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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <Atomic/IPC/IPC.h>
- #include <Atomic/IPC/IPCTypes.h>
- #include <Atomic/UI/SystemUI/MessageBox.h>
- using namespace Atomic;
- namespace AtomicEditor
- {
- /// PlayerMode subsystem
- class PlayerMode : public Object
- {
- friend class AEPlayerApplication;
- OBJECT(PlayerMode);
- public:
- /// Construct.
- PlayerMode(Context* context);
- /// Destruct.
- virtual ~PlayerMode();
- bool launchedByEditor() { return launchedByEditor_; }
- private:
- void ProcessArguments();
- void HandleJSError(StringHash eventType, VariantMap& eventData);
- void HandleLogMessage(StringHash eventType, VariantMap& eventData);
- void HandleIPCInitialize(StringHash eventType, VariantMap& eventData);
- void HandleViewRender(StringHash eventType, VariantMap& eventData);
- void HandleExitRequest(StringHash eventType, VariantMap& eventData);
- // BEGIN LICENSE MANAGEMENT
- void HandleMessageAck(StringHash eventType, VariantMap& eventData);
- bool licenseModule3D_;
- SharedPtr<SystemUI::MessageBox> messageBox_;
- // END LICENSE MANAGEMENT
- IPCHandle fd_[2];
- WeakPtr<IPC> ipc_;
- bool brokerActive_;
- bool launchedByEditor_;
- };
- }
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