_["AnimatedSprite2D"] = "SpriterImporter";
  355. resourceTypeToImporterType_["JSComponentFile"] = "JavascriptImporter";
  356. resourceTypeToImporterType_["ParticleEffect2D"] = "PEXImporter";
  357. #ifdef ATOMIC_DOTNET
  358. resourceTypeToImporterType_["CSComponentAssembly"] = "NETAssemblyImporter";
  359. #endif
  360. }
  361. if (!resourceTypeToImporterType_.Contains(resourceTypeName))
  362. return String::EMPTY;
  363. return resourceTypeToImporterType_[resourceTypeName];
  364. }
  365. }