JSBEnum.cpp 2.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IO/File.h>
  9. #include <Atomic/Resource/JSONFile.h>
  10. #include "JSBind.h"
  11. #include "JSBModule.h"
  12. #include "JSBEnum.h"
  13. namespace ToolCore
  14. {
  15. JSBEnum::JSBEnum(Context* context, JSBModule *module, const String& name) : Object(context),
  16. module_(module), name_(name), header_(0)
  17. {
  18. }
  19. JSBEnum::~JSBEnum()
  20. {
  21. }
  22. JSBPackage* JSBEnum::GetPackage()
  23. {
  24. return module_->GetPackage();
  25. }
  26. void JSBEnum::Preprocess()
  27. {
  28. // TextureUnit is a special case as uses preprocessor for values depending on
  29. // Desktop or Mobile graphics
  30. JSBind* jsbind = GetSubsystem<JSBind>();
  31. if (name_ == "TextureUnit")
  32. {
  33. values_.Clear();
  34. values_["TU_DIFFUSE"] = "0";
  35. values_["TU_ALBEDOBUFFER"] = "0";
  36. values_["TU_NORMAL"] = "1";
  37. values_["TU_NORMALBUFFER"] = "1";
  38. values_["TU_SPECULAR"] = "2";
  39. values_["TU_EMISSIVE"] = "3";
  40. values_["TU_ENVIRONMENT"] = "4";
  41. String platform = jsbind->GetPlatform();
  42. bool mobile = platform == "WEB" || platform == "ANDROID" || platform == "IOS";
  43. if (mobile)
  44. {
  45. values_["TU_LIGHTRAMP"] = "5";
  46. values_["TU_LIGHTSHAPE"] = "6";
  47. values_["TU_SHADOWMAP"] = "7";
  48. values_["MAX_MATERIAL_TEXTURE_UNITS"] = "5";
  49. values_["MAX_TEXTURE_UNITS"] = "8";
  50. }
  51. else
  52. {
  53. values_["TU_VOLUMEMAP"] = "5";
  54. values_["TU_CUSTOM1"] = "6";
  55. values_["TU_CUSTOM2"] = "7";
  56. values_["TU_LIGHTRAMP"] = "8";
  57. values_["TU_LIGHTSHAPE"] = "9";
  58. values_["TU_SHADOWMAP"] = "10";
  59. values_["TU_FACESELECT"] = "11";
  60. values_["TU_INDIRECTION"] = "12";
  61. values_["TU_DEPTHBUFFER"] = "13";
  62. values_["TU_LIGHTBUFFER"] = "14";
  63. values_["TU_ZONE"] = "15";
  64. values_["MAX_MATERIAL_TEXTURE_UNITS"] = "8";
  65. values_["MAX_TEXTURE_UNITS"] = "16";
  66. }
  67. }
  68. }
  69. }