SceneEditOp.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Scene/Node.h>
  9. #include <Atomic/Scene/Component.h>
  10. #include <Atomic/Scene/PrefabComponent.h>
  11. #include <Atomic/Scene/Scene.h>
  12. #include "SceneEditOp.h"
  13. #include "SceneEditor3DEvents.h"
  14. namespace AtomicEditor
  15. {
  16. SelectionEditOp::SelectionEditOp(Scene *scene) : SceneEditOp(scene, SCENEEDIT_SELECTION)
  17. {
  18. }
  19. SelectionEditOp::~SelectionEditOp()
  20. {
  21. for (unsigned i = 0; i < editNodes_.Size(); i++)
  22. {
  23. EditNode* enode = editNodes_[i];
  24. for (unsigned j = 0; j < enode->components_.Size(); j++)
  25. delete enode->components_[j];
  26. delete enode;
  27. }
  28. }
  29. bool SelectionEditOp::EraseNode(Node *node)
  30. {
  31. PODVector<EditNode*>::Iterator itr = editNodes_.Begin();
  32. while (itr != editNodes_.End())
  33. {
  34. if ((*itr)->node_ == node)
  35. {
  36. for (unsigned j = 0; j < (*itr)->components_.Size(); j++)
  37. delete (*itr)->components_[j];
  38. delete *itr;
  39. editNodes_.Erase(itr);
  40. break;
  41. }
  42. itr++;
  43. }
  44. return editNodes_.Size() == 0;
  45. }
  46. void SelectionEditOp::AddNode(Node* node)
  47. {
  48. for (unsigned i = 0; i < editNodes_.Size(); i++)
  49. {
  50. if (editNodes_[i]->node_ == node)
  51. return;
  52. }
  53. EditNode* enode = new EditNode();
  54. enode->node_ = node;
  55. enode->parentBegin_ = enode->parentEnd_ = node->GetParent();
  56. node->Serializable::Save(enode->stateBegin_);
  57. enode->stateBegin_.Seek(0);
  58. enode->stateEnd_ = enode->stateBegin_;
  59. const Vector<SharedPtr<Component>>& components = node->GetComponents();
  60. for (unsigned j = 0; j < components.Size(); j++)
  61. {
  62. Component* component = components[j];
  63. EditComponent* ecomponent = new EditComponent();
  64. ecomponent->component_ = component;
  65. ecomponent->nodeBegin_ = ecomponent->nodeEnd_ = node;
  66. component->Serializable::Save(ecomponent->stateBegin_);
  67. ecomponent->stateBegin_.Seek(0);
  68. ecomponent->stateEnd_ = ecomponent->stateBegin_;
  69. enode->components_.Push(ecomponent);
  70. }
  71. editNodes_.Push(enode);
  72. }
  73. void SelectionEditOp::NodeAdded(Node* node, Node* parent)
  74. {
  75. AddNode(node);
  76. for (unsigned i = 0; i < editNodes_.Size(); i++)
  77. {
  78. if (editNodes_[i]->node_ == node)
  79. {
  80. editNodes_[i]->parentBegin_ = 0;
  81. editNodes_[i]->parentEnd_ = parent;
  82. return;
  83. }
  84. }
  85. }
  86. void SelectionEditOp::NodeRemoved(Node* node, Node* parent)
  87. {
  88. AddNode(node);
  89. for (unsigned i = 0; i < editNodes_.Size(); i++)
  90. {
  91. if (editNodes_[i]->node_ == node)
  92. {
  93. editNodes_[i]->parentBegin_ = parent;
  94. editNodes_[i]->parentEnd_ = 0;
  95. return;
  96. }
  97. }
  98. }
  99. void SelectionEditOp::SetNodes(Vector<SharedPtr<Node> > &nodes)
  100. {
  101. // Generate initial snapshot
  102. for (unsigned i = 0; i < nodes.Size(); i++)
  103. {
  104. AddNode(nodes[i]);
  105. }
  106. }
  107. bool SelectionEditOp::Commit()
  108. {
  109. // See if any nodes, components have been edited
  110. for (unsigned i = 0; i < editNodes_.Size(); i++)
  111. {
  112. EditNode* enode = editNodes_[i];
  113. if (enode->parentBegin_ != enode->parentEnd_)
  114. return true;
  115. if (!CompareStates(enode->stateBegin_, enode->stateEnd_))
  116. return true;
  117. for (unsigned j = 0; j < enode->components_.Size(); j++)
  118. {
  119. EditComponent* ecomponent = enode->components_[j];
  120. if (ecomponent->nodeBegin_ != ecomponent->nodeEnd_)
  121. return true;
  122. if (!CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_))
  123. return true;
  124. }
  125. }
  126. return false;
  127. }
  128. void SelectionEditOp::RegisterEdit()
  129. {
  130. for (unsigned i = 0; i < editNodes_.Size(); i++)
  131. {
  132. EditNode* enode = editNodes_[i];
  133. enode->stateEnd_.Clear();
  134. enode->node_->Serializable::Save(enode->stateEnd_);
  135. enode->stateEnd_.Seek(0);
  136. enode->parentEnd_ = enode->node_->GetParent();
  137. for (unsigned j = 0; j < enode->components_.Size(); j++)
  138. {
  139. EditComponent* ecomponent = enode->components_[j];
  140. ecomponent->stateEnd_.Clear();
  141. ecomponent->component_->Serializable::Save(ecomponent->stateEnd_);
  142. ecomponent->stateEnd_.Seek(0);
  143. ecomponent->nodeEnd_ = ecomponent->component_->GetNode();
  144. }
  145. }
  146. }
  147. bool SelectionEditOp::Undo()
  148. {
  149. scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN);
  150. for (unsigned i = 0; i < editNodes_.Size(); i++)
  151. {
  152. EditNode* enode = editNodes_[i];
  153. Node* node = enode->node_;
  154. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  155. if (changed && !node->Serializable::Load(enode->stateBegin_))
  156. {
  157. LOGERRORF("Unable to Undo node serializable");
  158. return false;
  159. }
  160. if (changed)
  161. {
  162. VariantMap eventData;
  163. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  164. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  165. }
  166. enode->stateBegin_.Seek(0);
  167. if (node->GetParent() != enode->parentBegin_)
  168. {
  169. if(enode->parentBegin_.NotNull())
  170. {
  171. // moving back to original parent
  172. if (node->GetParent())
  173. {
  174. VariantMap nodeRemovedEventData;
  175. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  176. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = node->GetParent();
  177. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  178. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  179. }
  180. node->Remove();
  181. enode->parentBegin_->AddChild(node);
  182. VariantMap nodeAddedEventData;
  183. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  184. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentBegin_;
  185. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  186. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  187. }
  188. else
  189. {
  190. VariantMap nodeRemovedEventData;
  191. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  192. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentEnd_;
  193. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  194. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  195. node->Remove();
  196. }
  197. }
  198. for (unsigned j = 0; j < enode->components_.Size(); j++)
  199. {
  200. EditComponent* ecomponent = enode->components_[j];
  201. Component* component = ecomponent->component_;
  202. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  203. if (changed && !component->Serializable::Load(ecomponent->stateBegin_))
  204. {
  205. LOGERRORF("Unable to Undo component serializable");
  206. return false;
  207. }
  208. if (changed)
  209. {
  210. VariantMap eventData;
  211. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  212. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  213. }
  214. ecomponent->stateBegin_.Seek(0);
  215. if (component->GetNode() != ecomponent->nodeBegin_)
  216. {
  217. component->Remove();
  218. bool add = ecomponent->nodeBegin_.NotNull();
  219. VariantMap caData;
  220. caData[SceneEditComponentAddedRemoved::P_SCENE] = scene_;
  221. caData[SceneEditComponentAddedRemoved::P_COMPONENT] = component;
  222. if (add)
  223. {
  224. ecomponent->nodeBegin_->AddComponent(component, 0, REPLICATED);
  225. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeBegin_;
  226. caData[SceneEditComponentAddedRemoved::P_REMOVED] = false;
  227. }
  228. else
  229. {
  230. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeEnd_;
  231. caData[SceneEditComponentAddedRemoved::P_REMOVED] = true;
  232. }
  233. scene_->SendEvent(E_SCENEEDITCOMPONENTADDEDREMOVED, caData);
  234. }
  235. }
  236. }
  237. scene_->SendEvent(E_SCENEEDITSTATECHANGESEND);
  238. return true;
  239. }
  240. bool SelectionEditOp::Redo()
  241. {
  242. scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN);
  243. for (unsigned i = 0; i < editNodes_.Size(); i++)
  244. {
  245. EditNode* enode = editNodes_[i];
  246. Node* node = enode->node_;
  247. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  248. if ( changed && !node->Serializable::Load(enode->stateEnd_))
  249. {
  250. LOGERRORF("Unable to Redo node serializable");
  251. return false;
  252. }
  253. enode->stateEnd_.Seek(0);
  254. if (changed)
  255. {
  256. VariantMap eventData;
  257. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  258. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  259. }
  260. if (node->GetParent() != enode->parentEnd_)
  261. {
  262. if(enode->parentEnd_.NotNull())
  263. {
  264. if (node->GetParent())
  265. {
  266. VariantMap nodeRemovedEventData;
  267. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  268. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = node->GetParent();
  269. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  270. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  271. }
  272. node->Remove();
  273. enode->parentEnd_->AddChild(node);
  274. VariantMap nodeAddedEventData;
  275. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  276. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentEnd_;
  277. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  278. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  279. }
  280. else
  281. {
  282. VariantMap nodeRemovedEventData;
  283. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  284. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentBegin_;
  285. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  286. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  287. node->Remove();
  288. }
  289. }
  290. for (unsigned j = 0; j < enode->components_.Size(); j++)
  291. {
  292. EditComponent* ecomponent = enode->components_[j];
  293. Component* component = ecomponent->component_;
  294. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  295. if ( changed && !component->Serializable::Load(ecomponent->stateEnd_))
  296. {
  297. LOGERRORF("Unable to Redo component serializable");
  298. return false;
  299. }
  300. ecomponent->stateEnd_.Seek(0);
  301. if (changed)
  302. {
  303. VariantMap eventData;
  304. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  305. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  306. }
  307. if (component->GetNode() != ecomponent->nodeEnd_)
  308. {
  309. component->Remove();
  310. bool add = ecomponent->nodeEnd_.NotNull();
  311. VariantMap caData;
  312. caData[SceneEditComponentAddedRemoved::P_SCENE] = scene_;
  313. caData[SceneEditComponentAddedRemoved::P_COMPONENT] = component;
  314. if (add)
  315. {
  316. ecomponent->nodeEnd_->AddComponent(component, 0, REPLICATED);
  317. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeEnd_;
  318. caData[SceneEditComponentAddedRemoved::P_REMOVED] = false;
  319. }
  320. else
  321. {
  322. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeBegin_;
  323. caData[SceneEditComponentAddedRemoved::P_REMOVED] = true;
  324. }
  325. scene_->SendEvent(E_SCENEEDITCOMPONENTADDEDREMOVED, caData);
  326. }
  327. }
  328. }
  329. scene_->SendEvent(E_SCENEEDITSTATECHANGESEND);
  330. return true;
  331. }
  332. }