ComponentAttributeUI.ts 2.7 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorUtils = require("./InspectorUtils");
  8. import AttributeInfoEdit = require("./AttributeInfoEdit");
  9. class LightCascadeAttributeEdit extends AttributeInfoEdit {
  10. splitFields: Atomic.UIEditField[] = [];
  11. createEditWidget() {
  12. var panel = new Atomic.UILayout();
  13. panel.axis = Atomic.UI_AXIS_Y;
  14. panel.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
  15. panel.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  16. var lp = new Atomic.UILayoutParams();
  17. lp.width = 180;
  18. panel.layoutParams = lp;
  19. this.editWidget = panel;
  20. var _this = this;
  21. function createHandler(index, field) {
  22. return function(ev: Atomic.UIWidgetEditCompleteEvent) {
  23. for (var i in _this.editType.objects) {
  24. var o = <Atomic.Light>_this.editType.objects[i];
  25. o.setShadowCascadeParameter(this.index, Number(this.field.text));
  26. }
  27. o.scene.sendEvent("SceneEditEnd");
  28. _this.refresh();
  29. }.bind({ index: index, field: field });
  30. }
  31. var flp = new Atomic.UILayoutParams();
  32. flp.width = 60;
  33. for (var i = 0; i < 4; i++) {
  34. var field = InspectorUtils.createAttrEditField("Split " + i, panel);
  35. field.layoutParams = flp;
  36. field.subscribeToEvent(field, "UIWidgetEditComplete", createHandler(i, field));
  37. this.splitFields.push(field);
  38. }
  39. }
  40. refresh() {
  41. // Vector 4 internally
  42. for (var i = 0; i < 4; i++) {
  43. var uniform = this.editType.getUniformValue(this.attrInfo, i);
  44. var field = this.splitFields[i];
  45. if (uniform) {
  46. var object = this.editType.getFirstObject();
  47. if (object) {
  48. var value = object.getAttribute(this.attrInfo.name);
  49. field.text = parseFloat(value[i].toFixed(5)).toString();
  50. }
  51. else {
  52. field.text = "???";
  53. }
  54. }
  55. else {
  56. field.text = "--";
  57. }
  58. }
  59. }
  60. handleWidgetEvent(ev: Atomic.UIWidgetEvent): boolean {
  61. if (ev.type == Atomic.UI_EVENT_TYPE_CHANGED) {
  62. return true;
  63. }
  64. return false;
  65. }
  66. }
  67. AttributeInfoEdit.registerCustomAttr("Light", "CSM Splits", LightCascadeAttributeEdit);