Player.cpp 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/Input/InputEvents.h>
  24. #include <Atomic/Resource/ResourceCache.h>
  25. #include <Atomic/Graphics/Renderer.h>
  26. #include <Atomic/Graphics/Camera.h>
  27. #include "Player.h"
  28. namespace AtomicPlayer
  29. {
  30. Player::Player(Context* context) :
  31. Object(context)
  32. {
  33. viewport_ = new Viewport(context_);
  34. GetSubsystem<Renderer>()->SetViewport(0, viewport_);
  35. SubscribeToEvent(E_EXITREQUESTED, HANDLER(Player, HandleExitRequested));
  36. }
  37. Player::~Player()
  38. {
  39. }
  40. void Player::HandleExitRequested(StringHash eventType, VariantMap& eventData)
  41. {
  42. currentScene_ = 0;
  43. viewport_ = 0;
  44. }
  45. Scene* Player::LoadScene(const String& filename, Camera *camera)
  46. {
  47. ResourceCache* cache = GetSubsystem<ResourceCache>();
  48. SharedPtr<File> file = cache->GetFile(filename);
  49. if (!file->IsOpen())
  50. {
  51. return 0;
  52. }
  53. Scene* scene = new Scene(context_);
  54. if (!scene->LoadXML(*file))
  55. {
  56. scene->ReleaseRef();
  57. return 0;
  58. }
  59. if (currentScene_.Null())
  60. {
  61. currentScene_ = scene;
  62. if(!camera)
  63. {
  64. PODVector<Node*> cameraNodes;
  65. scene->GetChildrenWithComponent(cameraNodes, Camera::GetTypeStatic(), true);
  66. if (cameraNodes.Size())
  67. {
  68. camera = cameraNodes[0]->GetComponent<Camera>();
  69. }
  70. }
  71. viewport_->SetScene(scene);
  72. if (camera)
  73. viewport_->SetCamera(camera);
  74. }
  75. return scene;
  76. }
  77. }