JSAPI.h 2.7 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Duktape/duktape.h>
  24. typedef void* JS_HEAP_PTR;
  25. #include "../Javascript/JSVM.h"
  26. #define JS_GLOBALSTASH_INDEX_COMPONENTS 0
  27. #define JS_GLOBALSTASH_INDEX_NODE_REGISTRY 1
  28. #define JS_GLOBALSTASH_VARIANTMAP_CACHE 2
  29. // indexers for instance objects
  30. #define JS_INSTANCE_INDEX_FINALIZED 0
  31. namespace Atomic
  32. {
  33. class JSVM;
  34. class Object;
  35. void js_class_declare_internal(JSVM* vm, void* uniqueClassID, const char* package, const char* classname, duk_c_function constructor);
  36. template<typename T>
  37. void js_class_declare(JSVM* vm, const char* package, const char* classname, duk_c_function constructor)
  38. {
  39. js_class_declare_internal(vm, (void*) T::GetClassIDStatic(), package, classname, constructor);
  40. }
  41. void js_constructor_basecall(duk_context* ctx, const char* package, const char* baseclass);
  42. void js_setup_prototype(JSVM* vm, const char* package, const char* classname, const char* basePackage, const char* basename, bool hasProperties = false);
  43. void js_class_push_propertyobject(JSVM* vm, const char* package, const char* classname);
  44. void js_class_get_prototype(duk_context* ctx, const char* package, const char *classname);
  45. void js_class_get_constructor(duk_context* ctx, const char* package, const char *classname);
  46. /// Pushes variant value or undefined if can't be pushed
  47. void js_push_variant(duk_context* ctx, const Variant &v);
  48. void js_push_variantmap(duk_context* ctx, const VariantMap &vmap);
  49. void js_to_variant(duk_context* ctx, int variantIdx, Variant &v);
  50. void js_object_to_variantmap(duk_context* ctx, int objIdx, VariantMap &v);
  51. }