PrefabInspector.ts 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorWidget = require("./InspectorWidget");
  8. import ArrayEditWidget = require("./ArrayEditWidget");
  9. import InspectorUtils = require("./InspectorUtils");
  10. class PrefabInspector extends InspectorWidget {
  11. constructor() {
  12. super();
  13. this.fd.id = "Vera";
  14. this.fd.size = 11;
  15. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  16. }
  17. handleWidgetEvent(ev: Atomic.UIWidgetEvent):boolean {
  18. return false;
  19. }
  20. onApply() {
  21. var nameText = this.nameEdit.text;
  22. if (nameText != this.asset.name) {
  23. if (!this.asset.rename(nameText)) {
  24. this.nameEdit.text = this.asset.name;
  25. }
  26. }
  27. }
  28. inspect(asset: ToolCore.Asset) {
  29. this.asset = asset;
  30. this.importer = <ToolCore.PrefabImporter>asset.importer;
  31. // node attr layout
  32. var rootLayout = this.rootLayout;
  33. // Assembly Section
  34. var prefabLayout = this.createSection(rootLayout, "Prefab", 1);
  35. var container = InspectorUtils.createContainer();
  36. container.gravity = Atomic.UI_GRAVITY_ALL;
  37. prefabLayout.addChild(container);
  38. var panel = new Atomic.UILayout();
  39. panel.axis = Atomic.UI_AXIS_Y;
  40. panel.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
  41. panel.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  42. container.addChild(panel);
  43. // Name Edit
  44. this.nameEdit = this.createAttrEditField("Name", panel);
  45. this.nameEdit.text = this.asset.name;
  46. var applyButton = this.createApplyButton();
  47. panel.addChild(applyButton);
  48. /*
  49. var editButton = new Atomic.UIButton();
  50. editButton.fontDescription = this.fd;
  51. editButton.text = "Edit";
  52. editButton.onClick = function() {
  53. }.bind(this);
  54. prefabLayout.addChild(editButton);
  55. */
  56. }
  57. nameEdit: Atomic.UIEditField;
  58. asset: ToolCore.Asset;
  59. importer: ToolCore.PrefabImporter;
  60. fd: Atomic.UIFontDescription = new Atomic.UIFontDescription();
  61. }
  62. export = PrefabInspector;