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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/IO/File.h>
- #include <Atomic/Scene/Node.h>
- #include <Atomic/Scene/Scene.h>
- // These serialization functions need to operate on various script classes
- // including JS and C#, so use the base classes and avoid bringing in derived specifics
- #include <Atomic/Script/ScriptComponent.h>
- #include <Atomic/Script/ScriptComponentFile.h>
- #include "JSScene.h"
- #include "JSVM.h"
- namespace Atomic
- {
- /*
- /// Attribute type.
- VariantType type_;
- /// Name.
- String name_;
- /// Byte offset from start of object.
- unsigned offset_;
- /// Enum names.
- const char** enumNames_;
- /// Helper object for accessor mode.
- SharedPtr<AttributeAccessor> accessor_;
- /// Default value for network replication.
- Variant defaultValue_;
- /// Attribute mode: whether to use for serialization, network replication, or both.
- unsigned mode_;
- /// Attribute data pointer if elsewhere than in the Serializable.
- void* ptr_;
- */
- static int Serializable_SetAttribute(duk_context* ctx)
- {
- const char* name = duk_to_string(ctx, 0);
- Variant v;
- js_to_variant(ctx, 1, v);
- duk_push_this(ctx);
- Serializable* serial = js_to_class_instance<Serializable>(ctx, -1, 0);
- const Vector<AttributeInfo>* attributes = serial->GetAttributes();
- VariantType variantType = VAR_NONE;
- bool isAttr = false;
- if (attributes)
- {
- for (unsigned i = 0; i < attributes->Size(); i++)
- {
- const AttributeInfo* attr = &attributes->At(i);
- if (!attr->name_.Compare(name))
- {
- isAttr = true;
- variantType = attr->type_;
- break;
- }
- }
- }
- ScriptComponent* jsc = NULL;
- // check dynamic
- if (!isAttr)
- {
- if (serial->GetBaseType() == ScriptComponent::GetTypeStatic())
- {
- jsc = (ScriptComponent*) serial;
- ScriptComponentFile* file = jsc->GetComponentFile();
- if (file)
- {
- const String& className = jsc->GetComponentClassName();
- const HashMap<String, VariantType>& fields = file->GetFields(className);
- const HashMap<String, Vector<EnumInfo>>& enums = file->GetEnums(className);
- if (VariantType *fvType = fields[name])
- {
- variantType = *fvType;
- if (enums.Contains(name))
- {
- int idx = (int) v.GetFloat();
- if (idx > 0 && idx < enums[name]->Size())
- {
- VariantMap& values = jsc->GetFieldValues();
- values[name] = enums[name]->At(idx).value_;
- return 0;
- }
- }
- }
- }
- }
- }
- if (variantType == VAR_NONE)
- return 0;
- if (variantType == VAR_QUATERNION)
- {
- Vector3 v3 = v.GetVector3();
- Quaternion q;
- q.FromEulerAngles(v3.x_, v3.y_, v3.z_);
- v = q;
- }
- else if (variantType == VAR_COLOR)
- {
- Vector4 v4 = v.GetVector4();
- Color c(v4.x_, v4.y_, v4.z_, v4.w_ );
- v = c;
- }
- else if (variantType == VAR_INT)
- {
- v = (int) v.GetFloat();
- }
- else if (variantType == VAR_RESOURCEREF)
- {
- RefCounted* ref = v.GetPtr();
- if (ref && ref->IsObject())
- {
- Object* o = (Object*) ref;
- // TODO: calling code must ensure we are a resource, can this be done here?
- Resource* resource = (Resource*) o;
- v = ResourceRef(resource->GetType(), resource->GetName());
- }
- }
- if (isAttr)
- {
- serial->SetAttribute(name, v);
- return 0;
- }
- // check dynamic
- if (jsc)
- {
- VariantMap& values = jsc->GetFieldValues();
- values[name] = v;
- }
- return 0;
- }
- static int Serializable_GetAttribute(duk_context* ctx)
- {
- const char* name = duk_to_string(ctx, 0);
- duk_push_this(ctx);
- Serializable* serial = js_to_class_instance<Serializable>(ctx, -1, 0);
- const Vector<AttributeInfo>* attrs = serial->GetAttributes();
- if (attrs)
- {
- for (unsigned i = 0; i < attrs->Size(); i++)
- {
- const AttributeInfo* attr = &attrs->At(i);
- if (!attr->name_.Compare(name))
- {
- // FIXME: this is a double lookup
- js_push_variant(ctx, serial->GetAttribute(name));
- return 1;
- }
- }
- }
- if (serial->GetBaseType() == ScriptComponent::GetTypeStatic())
- {
- ScriptComponent* jsc = (ScriptComponent*) serial;
- ScriptComponentFile* file = jsc->GetComponentFile();
- if (file)
- {
- const String& componentClassName = jsc->GetComponentClassName();
- const FieldMap& fields = file->GetFields(componentClassName);
- if (fields.Contains(name))
- {
- const VariantMap& values = jsc->GetFieldValues();
- if (Variant* vptr = values[name])
- {
- js_push_variant(ctx, *vptr);
- return 1;
- }
- else
- {
- Variant v;
- file->GetDefaultFieldValue(name, v, componentClassName);
- js_push_variant(ctx, v);
- return 1;
- }
- }
- }
- }
- duk_push_undefined(ctx);
- return 1;
- }
- static const String& GetResourceRefClassName(Context* context, const ResourceRef& ref)
- {
- const HashMap<StringHash, SharedPtr<ObjectFactory>>& factories = context->GetObjectFactories();
- HashMap<StringHash, SharedPtr<ObjectFactory>>::ConstIterator itr = factories.Begin();
- while (itr != factories.End())
- {
- if (itr->first_ == ref.type_)
- {
- return itr->second_->GetTypeName();
- }
- itr++;
- }
- return String::EMPTY;
- }
- static void GetDynamicAttributes(duk_context* ctx, unsigned& count, const VariantMap& defaultFieldValues,
- const FieldMap& fields,
- const EnumMap& enums)
- {
- if (fields.Size())
- {
- HashMap<String, VariantType>::ConstIterator itr = fields.Begin();
- while (itr != fields.End())
- {
- duk_push_object(ctx);
- duk_push_number(ctx, (double) itr->second_);
- duk_put_prop_string(ctx, -2, "type");
- if (itr->second_ == VAR_RESOURCEREF && defaultFieldValues.Contains(itr->first_))
- {
- if (defaultFieldValues[itr->first_]->GetType() == VAR_RESOURCEREF)
- {
- const ResourceRef& ref = defaultFieldValues[itr->first_]->GetResourceRef();
- const String& typeName = GetResourceRefClassName(JSVM::GetJSVM(ctx)->GetContext(), ref);
- if (typeName.Length())
- {
- duk_push_string(ctx, typeName.CString());
- duk_put_prop_string(ctx, -2, "resourceTypeName");
- }
- }
- }
- duk_push_string(ctx, itr->first_.CString());
- duk_put_prop_string(ctx, -2, "name");
- duk_push_number(ctx, (double) AM_DEFAULT);
- duk_put_prop_string(ctx, -2, "mode");
- duk_push_string(ctx,"");
- duk_put_prop_string(ctx, -2, "defaultValue");
- duk_push_boolean(ctx, 1);
- duk_put_prop_string(ctx, -2, "field");
- duk_push_array(ctx);
- if (enums.Contains(itr->first_))
- {
- unsigned enumCount = 0;
- const Vector<EnumInfo>* infos = enums[itr->first_];
- Vector<EnumInfo>::ConstIterator eitr = infos->Begin();
- while (eitr != infos->End())
- {
- duk_push_string(ctx, eitr->name_.CString());
- duk_put_prop_index(ctx, -2, enumCount++);
- eitr++;
- }
- }
- duk_put_prop_string(ctx, -2, "enumNames");
- // store attr object
- duk_put_prop_index(ctx, -2, count++);
- itr++;
- }
- }
- }
- static int Serializable_GetAttributes(duk_context* ctx)
- {
- duk_push_this(ctx);
- Serializable* serial = js_to_class_instance<Serializable>(ctx, -1, 0);
- unsigned type = serial->GetType().Value();
- duk_get_global_string(ctx, "__atomic_scene_serializable_attributes");
- duk_get_prop_index(ctx, -1, type);
- // return cached array of attrinfo, unless JSComponent which has dynamic fields
- if (serial->GetBaseType() != ScriptComponent::GetTypeStatic() && duk_is_object(ctx, -1))
- return 1;
- const Vector<AttributeInfo>* attrs = serial->GetAttributes();
- duk_push_array(ctx);
- duk_dup(ctx, -1);
- duk_put_prop_index(ctx, -4, type);
- unsigned count = 0;
- if (attrs)
- {
- count = attrs->Size();
- for (unsigned i = 0; i < attrs->Size(); i++)
- {
- const AttributeInfo* attr = &attrs->At(i);
- if (attr->mode_ & AM_NOEDIT)
- continue;
- duk_push_object(ctx);
- duk_push_number(ctx, (double) attr->type_);
- duk_put_prop_string(ctx, -2, "type");
- if (attr->type_ == VAR_RESOURCEREF)
- {
- if (attr->defaultValue_.GetType() == VAR_RESOURCEREF)
- {
- const ResourceRef& ref = attr->defaultValue_.GetResourceRef();
- const String& typeName = GetResourceRefClassName(serial->GetContext(), ref);
- if (typeName.Length())
- {
- duk_push_string(ctx, typeName.CString());
- duk_put_prop_string(ctx, -2, "resourceTypeName");
- }
- }
- }
- duk_push_string(ctx, attr->name_.CString());
- duk_put_prop_string(ctx, -2, "name");
- duk_push_number(ctx, (double) attr->mode_);
- duk_put_prop_string(ctx, -2, "mode");
- duk_push_string(ctx,attr->defaultValue_.ToString().CString());
- duk_put_prop_string(ctx, -2, "defaultValue");
- duk_push_boolean(ctx, 0);
- duk_put_prop_string(ctx, -2, "field");
- duk_push_array(ctx);
- const char** enumPtr = attr->enumNames_;
- unsigned enumCount = 0;
- if (enumPtr)
- {
- while (*enumPtr)
- {
- duk_push_string(ctx, *enumPtr);
- duk_put_prop_index(ctx, -2, enumCount++);
- enumPtr++;
- }
- }
- duk_put_prop_string(ctx, -2, "enumNames");
- // store attr object
- duk_put_prop_index(ctx, -2, i);
- }
- }
- // dynamic script fields
- if (serial->GetBaseType() == ScriptComponent::GetTypeStatic())
- {
- ScriptComponent* jsc = (ScriptComponent*) serial;
- ScriptComponentFile* file = jsc->GetComponentFile();
- if (file)
- {
- const String& className = jsc->GetComponentClassName();
- const VariantMap& defaultFieldValues = file->GetDefaultFieldValues(className);
- const FieldMap& fields = file->GetFields(className);
- const EnumMap& enums = file->GetEnums(className);
- GetDynamicAttributes(ctx, count, defaultFieldValues, fields, enums);
- }
- }
- return 1;
- }
- void jsapi_init_scene_serializable(JSVM* vm)
- {
- duk_context* ctx = vm->GetJSContext();
- // cached attr
- duk_push_object(ctx);
- duk_put_global_string(ctx, "__atomic_scene_serializable_attributes");
- js_class_get_prototype(ctx, "Atomic", "Serializable");
- duk_push_c_function(ctx, Serializable_GetAttributes, 0);
- duk_put_prop_string(ctx, -2, "getAttributes");
- duk_push_c_function(ctx, Serializable_GetAttribute, 1);
- duk_put_prop_string(ctx, -2, "getAttribute");
- duk_push_c_function(ctx, Serializable_SetAttribute, 2);
- duk_put_prop_string(ctx, -2, "setAttribute");
- duk_pop(ctx);
- }
- }
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