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Direct3D11
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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10 年之前 |
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Direct3D9
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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10 年之前 |
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OpenGL
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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10 年之前 |
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Batch.cpp
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5b7a672d26
Updates
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10 年之前 |
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Batch.h
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5b7a672d26
Updates
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10 年之前 |
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Camera.cpp
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46fe3060a6
Updates
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10 年之前 |
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Camera.h
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46fe3060a6
Updates
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10 年之前 |
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ConstantBuffer.h
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e195fa58da
Additional Updates
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10 年之前 |
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DebugRenderer.cpp
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df25dd901f
Fixing WebGL build
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10 年之前 |
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DebugRenderer.h
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46fe3060a6
Updates
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10 年之前 |
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Drawable.cpp
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5b7a672d26
Updates
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10 年之前 |
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Drawable.h
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f8f4a3af2c
Handling Default Parameters, including structs which can't be const and thus can't be assigned in the parameter block
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10 年之前 |
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DrawableEvents.h
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46fe3060a6
Updates
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10 年之前 |
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GPUObject.h
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e195fa58da
Additional Updates
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10 年之前 |
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Geometry.cpp
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46fe3060a6
Updates
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10 年之前 |
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Geometry.h
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46fe3060a6
Updates
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10 年之前 |
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Graphics.h
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e195fa58da
Additional Updates
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10 年之前 |
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GraphicsDefs.cpp
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46fe3060a6
Updates
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10 年之前 |
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GraphicsDefs.h
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46fe3060a6
Updates
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10 年之前 |
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GraphicsEvents.h
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46fe3060a6
Updates
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10 年之前 |
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GraphicsImpl.h
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e195fa58da
Additional Updates
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10 年之前 |
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IndexBuffer.h
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e195fa58da
Additional Updates
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10 年之前 |
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Light.cpp
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46fe3060a6
Updates
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10 年之前 |
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Light.h
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46fe3060a6
Updates
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10 年之前 |
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Material.cpp
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fa1b99cb7e
Rather exposed texture unit names as a static method on Material
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10 年之前 |
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Material.h
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fa1b99cb7e
Rather exposed texture unit names as a static method on Material
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10 年之前 |
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OcclusionBuffer.cpp
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5b7a672d26
Updates
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10 年之前 |
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OcclusionBuffer.h
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46fe3060a6
Updates
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10 年之前 |
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Octree.cpp
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5b7a672d26
Updates
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10 年之前 |
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Octree.h
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46fe3060a6
Updates
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10 年之前 |
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OctreeQuery.cpp
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46fe3060a6
Updates
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10 年之前 |
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OctreeQuery.h
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46fe3060a6
Updates
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10 年之前 |
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RenderPath.cpp
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5b7a672d26
Updates
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10 年之前 |
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RenderPath.h
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1f87503a00
ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants
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10 年之前 |
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RenderSurface.h
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e195fa58da
Additional Updates
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10 年之前 |
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Renderer.cpp
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5b7a672d26
Updates
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10 年之前 |
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Renderer.h
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5b7a672d26
Updates
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10 年之前 |
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Shader.cpp
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5b7a672d26
Updates
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10 年之前 |
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Shader.h
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46fe3060a6
Updates
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10 年之前 |
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ShaderPrecache.cpp
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46fe3060a6
Updates
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10 年之前 |
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ShaderPrecache.h
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46fe3060a6
Updates
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10 年之前 |
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ShaderProgram.h
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e195fa58da
Additional Updates
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10 年之前 |
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ShaderVariation.h
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46fe3060a6
Updates
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10 年之前 |
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Tangent.cpp
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46fe3060a6
Updates
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10 年之前 |
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Tangent.h
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46fe3060a6
Updates
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10 年之前 |
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Technique.cpp
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46fe3060a6
Updates
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10 年之前 |
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Technique.h
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1f87503a00
ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants
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10 年之前 |
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Texture.h
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e195fa58da
Additional Updates
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10 年之前 |
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Texture2D.h
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46fe3060a6
Updates
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10 年之前 |
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Texture3D.h
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e195fa58da
Additional Updates
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10 年之前 |
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TextureCube.h
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46fe3060a6
Updates
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10 年之前 |
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VertexBuffer.h
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e195fa58da
Additional Updates
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10 年之前 |
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VertexDeclaration.h
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e195fa58da
Additional Updates
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10 年之前 |
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View.cpp
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5b7a672d26
Updates
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10 年之前 |
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View.h
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5b7a672d26
Updates
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10 年之前 |
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Viewport.cpp
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46fe3060a6
Updates
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10 年之前 |
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Viewport.h
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46fe3060a6
Updates
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10 年之前 |
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Zone.cpp
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46fe3060a6
Updates
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10 年之前 |
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Zone.h
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46fe3060a6
Updates
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10 年之前 |