JSResourceEditor.h 1.5 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include "ResourceEditor.h"
  9. #include <TurboBadger/tb_editfield.h>
  10. #include <TurboBadger/tb_style_edit.h>
  11. #include <TurboBadger/tb_select.h>
  12. using namespace Atomic;
  13. using namespace tb;
  14. namespace AtomicEditor
  15. {
  16. class JSAutocomplete;
  17. class JSResourceEditor: public ResourceEditor, public TBStyleEditTextChangeListener
  18. {
  19. OBJECT(JSResourceEditor);
  20. public:
  21. JSResourceEditor(Context* context, const String& fullpath, UITabContainer* container);
  22. virtual ~JSResourceEditor();
  23. bool OnEvent(const TBWidgetEvent &ev);
  24. bool FindText(const String& findText, unsigned flags);
  25. void FindTextClose();
  26. void OnChange(TBStyleEdit* styleEdit);
  27. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  28. void GotoTokenPos(int tokenPos);
  29. void GotoLineNumber(int lineNumber);
  30. void FormatCode();
  31. void SetFocus();
  32. bool Save();
  33. private:
  34. bool ParseJavascriptToJSON(const char* source, String& json, bool loose = true);
  35. bool BeautifyJavascript(const char* source, String& output);
  36. void UpdateLineNumbers();
  37. tb::TBStyleEdit* styleEdit_;
  38. tb::TBSelectList* lineNumberList_;
  39. TBEditField* editField_;
  40. JSAutocomplete* autocomplete_;
  41. float textDelta_;
  42. bool textDirty_;
  43. int currentFindPos_;
  44. };
  45. }