| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace ToolCore
- {
- class JSBPackage;
- class JSBind : public Object
- {
- OBJECT(JSBind)
- public:
- JSBind(Context* context);
- virtual ~JSBind();
- bool LoadPackage(const String& sourceRootFolder, const String& packageFolder, const String& platform);
- bool GenerateJavaScriptBindings();
- bool GenerateCSharpBindings();
- const String& GetSourceRootFolder() { return sourceRootFolder_; }
- const String& GetPackageFolder() { return packageFolder_; }
- const String& GetPlatform() { return platform_; }
- const String& GetDestScriptFolder() { return destScriptFolder_; }
- const String& GetDestNativeFolder() { return destNativeFolder_; }
- private:
- SharedPtr<JSBPackage> package_;
- String sourceRootFolder_;
- String packageFolder_;
- String platform_;
- String destScriptFolder_;
- String destNativeFolder_;
- };
- }
|