JSBind.h 1.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include <Atomic/Core/Object.h>
  9. using namespace Atomic;
  10. namespace ToolCore
  11. {
  12. class JSBPackage;
  13. class JSBind : public Object
  14. {
  15. OBJECT(JSBind)
  16. public:
  17. JSBind(Context* context);
  18. virtual ~JSBind();
  19. bool LoadPackage(const String& sourceRootFolder, const String& packageFolder, const String& platform);
  20. bool GenerateJavaScriptBindings();
  21. bool GenerateCSharpBindings();
  22. const String& GetSourceRootFolder() { return sourceRootFolder_; }
  23. const String& GetPackageFolder() { return packageFolder_; }
  24. const String& GetPlatform() { return platform_; }
  25. const String& GetDestScriptFolder() { return destScriptFolder_; }
  26. const String& GetDestNativeFolder() { return destNativeFolder_; }
  27. private:
  28. SharedPtr<JSBPackage> package_;
  29. String sourceRootFolder_;
  30. String packageFolder_;
  31. String platform_;
  32. String destScriptFolder_;
  33. String destNativeFolder_;
  34. };
  35. }