AEPlayerApp.cpp 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Atomic.h>
  23. #include <Atomic/Engine/Engine.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include <Atomic/IO/Log.h>
  26. #include <Atomic/IO/IOEvents.h>
  27. #include <Atomic/Core/Main.h>
  28. #include <Atomic/Core/ProcessUtils.h>
  29. #include <Atomic/Resource/ResourceCache.h>
  30. #include <Atomic/Resource/ResourceEvents.h>
  31. #include <Atomic/IPC/IPC.h>
  32. #include <Atomic/IPC/IPCEvents.h>
  33. #include <Atomic/IPC/IPCWorker.h>
  34. // Move me
  35. #include <Atomic/Environment/Environment.h>
  36. #include <AtomicJS/Javascript/Javascript.h>
  37. #include <AtomicPlayer/Player.h>
  38. #include "AEPlayerApp.h"
  39. #include <Atomic/DebugNew.h>
  40. #include <Atomic/UI/UI.h>
  41. #ifdef __APPLE__
  42. #include <unistd.h>
  43. #endif
  44. namespace AtomicPlayer
  45. {
  46. extern void jsapi_init_atomicplayer(JSVM* vm);
  47. }
  48. namespace AtomicEditor
  49. {
  50. // fixme
  51. static JSVM* vm = NULL;
  52. static Javascript* javascript = NULL;
  53. AEPlayerApplication::AEPlayerApplication(Context* context) :
  54. Application(context)
  55. {
  56. fd_[0] = INVALID_IPCHANDLE_VALUE;
  57. fd_[1] = INVALID_IPCHANDLE_VALUE;
  58. #ifdef ATOMIC_3D
  59. RegisterEnvironmentLibrary(context_);
  60. #endif
  61. }
  62. void AEPlayerApplication::Setup()
  63. {
  64. FileSystem* filesystem = GetSubsystem<FileSystem>();
  65. engineParameters_["WindowTitle"] = "AtomicPlayer";
  66. #if (ATOMIC_PLATFORM_ANDROID)
  67. engineParameters_["FullScreen"] = true;
  68. engineParameters_["ResourcePaths"] = "CoreData;AtomicResources";
  69. #elif ATOMIC_PLATFORM_WEB
  70. engineParameters_["FullScreen"] = false;
  71. engineParameters_["ResourcePaths"] = "AtomicResources";
  72. // engineParameters_["WindowWidth"] = 1280;
  73. // engineParameters_["WindowHeight"] = 720;
  74. #elif ATOMIC_PLATFORM_IOS
  75. engineParameters_["FullScreen"] = false;
  76. engineParameters_["ResourcePaths"] = "AtomicResources";
  77. #else
  78. engineParameters_["FullScreen"] = false;
  79. engineParameters_["WindowWidth"] = 1280;
  80. engineParameters_["WindowHeight"] = 720;
  81. #endif
  82. #if ATOMIC_PLATFORM_WINDOWS
  83. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  84. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  85. #elif ATOMIC_PLATFORM_ANDROID
  86. //engineParameters_["ResourcePrefixPath"] = "assets";
  87. #elif ATOMIC_PLATFORM_OSX
  88. engineParameters_["ResourcePrefixPath"] = "../Resources";
  89. #endif
  90. const Vector<String>& arguments = GetArguments();
  91. for (unsigned i = 0; i < arguments.Size(); ++i)
  92. {
  93. if (arguments[i].Length() > 1)
  94. {
  95. String argument = arguments[i].ToLower();
  96. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  97. if (argument == "--log-std")
  98. {
  99. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AEPlayerApplication, HandleLogMessage));
  100. }
  101. if (argument.StartsWith("--ipc-server=") || argument.StartsWith("--ipc-client="))
  102. {
  103. LOGINFOF("Starting IPCWorker %s", argument.CString());
  104. Vector<String> ipc = argument.Split(argument.CString(), '=');
  105. if (ipc.Size() == 2)
  106. {
  107. if (argument.StartsWith("--ipc-server="))
  108. {
  109. #ifdef ATOMIC_PLATFORM_WINDOWS
  110. WString wipc(ipc[1]);
  111. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  112. fd_[0] = pipe;
  113. #else
  114. int fd = ToInt(ipc[1].CString());
  115. fd_[0] = fd;
  116. #endif
  117. }
  118. else
  119. {
  120. #ifdef ATOMIC_PLATFORM_WINDOWS
  121. WString wipc(ipc[1]);
  122. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  123. fd_[1] = pipe;
  124. #else
  125. int fd = ToInt(ipc[1].CString());
  126. fd_[1] = fd;
  127. #endif
  128. }
  129. }
  130. }
  131. else if (argument == "--project" && value.Length())
  132. {
  133. engineParameters_["ResourcePrefixPath"] = "";
  134. // This works for a local dev build, --editor-resource-paths command below is for
  135. // launching from AtomicEditor (IPC)
  136. String resourcePaths = ToString("%s/Resources/CoreData;%s/Resources/PlayerData;%s/;%s/Resources;%s;%sCache",
  137. ATOMIC_ROOT_SOURCE_DIR, ATOMIC_ROOT_SOURCE_DIR, value.CString(), value.CString(), value.CString(), value.CString());
  138. LOGINFOF("Adding ResourcePaths: %s", resourcePaths.CString());
  139. engineParameters_["ResourcePaths"] = resourcePaths;
  140. }
  141. else if (argument == "--editor-resource-paths" && value.Length())
  142. {
  143. // "/Users/josh/Dev/atomic/AtomicGameEngine/Data/AtomicPlayer/Resources/CoreData!/Users/josh/Dev/atomic/AtomicGameEngine/Data/AtomicPlayer/Resources/PlayerData!/Users/josh/Dev/atomic/AtomicExamples/NewSpaceGame/Resources"
  144. engineParameters_["ResourcePrefixPath"] = "";
  145. value.Replace("!", ";");
  146. engineParameters_["ResourcePaths"] = value;
  147. }
  148. }
  149. }
  150. // Use the script file name as the base name for the log file
  151. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  152. }
  153. void AEPlayerApplication::HandleHelloFromBroker(StringHash eventType, VariantMap& eventData)
  154. {
  155. assert(eventData[HelloFromBroker::P_HELLO].GetString() == "Hello");
  156. assert(eventData[HelloFromBroker::P_LIFETHEUNIVERSEANDEVERYTHING].GetInt() == 42);
  157. LOGERROR("Passed Test!");
  158. }
  159. void AEPlayerApplication::Start()
  160. {
  161. SubscribeToEvent(E_IPCHELLOFROMBROKER, HANDLER(AEPlayerApplication, HandleHelloFromBroker));
  162. SubscribeToEvent(E_JSERROR, HANDLER(AEPlayerApplication, HandleJSError));
  163. #ifdef ATOMIC_PLATFORM_WINDOWS
  164. if (fd_[0] != INVALID_IPCHANDLE_VALUE)
  165. {
  166. //::CloseHandle(fd_[0]);
  167. fd_[0] = INVALID_IPCHANDLE_VALUE;
  168. }
  169. if (fd_[1] != INVALID_IPCHANDLE_VALUE)
  170. {
  171. IPC* ipc = new IPC(context_);
  172. context_->RegisterSubsystem(ipc);
  173. //ipc->InitWorker(fd_[0], fd_[1]);
  174. }
  175. #else
  176. if (fd_[0] != INVALID_IPCHANDLE_VALUE && fd_[1] != INVALID_IPCHANDLE_VALUE)
  177. {
  178. IPC* ipc = new IPC(context_);
  179. context_->RegisterSubsystem(ipc);
  180. ipc->InitWorker(fd_[0], fd_[1]);
  181. }
  182. #endif
  183. // Instantiate and register the Javascript subsystem
  184. javascript = new Javascript(context_);
  185. context_->RegisterSubsystem(javascript);
  186. vm = javascript->InstantiateVM("MainVM");
  187. vm->InitJSContext();
  188. vm->SetModuleSearchPaths("Modules");
  189. // Instantiate and register the Player subsystem
  190. context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
  191. AtomicPlayer::jsapi_init_atomicplayer(vm);
  192. if (!vm->ExecuteMain())
  193. {
  194. ErrorExit("Error executing Scripts/main.js");
  195. }
  196. return;
  197. }
  198. void AEPlayerApplication::Stop()
  199. {
  200. context_->RemoveSubsystem<Javascript>();
  201. // make sure JSVM is really down and no outstanding refs
  202. // as if not, will hold on engine subsystems, which is bad
  203. assert(!JSVM::GetJSVM(0));
  204. }
  205. void AEPlayerApplication::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  206. {
  207. }
  208. void AEPlayerApplication::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  209. {
  210. }
  211. void AEPlayerApplication::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  212. {
  213. ErrorExit();
  214. }
  215. void AEPlayerApplication::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  216. {
  217. using namespace LogMessage;
  218. int level = eventData[P_LEVEL].GetInt();
  219. // The message may be multi-line, so split to rows in that case
  220. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  221. for (unsigned i = 0; i < rows.Size(); ++i)
  222. {
  223. if (level == LOG_ERROR)
  224. {
  225. fprintf(stderr, "%s\n", rows[i].CString());
  226. }
  227. else
  228. {
  229. fprintf(stdout, "%s\n", rows[i].CString());
  230. }
  231. }
  232. }
  233. void AEPlayerApplication::HandleJSError(StringHash eventType, VariantMap& eventData)
  234. {
  235. using namespace JSError;
  236. //String errName = eventData[P_ERRORNAME].GetString();
  237. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  238. String errFilename = eventData[P_ERRORFILENAME].GetString();
  239. //String errStack = eventData[P_ERRORSTACK].GetString();
  240. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  241. String errorString = ToString("%s - %s - Line: %i",
  242. errFilename.CString(), errMessage.CString(), errLineNumber);
  243. ErrorExit(errorString);
  244. }
  245. }