HierarchyFrame.ts 16 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");
  23. import MenuItemSources = require("./menus/MenuItemSources");
  24. import EditorUI = require("ui/EditorUI");
  25. import SearchBarFiltering = require("resources/SearchBarFiltering");
  26. var IconTemporary = "ComponentBitmap";
  27. class HierarchyFrame extends Atomic.UIWidget {
  28. scene: Atomic.Scene = null;
  29. sceneEditor: Editor.SceneEditor3D;
  30. hierList: Atomic.UIListView;
  31. menu: HierarchyFrameMenu;
  32. nodeIDToItemID = {};
  33. uiSearchBar: SearchBarFiltering.UISearchBar = new SearchBarFiltering.UISearchBar();
  34. search: boolean = false;
  35. searchEdit: Atomic.UIEditField;
  36. selectedNode: Atomic.Node;
  37. canReparent: boolean;
  38. constructor(parent: Atomic.UIWidget) {
  39. super();
  40. this.menu = new HierarchyFrameMenu();
  41. this.load("AtomicEditor/editor/ui/hierarchyframe.tb.txt");
  42. this.gravity = Atomic.UI_GRAVITY.UI_GRAVITY_TOP_BOTTOM;
  43. this.searchEdit = <Atomic.UIEditField>this.getWidget("filter");
  44. this.canReparent = true;
  45. var hierarchycontainer = parent.getWidget("hierarchycontainer");
  46. hierarchycontainer.addChild(this);
  47. hierarchycontainer = this.getWidget("hierarchycontainer");
  48. var hierList = this.hierList = new Atomic.UIListView();
  49. hierList.multiSelect = true;
  50. hierList.rootList.id = "hierList_";
  51. hierList.subscribeToEvent(Atomic.UIListViewSelectionChangedEvent((event: Atomic.UIListViewSelectionChangedEvent) => this.handleHierListSelectionChangedEvent(event)));
  52. hierarchycontainer.addChild(hierList);
  53. this.subscribeToEvent(this, Atomic.UIWidgetEvent((data) => this.handleWidgetEvent(data)));
  54. this.subscribeToEvent(Editor.EditorResourceCloseEvent((data) => this.handleEditorResourceClosed(data)));
  55. this.subscribeToEvent(Editor.EditorActiveSceneEditorChangeEvent((data) => this.handleActiveSceneEditorChanged(data)));
  56. this.searchEdit.subscribeToEvent(this.searchEdit, Atomic.UIWidgetEvent((data) => this.handleWidgetEvent(data)));
  57. // on mouse up clear the list's drag object
  58. this.subscribeToEvent(Atomic.MouseButtonUpEvent(() => {
  59. // handle dropping on hierarchy, moving node, dropping prefabs, etc
  60. this.subscribeToEvent(this.hierList.rootList, Atomic.DragEndedEvent((data) => this.handleDragEnded(data)));
  61. this.hierList.rootList.dragObject = null;
  62. }));
  63. this.subscribeToEvent(Atomic.KeyDownEvent(() => {
  64. this.canReparent = false;
  65. }));
  66. this.subscribeToEvent(Atomic.KeyUpEvent(() => {
  67. this.canReparent = true;
  68. }));
  69. this.subscribeToEvent(Editor.EditorProjectClosedEvent((ev) => {
  70. this.scene = null;
  71. this.populate();
  72. }));
  73. this.subscribeToEvent(Editor.EditorSceneClosedEvent((ev: Editor.EditorSceneClosedEvent) => {
  74. if (ev.scene == this.scene) {
  75. this.unsubscribeFromEvents(this.scene);
  76. this.scene = null;
  77. this.populate();
  78. }
  79. }));
  80. this.subscribeToEvent(Atomic.ComponentAddedEvent((ev: Atomic.ComponentAddedEvent) => {
  81. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  82. var node = ev.node;
  83. var itemID = this.nodeIDToItemID[node.id];
  84. if (itemID) {
  85. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  86. }
  87. }));
  88. this.subscribeToEvent(Atomic.ComponentRemovedEvent((ev: Atomic.ComponentRemovedEvent) => {
  89. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  90. var node = ev.node;
  91. var itemID = this.nodeIDToItemID[node.id];
  92. if (itemID) {
  93. this.hierList.setItemTextSkin(node.id.toString(), "Folder");
  94. }
  95. }));
  96. this.subscribeToEvent(Atomic.TemporaryChangedEvent((ev: Atomic.TemporaryChangedEvent) => {
  97. // this can happen on a temporary status change on a non-scripted class instance
  98. if (!ev.serializable) {
  99. return;
  100. }
  101. if (ev.serializable.typeName == "Node") {
  102. var node = <Atomic.Node>ev.serializable;
  103. var itemID = this.nodeIDToItemID[node.id];
  104. if (itemID) {
  105. this.hierList.setItemIcon(node.id.toString(), node.isTemporary() ? IconTemporary : "");
  106. }
  107. }
  108. }));
  109. }
  110. handleSceneEditNodeAdded(ev: Editor.SceneEditNodeAddedEvent) {
  111. var node = ev.node;
  112. if (this.filterNode(node))
  113. return;
  114. var parentID = this.nodeIDToItemID[node.parent.id];
  115. var childItemID = this.recursiveAddNode(parentID, node);
  116. this.nodeIDToItemID[node.id] = childItemID;
  117. }
  118. handleSceneEditNodeRemoved(ev: Editor.SceneEditNodeRemovedEvent) {
  119. // on close
  120. if (!this.scene)
  121. return;
  122. var node = ev.node;
  123. if (this.filterNode(node))
  124. return;
  125. delete this.nodeIDToItemID[node.id];
  126. this.hierList.deleteItemByID(node.id.toString());
  127. }
  128. setSceneEditor(sceneEditor:Editor.SceneEditor3D) {
  129. if (this.sceneEditor == sceneEditor) {
  130. return;
  131. }
  132. if (this.scene)
  133. this.unsubscribeFromEvents(this.scene);
  134. this.sceneEditor = sceneEditor;
  135. this.scene = sceneEditor == null ? null : sceneEditor.scene;
  136. this.populate();
  137. if (this.scene) {
  138. this.subscribeToEvent(this.scene, Editor.SceneNodeSelectedEvent((event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event)));
  139. this.subscribeToEvent(this.scene, Editor.SceneEditNodeAddedEvent((ev: Editor.SceneEditNodeAddedEvent) => this.handleSceneEditNodeAdded(ev)));
  140. this.subscribeToEvent(this.scene, Editor.SceneEditNodeRemovedEvent((ev: Editor.SceneEditNodeRemovedEvent) => this.handleSceneEditNodeRemoved(ev)));
  141. this.subscribeToEvent(this.scene, Atomic.NodeNameChangedEvent((ev: Atomic.NodeNameChangedEvent) => {
  142. this.hierList.setItemText(ev.node.id.toString(), ev.node.name);
  143. }));
  144. this.subscribeToEvent(this.scene, Editor.SceneEditNodeReparentEvent((ev) => {
  145. if (!ev.added) {
  146. delete this.nodeIDToItemID[ev.node.id];
  147. this.hierList.deleteItemByID(ev.node.id.toString());
  148. } else {
  149. var parentID = this.nodeIDToItemID[ev.node.parent.id];
  150. var childItemID = this.recursiveAddNode(parentID, ev.node);
  151. this.nodeIDToItemID[ev.node.id] = childItemID;
  152. }
  153. }));
  154. }
  155. }
  156. handleEditorResourceClosed(event) {
  157. if (this.sceneEditor == event.editor) {
  158. this.setSceneEditor(null);
  159. }
  160. }
  161. handleActiveSceneEditorChanged(event: Editor.EditorActiveSceneEditorChangeEvent) {
  162. this.setSceneEditor(event.sceneEditor);
  163. }
  164. filterNode(node: Atomic.Node): boolean {
  165. if (!node) return false;
  166. if (node.name == "__atomic_sceneview3d_camera") return true;
  167. return false;
  168. }
  169. recursiveAddNode(parentID: number, node: Atomic.Node): number {
  170. if (this.filterNode(node))
  171. return;
  172. var name = node.name;
  173. if (!name.length)
  174. name = "(Anonymous)";
  175. var icon = "";
  176. if (node.isTemporary())
  177. icon = IconTemporary;
  178. var childItemID = this.hierList.addChildItem(parentID, name, icon, node.id.toString());
  179. if (node.getComponent("PrefabComponent")) {
  180. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  181. }
  182. this.nodeIDToItemID[node.id] = childItemID;
  183. for (var i = 0; i < node.getNumChildren(false); i++) {
  184. this.recursiveAddNode(childItemID, node.getChildAtIndex(i));
  185. }
  186. return childItemID;
  187. }
  188. // Searches folders within folders recursively
  189. searchHierarchyFolder(asset: Atomic.Node, parentID: number, searchText: string) {
  190. for (var i = 0; i < asset.getNumChildren(false); i++) {
  191. var childAsset = asset.getChildAtIndex(i);
  192. if (this.uiSearchBar.searchPopulate(searchText, childAsset.name)) {
  193. this.recursiveAddNode(parentID, childAsset);
  194. }
  195. if (childAsset.getNumChildren(false) > 0) {
  196. this.searchHierarchyFolder(childAsset, parentID, searchText);
  197. }
  198. }
  199. }
  200. // Populates frame when the search bar is used
  201. populate() {
  202. this.nodeIDToItemID = {};
  203. this.hierList.deleteAllItems();
  204. if (!this.scene)
  205. return;
  206. var parentID = this.hierList.addRootItem("Scene", "", this.scene.id.toString());
  207. this.nodeIDToItemID[this.scene.id] = parentID;
  208. var asset = this.scene;
  209. if (this.searchEdit.text == "" || !this.search) {
  210. for (var i = 0; i < this.scene.getNumChildren(false); i++) {
  211. this.recursiveAddNode(parentID, this.scene.getChildAtIndex(i));
  212. }
  213. } else if (this.search) {
  214. this.searchHierarchyFolder(asset, parentID, this.searchEdit.text);
  215. }
  216. this.hierList.rootList.value = -1;
  217. this.hierList.setExpanded(parentID, true);
  218. }
  219. handleDragEnded(ev: Atomic.DragEndedEvent) {
  220. if (!ev.dragObject.object)
  221. return;
  222. var dropNode: Atomic.Node = this.scene.getNode(Number(this.hierList.hoverItemID));
  223. if (!dropNode) return;
  224. var dragNodeTypeName = ev.dragObject.object.typeName;
  225. if (!this.canReparent)
  226. return;
  227. if (dragNodeTypeName == "Node") {
  228. if (this.sceneEditor.selection.getSelectedNodeCount() < 2) {
  229. var dragNode = <Atomic.Node>ev.dragObject.object;
  230. this.sceneEditor.reparentNode(dragNode, dropNode);
  231. } else {
  232. var tempSelectedList = [];
  233. for (var i = 0; i < this.sceneEditor.selection.getSelectedNodeCount(); i++)
  234. tempSelectedList.push(this.sceneEditor.selection.getSelectedNode(i));
  235. for (var j in tempSelectedList) {
  236. var tempNode = tempSelectedList[j];
  237. var typeName = tempNode.typeName;
  238. if (typeName == "Node")
  239. this.sceneEditor.reparentNode(tempNode, dropNode);
  240. }
  241. }
  242. } else if (dragNodeTypeName == "Asset") {
  243. var asset = <ToolCore.Asset>ev.dragObject.object;
  244. var newNode = asset.instantiateNode(dropNode, asset.name);
  245. if (newNode) {
  246. this.sceneEditor.registerNode(newNode);
  247. // getting a click event after this (I think) which
  248. // is causing the dropNode to be selected
  249. this.sceneEditor.selection.addNode(newNode, true);
  250. }
  251. }
  252. }
  253. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  254. this.selectedNode = ev.node; //Stores selection for when the search is cancelled
  255. this.hierList.selectItemByID(ev.node.id.toString(), ev.selected);
  256. }
  257. handleHierListSelectionChangedEvent(event: Atomic.UIListViewSelectionChangedEvent) {
  258. if (!this.scene)
  259. return;
  260. var node = this.scene.getNode(Number(event.refid));
  261. if (node) {
  262. if (event.selected)
  263. this.sceneEditor.selection.addNode(node);
  264. else
  265. this.sceneEditor.selection.removeNode(node);
  266. }
  267. }
  268. handleWidgetEvent(data: Atomic.UIWidgetEvent): boolean {
  269. if (!this.scene) return;
  270. if (data.type == Atomic.UI_EVENT_TYPE.UI_EVENT_TYPE_KEY_UP) {
  271. // activates search while user is typing in search widget
  272. if (data.target == this.searchEdit) {
  273. this.search = true;
  274. this.populate();
  275. if (this.searchEdit.text == "" && this.selectedNode) {
  276. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  277. }
  278. }
  279. // node deletion
  280. if (data.key == Atomic.KEY_DELETE || data.key == Atomic.KEY_BACKSPACE) {
  281. this.sceneEditor.selection.delete();
  282. }
  283. } else if (data.type == Atomic.UI_EVENT_TYPE.UI_EVENT_TYPE_POINTER_DOWN) {
  284. if (data.target == this.hierList.rootList) {
  285. var node = this.scene.getNode(Number(data.refid));
  286. if (node) {
  287. // set the widget's drag object
  288. var dragObject = new Atomic.UIDragObject(node, node.name.length ? "Node: " + node.name : "Node: (Anonymous)");
  289. this.hierList.rootList.dragObject = dragObject;
  290. }
  291. }
  292. } else if (data.type == Atomic.UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK) {
  293. if (this.menu.handleNodeContextMenu(data.target, data.refid, this.sceneEditor)) {
  294. return true;
  295. }
  296. var id = data.target.id;
  297. if (id == "create popup") {
  298. var selectedId = Number(this.hierList.rootList.selectedItemID);
  299. var node = this.scene.getNode(selectedId);
  300. if (!node)
  301. node = this.scene;
  302. if (this.menu.handlePopupMenu(data.target, data.refid, node))
  303. return true;
  304. }
  305. // create
  306. if (id == "menu create") {
  307. if (!ToolCore.toolSystem.project) return;
  308. var src = MenuItemSources.getMenuItemSource("hierarchy create items");
  309. var menu = new Atomic.UIMenuWindow(data.target, "create popup");
  310. menu.show(src);
  311. return true;
  312. }
  313. // cancel search
  314. if (id == "cancel search") {
  315. if (!this.scene) {
  316. this.searchEdit.text = "";
  317. return;
  318. }
  319. if (!ToolCore.toolSystem.project) return;
  320. this.searchEdit.text = "";
  321. this.populate();
  322. this.search = false;
  323. if (this.selectedNode) {
  324. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  325. }
  326. }
  327. } else if (data.type == Atomic.UI_EVENT_TYPE.UI_EVENT_TYPE_RIGHT_POINTER_UP) {
  328. var id = data.target.id;
  329. var node: Atomic.Node;
  330. if (id == "hierList_")
  331. node = this.scene.getNode(Number(this.hierList.hoverItemID));
  332. else
  333. node = this.scene.getNode(Number(id));
  334. if (node) {
  335. this.menu.createNodeContextMenu(this, node, data.x, data.y);
  336. }
  337. }
  338. return false;
  339. }
  340. }
  341. export = HierarchyFrame;