SceneEditor3D.cpp 12 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include "../../EditorMode/AEEditorEvents.h"
  27. #include "SceneEditor3D.h"
  28. #include "SceneSelection.h"
  29. #include "SceneEditHistory.h"
  30. #include "SceneEditor3DEvents.h"
  31. using namespace ToolCore;
  32. namespace AtomicEditor
  33. {
  34. Vector<WeakPtr<SceneEditor3D>> SceneEditor3D::sceneEditors_;
  35. SceneEditor3D::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  36. ResourceEditor(context, fullpath, container),
  37. cubemapRenderCount_(0)
  38. {
  39. // store a local reference to user project prefs
  40. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  41. Project* project = tsystem->GetProject();
  42. userPrefs_ = project->GetUserPrefs();
  43. ResourceCache* cache = GetSubsystem<ResourceCache>();
  44. scene_ = new Scene(context_);
  45. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  46. if (GetExtension(fullpath) == ".scene")
  47. scene_->LoadXML(*xmlFile);
  48. else
  49. scene_->Load(*xmlFile);
  50. scene_->SetUpdateEnabled(false);
  51. selection_ = new SceneSelection(context, this);
  52. sceneView_ = new SceneView3D(context_, this);
  53. editHistory_ = new SceneEditHistory(context, this);
  54. // EARLY ACCESS
  55. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  56. {
  57. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  58. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  59. sceneView_->SetYaw(q.YawAngle());
  60. sceneView_->SetPitch(q.PitchAngle());
  61. sceneView_->GetCameraNode()->SetWorldRotation(q);
  62. }
  63. else
  64. {
  65. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  66. if (playerSpawn)
  67. {
  68. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  69. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  70. }
  71. }
  72. sceneView_->SetGravity(UI_GRAVITY_ALL);
  73. rootContentWidget_->AddChild(sceneView_);
  74. gizmo3D_ = new Gizmo3D(context_);
  75. gizmo3D_->SetView(sceneView_);
  76. gizmo3D_->Show();
  77. UpdateGizmoSnapSettings();
  78. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  79. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  80. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  81. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  82. // future size changes will be handled automatically
  83. IntRect rect = container_->GetContentRoot()->GetRect();
  84. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  85. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  86. SubscribeToEvent(scene_, E_SCENEEDITNODECREATED, HANDLER(SceneEditor3D, HandleSceneEditNodeCreated));
  87. SubscribeToEvent(E_EDITORPLAYERSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  88. SubscribeToEvent(E_EDITORPLAYERSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  89. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  90. SubscribeToEvent(scene_, E_CUBEMAPRENDERBEGIN, HANDLER(SceneEditor3D, HandleCubemapRenderBegin));
  91. SubscribeToEvent(scene_, E_CUBEMAPRENDEREND, HANDLER(SceneEditor3D, HandleCubemapRenderEnd));
  92. RegisterSceneEditor();
  93. }
  94. SceneEditor3D::~SceneEditor3D()
  95. {
  96. }
  97. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  98. {
  99. if (ev.type == EVENT_TYPE_KEY_UP)
  100. {
  101. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  102. {
  103. selection_->Delete();
  104. }
  105. }
  106. if (ev.type == EVENT_TYPE_SHORTCUT)
  107. {
  108. if (ev.ref_id == TBIDC("copy"))
  109. {
  110. selection_->Copy();
  111. return true;
  112. }
  113. else if (ev.ref_id == TBIDC("paste"))
  114. {
  115. selection_->Paste();
  116. return true;
  117. }
  118. else if (ev.ref_id == TBIDC("close"))
  119. {
  120. RequestClose();
  121. return true;
  122. }
  123. else if (ev.ref_id == TBIDC("undo"))
  124. {
  125. Undo();
  126. return true;
  127. }
  128. else if (ev.ref_id == TBIDC("redo"))
  129. {
  130. Redo();
  131. return true;
  132. }
  133. }
  134. if (ev.type == EVENT_TYPE_CLICK)
  135. {
  136. SetFocus();
  137. if (ev.target)
  138. {
  139. if (ev.target->GetID() == TBIDC("3d_translate"))
  140. {
  141. gizmo3D_->SetEditMode(EDIT_MOVE);
  142. return false;
  143. }
  144. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  145. {
  146. gizmo3D_->SetEditMode(EDIT_ROTATE);
  147. return false;
  148. }
  149. else if (ev.target->GetID() == TBIDC("3d_scale"))
  150. {
  151. gizmo3D_->SetEditMode(EDIT_SCALE);
  152. return false;
  153. }
  154. }
  155. }
  156. return false;
  157. }
  158. void SceneEditor3D::SetFocus()
  159. {
  160. sceneView_->SetFocus();
  161. }
  162. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  163. {
  164. if (!cubemapRenderCount_)
  165. gizmo3D_->Update();
  166. }
  167. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  168. {
  169. }
  170. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  171. {
  172. }
  173. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  174. {
  175. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  176. gizmo3D_->SetEditMode(mode);
  177. }
  178. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  179. {
  180. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  181. gizmo3D_->SetAxisMode(mode);
  182. }
  183. void SceneEditor3D::Close(bool navigateToAvailableResource)
  184. {
  185. VariantMap data;
  186. data["Scene"] = scene_;
  187. SendEvent("EditorSceneClosed", data);
  188. ResourceEditor::Close(navigateToAvailableResource);
  189. }
  190. bool SceneEditor3D::Save()
  191. {
  192. File file(context_);
  193. if (file.Open(fullpath_, FILE_WRITE))
  194. {
  195. scene_->SaveXML(file);
  196. file.Close();
  197. }
  198. SetModified(false);
  199. return true;
  200. }
  201. void SceneEditor3D::RegisterNode(Node * node)
  202. {
  203. VariantMap eventData;
  204. eventData[SceneEditAddRemoveNodes::P_END] = false;
  205. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  206. // generate scene edit event
  207. VariantMap nodeAddedEventData;
  208. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  209. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  210. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  211. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  212. eventData[SceneEditAddRemoveNodes::P_END] = true;
  213. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  214. }
  215. void SceneEditor3D::RegisterNodes(const PODVector<Node*>& nodes)
  216. {
  217. VariantMap eventData;
  218. eventData[SceneEditAddRemoveNodes::P_END] = false;
  219. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  220. // generate scene edit event
  221. for (unsigned i = 0; i < nodes.Size(); i++)
  222. {
  223. Node* node = nodes[i];
  224. VariantMap nodeAddedEventData;
  225. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  226. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  227. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  228. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  229. }
  230. eventData[SceneEditAddRemoveNodes::P_END] = true;
  231. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  232. }
  233. void SceneEditor3D::Undo()
  234. {
  235. editHistory_->Undo();
  236. }
  237. void SceneEditor3D::Redo()
  238. {
  239. editHistory_->Redo();
  240. }
  241. void SceneEditor3D::Cut()
  242. {
  243. selection_->Cut();
  244. }
  245. void SceneEditor3D::Copy()
  246. {
  247. selection_->Copy();
  248. }
  249. void SceneEditor3D::Paste()
  250. {
  251. selection_->Paste();
  252. }
  253. void SceneEditor3D::HandleSceneEditNodeCreated(StringHash eventType, VariantMap& eventData)
  254. {
  255. PODVector<Node*> nodes;
  256. nodes.Push(static_cast<Node*>(eventData[SceneEditNodeCreated::P_NODE].GetPtr()));
  257. RegisterNodes(nodes);
  258. selection_->AddNode(nodes[0], true);
  259. }
  260. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  261. {
  262. SetModified(true);
  263. }
  264. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  265. {
  266. UpdateGizmoSnapSettings();
  267. }
  268. void SceneEditor3D::UpdateGizmoSnapSettings()
  269. {
  270. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  271. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  272. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  273. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  274. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  275. }
  276. void SceneEditor3D::InvokeShortcut(const String& shortcut)
  277. {
  278. if (shortcut == "frameselected")
  279. {
  280. sceneView_->FrameSelection();
  281. return;
  282. }
  283. ResourceEditor::InvokeShortcut(shortcut);
  284. }
  285. void SceneEditor3D::ReparentNode(Node* node, Node* newParent)
  286. {
  287. // can't parent to self
  288. if (node == newParent)
  289. return;
  290. // already parented
  291. Node* oldParent = node->GetParent();
  292. if (oldParent == newParent)
  293. return;
  294. // must be in same scene
  295. if (node->GetScene() != newParent->GetScene())
  296. {
  297. return;
  298. }
  299. // check if dropping on child of ourselves
  300. Node* parent = newParent;
  301. while (parent)
  302. {
  303. if (parent == node)
  304. {
  305. return;
  306. }
  307. parent = parent->GetParent();
  308. }
  309. selection_->AddNode(node, true);
  310. Matrix3x4 transform = node->GetWorldTransform();
  311. newParent->AddChild(node);
  312. node->SetWorldTransform(transform.Translation(), transform.Rotation(), transform.Scale());
  313. scene_->SendEvent(E_SCENEEDITEND);
  314. PODVector<Node*> nodes;
  315. node->GetChildren(nodes, true);
  316. nodes.Insert(0, node);
  317. VariantMap evData;
  318. for (unsigned i = 0; i < nodes.Size(); i++)
  319. {
  320. evData[SceneEditNodeReparent::P_NODE] = nodes[i];
  321. evData[SceneEditNodeReparent::P_ADDED] = false;
  322. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  323. }
  324. evData[SceneEditNodeReparent::P_NODE] = node;
  325. evData[SceneEditNodeReparent::P_ADDED] = true;
  326. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  327. selection_->AddNode(node, true);
  328. }
  329. void SceneEditor3D::RegisterSceneEditor()
  330. {
  331. // prune released scene editors
  332. for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
  333. {
  334. if (*i)
  335. {
  336. ++i;
  337. }
  338. else
  339. {
  340. i = sceneEditors_.Erase(i);
  341. }
  342. }
  343. sceneEditors_.Push(WeakPtr<SceneEditor3D>(this));
  344. }
  345. SceneEditor3D* SceneEditor3D::GetSceneEditor(Scene* scene)
  346. {
  347. for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
  348. {
  349. if (*i && scene == (*i)->GetScene())
  350. return *i;
  351. i++;
  352. }
  353. return NULL;
  354. }
  355. void SceneEditor3D::HandleCubemapRenderBegin(StringHash eventType, VariantMap& eventData)
  356. {
  357. cubemapRenderCount_++;
  358. if (cubemapRenderCount_ == 1)
  359. {
  360. // first time
  361. sceneView_->GetDebugRenderer()->SetEnabled(false);
  362. gizmo3D_->Hide();
  363. }
  364. }
  365. void SceneEditor3D::HandleCubemapRenderEnd(StringHash eventType, VariantMap& eventData)
  366. {
  367. cubemapRenderCount_--;
  368. if (cubemapRenderCount_ == 0)
  369. {
  370. // last one
  371. sceneView_->GetDebugRenderer()->SetEnabled(true);
  372. gizmo3D_->Show();
  373. }
  374. }
  375. }