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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Engine/Application.h>
- using namespace Atomic;
- #include <ToolCore/Command/Command.h>
- using namespace ToolCore;
- namespace AtomicTool
- {
- class AtomicTool : public Application
- {
- OBJECT(AtomicTool);
- public:
- AtomicTool(Context* context);
- virtual ~AtomicTool();
- /// Setup before engine initialization. Verify that a script file has been specified.
- virtual void Setup();
- /// Setup after engine initialization. Load the script and execute its start function.
- virtual void Start();
- /// Cleanup after the main loop. Run the script's stop function if it exists.
- virtual void Stop();
- void ErrorExit(const String& message = String::EMPTY);
- private:
- void HandleLicenseEulaRequired(StringHash eventType, VariantMap& eventData);
- void HandleLicenseActivationRequired(StringHash eventType, VariantMap& eventData);
- void HandleLicenseSuccess(StringHash eventType, VariantMap& eventData);
- void HandleLicenseError(StringHash eventType, VariantMap& eventData);
- void HandleLicenseActivationError(StringHash eventType, VariantMap& eventData);
- void HandleLicenseActivationSuccess(StringHash eventType, VariantMap& eventData);
- void HandleLicenseDeactivationError(StringHash eventType, VariantMap& eventData);
- void HandleLicenseDeactivationSuccess(StringHash eventType, VariantMap& eventData);
- void HandleCommandFinished(StringHash eventType, VariantMap& eventData);
- void HandleCommandError(StringHash eventType, VariantMap& eventData);
- void DoActivation();
- void DoDeactivation();
- // use a variant map instead?
- String cliDataPath_;
- String activationKey_;
- bool deactivate_;
- SharedPtr<Command> command_;
- };
- }
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