SceneEditHistory.cpp 5.7 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Scene/SceneEvents.h>
  9. #include "SceneEditor3D.h"
  10. #include "SceneEditor3DEvents.h"
  11. #include "SceneEditOp.h"
  12. #include "SceneSelection.h"
  13. #include "SceneEditHistory.h"
  14. namespace AtomicEditor
  15. {
  16. SceneEditHistory::SceneEditHistory(Context* context, SceneEditor3D* sceneEditor) : Object(context),
  17. sceneEditor_(sceneEditor),
  18. curSelEditOp_(0),
  19. addingRemovingNodes_(false)
  20. {
  21. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENENODESELECTED, HANDLER(SceneEditHistory, HandleSceneNodeSelected));
  22. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITBEGIN, HANDLER(SceneEditHistory, HandleSceneEditBegin));
  23. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITEND, HANDLER(SceneEditHistory, HandleSceneEditEnd));
  24. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITADDREMOVENODES, HANDLER(SceneEditHistory, HandleSceneEditAddRemoveNodes));
  25. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEADDED, HANDLER(SceneEditHistory, HandleSceneEditNodeAdded));
  26. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEREMOVED, HANDLER(SceneEditHistory, HandleSceneEditNodeRemoved));
  27. }
  28. SceneEditHistory::~SceneEditHistory()
  29. {
  30. }
  31. void SceneEditHistory::HandleSceneEditBegin(StringHash eventType, VariantMap& eventData)
  32. {
  33. assert(0);
  34. BeginSelectionEdit();
  35. }
  36. void SceneEditHistory::HandleSceneEditEnd(StringHash eventType, VariantMap& eventData)
  37. {
  38. EndSelectionEdit();
  39. }
  40. void SceneEditHistory::HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData)
  41. {
  42. bool end = eventData[SceneEditAddRemoveNodes::P_END].GetBool();
  43. if (end)
  44. {
  45. addingRemovingNodes_ = false;
  46. EndSelectionEdit(true);
  47. }
  48. else
  49. {
  50. addingRemovingNodes_ = true;
  51. EndSelectionEdit(false);
  52. curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
  53. }
  54. }
  55. void SceneEditHistory::HandleSceneEditNodeAdded(StringHash eventType, VariantMap& eventData)
  56. {
  57. if (!addingRemovingNodes_)
  58. return;
  59. assert(curSelEditOp_);
  60. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  61. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  62. curSelEditOp_->NodeAdded(node, parent);
  63. }
  64. void SceneEditHistory::HandleSceneEditNodeRemoved(StringHash eventType, VariantMap& eventData)
  65. {
  66. if (!addingRemovingNodes_)
  67. return;
  68. assert(curSelEditOp_);
  69. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  70. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  71. curSelEditOp_->NodeRemoved(node, parent);
  72. }
  73. void SceneEditHistory::AddUndoOp(SelectionEditOp* op)
  74. {
  75. undoHistory_.Push(op);
  76. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  77. for (unsigned i = 0; i < redoHistory_.Size(); i++)
  78. {
  79. delete redoHistory_[i];
  80. }
  81. redoHistory_.Clear();
  82. }
  83. void SceneEditHistory::BeginSelectionEdit()
  84. {
  85. assert(!curSelEditOp_);
  86. Vector<SharedPtr<Node>>& nodes = sceneEditor_->GetSelection()->GetNodes();
  87. if (!nodes.Size())
  88. return;
  89. curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
  90. curSelEditOp_->SetNodes(nodes);
  91. }
  92. void SceneEditHistory::EndSelectionEdit(bool begin)
  93. {
  94. if (!curSelEditOp_)
  95. return;
  96. curSelEditOp_->RegisterEdit();
  97. if (curSelEditOp_->Commit())
  98. {
  99. AddUndoOp(curSelEditOp_);
  100. }
  101. else
  102. {
  103. delete curSelEditOp_;
  104. }
  105. curSelEditOp_ = 0;
  106. if (begin)
  107. BeginSelectionEdit();
  108. }
  109. void SceneEditHistory::Undo()
  110. {
  111. if (!undoHistory_.Size())
  112. return;
  113. SelectionEditOp* op = undoHistory_.Back();
  114. undoHistory_.Pop();
  115. op->Undo();
  116. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  117. redoHistory_.Push(op);
  118. if (curSelEditOp_)
  119. {
  120. delete curSelEditOp_;
  121. curSelEditOp_ = 0;
  122. }
  123. BeginSelectionEdit();
  124. }
  125. void SceneEditHistory::Redo()
  126. {
  127. if (!redoHistory_.Size())
  128. return;
  129. SelectionEditOp* op = redoHistory_.Back();
  130. redoHistory_.Pop();
  131. op->Redo();
  132. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  133. undoHistory_.Push(op);
  134. if (curSelEditOp_)
  135. {
  136. delete curSelEditOp_;
  137. curSelEditOp_ = 0;
  138. }
  139. BeginSelectionEdit();
  140. }
  141. void SceneEditHistory::HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData)
  142. {
  143. if (eventData[SceneNodeSelected::P_QUIET].GetBool())
  144. return;
  145. if (curSelEditOp_)
  146. {
  147. EndSelectionEdit();
  148. }
  149. else
  150. BeginSelectionEdit();
  151. }
  152. void SceneEditHistory::RemoveNode(Node *node)
  153. {
  154. PODVector<SelectionEditOp*> remove;
  155. for (unsigned i = 0; i < undoHistory_.Size(); i++)
  156. {
  157. SelectionEditOp* op = undoHistory_[i];
  158. if (op->EraseNode(node))
  159. {
  160. assert(!remove.Contains(op));
  161. remove.Push(op);
  162. }
  163. }
  164. for (unsigned i = 0; i < redoHistory_.Size(); i++)
  165. {
  166. SelectionEditOp* op = redoHistory_[i];
  167. if (op->EraseNode(node))
  168. {
  169. assert(!remove.Contains(op));
  170. remove.Push(op);
  171. }
  172. }
  173. for (unsigned i = 0; i < remove.Size(); i++)
  174. {
  175. PODVector<SelectionEditOp*>::Iterator itr = undoHistory_.Find(remove[i]);
  176. if (itr != undoHistory_.End())
  177. {
  178. delete *itr;
  179. undoHistory_.Erase(itr);
  180. }
  181. else
  182. {
  183. itr = redoHistory_.Find(remove[i]);
  184. delete *itr;
  185. redoHistory_.Erase(itr);
  186. }
  187. }
  188. }
  189. }