AtomicTool.h 2.0 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include <Atomic/Engine/Application.h>
  9. using namespace Atomic;
  10. #include <ToolCore/Command/Command.h>
  11. using namespace ToolCore;
  12. namespace AtomicTool
  13. {
  14. class AtomicTool : public Application
  15. {
  16. OBJECT(AtomicTool);
  17. public:
  18. AtomicTool(Context* context);
  19. virtual ~AtomicTool();
  20. /// Setup before engine initialization. Verify that a script file has been specified.
  21. virtual void Setup();
  22. /// Setup after engine initialization. Load the script and execute its start function.
  23. virtual void Start();
  24. /// Cleanup after the main loop. Run the script's stop function if it exists.
  25. virtual void Stop();
  26. void ErrorExit(const String& message = String::EMPTY);
  27. private:
  28. void HandleLicenseEulaRequired(StringHash eventType, VariantMap& eventData);
  29. void HandleLicenseActivationRequired(StringHash eventType, VariantMap& eventData);
  30. void HandleLicenseSuccess(StringHash eventType, VariantMap& eventData);
  31. void HandleLicenseError(StringHash eventType, VariantMap& eventData);
  32. void HandleLicenseActivationError(StringHash eventType, VariantMap& eventData);
  33. void HandleLicenseActivationSuccess(StringHash eventType, VariantMap& eventData);
  34. void HandleLicenseDeactivationError(StringHash eventType, VariantMap& eventData);
  35. void HandleLicenseDeactivationSuccess(StringHash eventType, VariantMap& eventData);
  36. void HandleCommandFinished(StringHash eventType, VariantMap& eventData);
  37. void HandleCommandError(StringHash eventType, VariantMap& eventData);
  38. void DoActivation();
  39. void DoDeactivation();
  40. // use a variant map instead?
  41. String cliDataPath_;
  42. String activationKey_;
  43. bool deactivate_;
  44. SharedPtr<Command> command_;
  45. };
  46. }