BuildCmd.cpp 3.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/StringUtils.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/File.h>
  25. #include "../ToolSystem.h"
  26. #include "../Project/Project.h"
  27. #include "../Build/BuildEvents.h"
  28. #include "../Build/BuildSystem.h"
  29. #include "../Build/AssetBuildConfig.h"
  30. #include "BuildCmd.h"
  31. #include <Poco/File.h>
  32. namespace ToolCore
  33. {
  34. BuildCmd::BuildCmd(Context* context) : Command(context)
  35. {
  36. }
  37. BuildCmd::~BuildCmd()
  38. {
  39. }
  40. bool BuildCmd::ParseInternal(const Vector<String>& arguments, unsigned startIndex, String& errorMsg)
  41. {
  42. String argument = arguments[startIndex].ToLower();
  43. String value = startIndex + 1 < arguments.Size() ? arguments[startIndex + 1] : String::EMPTY;
  44. if (argument != "build")
  45. {
  46. errorMsg = "Unable to parse build command";
  47. return false;
  48. }
  49. if (!value.Length())
  50. {
  51. errorMsg = "Unable to parse build platform";
  52. return false;
  53. }
  54. buildPlatform_ = value.ToLower();
  55. for (int i = startIndex + 2; i < arguments.Size(); ++i)
  56. {
  57. String option = arguments[i].ToLower();
  58. if (option == "-tag")
  59. {
  60. if (arguments.Size() == i + 1)
  61. {
  62. errorMsg = "Missing tag";
  63. return false;
  64. }
  65. }
  66. else if (option == "-autolog")
  67. {
  68. autoLog_ = true;
  69. }
  70. }
  71. String tag = startIndex + 2 < arguments.Size() ? arguments[startIndex + 2] : String::EMPTY;
  72. assetsBuildTag_ = tag.ToLower();
  73. return true;
  74. }
  75. void BuildCmd::HandleBuildComplete(StringHash eventType, VariantMap& eventData)
  76. {
  77. if (!eventData[BuildComplete::P_SUCCESS].GetBool())
  78. {
  79. Error("Build Failed");
  80. }
  81. else
  82. Finished();
  83. }
  84. void BuildCmd::Run()
  85. {
  86. ATOMIC_LOGINFOF("Building project for: %s", buildPlatform_.CString());
  87. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  88. Project* project = tsystem->GetProject();
  89. Platform* platform = NULL;
  90. platform = tsystem->GetPlatformByName(buildPlatform_);
  91. if (!platform)
  92. {
  93. Error(ToString("Unknown build platform: %s", buildPlatform_.CString()));
  94. return;
  95. }
  96. // create the build
  97. BuildBase* buildBase = platform->NewBuild(project);
  98. if (!assetsBuildTag_.Empty())
  99. {
  100. buildBase->SetAssetBuildTag(assetsBuildTag_);
  101. }
  102. buildBase->SetAutoLog(autoLog_);
  103. // add it to the build system
  104. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  105. buildSystem->QueueBuild(buildBase);
  106. SubscribeToEvent(E_BUILDCOMPLETE, ATOMIC_HANDLER(BuildCmd, HandleBuildComplete));
  107. // TODO: parallel/serial builds
  108. buildSystem->StartNextBuild();
  109. }
  110. }