ToolEnvironment.cpp 2.9 KB

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  1. // before resource system exists so use rapidjson directly
  2. #include <rapidjson/document.h>
  3. #include <rapidjson/prettywriter.h>
  4. #include <rapidjson/filestream.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/File.h>
  7. #include "ToolEnvironment.h"
  8. using namespace rapidjson;
  9. namespace ToolCore
  10. {
  11. ToolEnvironment::ToolEnvironment(Context* context) : Object(context)
  12. {
  13. }
  14. ToolEnvironment::~ToolEnvironment()
  15. {
  16. }
  17. bool ToolEnvironment::InitFromJSON()
  18. {
  19. #ifndef ATOMIC_DEV_BUILD
  20. return false;
  21. #else
  22. // make sure config path is initialized
  23. GetDevConfigFilename();
  24. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  25. if (!fileSystem->FileExists(devConfigFilename_))
  26. {
  27. // default to build directories
  28. SetRootSourceDir(ATOMIC_ROOT_SOURCE_DIR);
  29. SetRootBuildDir(ATOMIC_ROOT_BUILD_DIR);
  30. return true;
  31. }
  32. File jsonFile(context_, devConfigFilename_);
  33. if (!jsonFile.IsOpen())
  34. return false;
  35. String json;
  36. jsonFile.ReadText(json);
  37. if (!json.Length())
  38. return false;
  39. rapidjson::Document document;
  40. if (document.Parse<0>(json.CString()).HasParseError())
  41. {
  42. return false;
  43. }
  44. const Value::Member* rootSourceDir = document.FindMember("rootSourceDir");
  45. if (rootSourceDir && rootSourceDir->value.IsString())
  46. SetRootSourceDir(rootSourceDir->value.GetString());
  47. else
  48. return false;
  49. const Value::Member* rootBuildDir = document.FindMember("rootBuildDir");
  50. if (rootBuildDir && rootBuildDir->value.IsString())
  51. SetRootBuildDir(rootBuildDir->value.GetString(), true);
  52. else
  53. return false;
  54. return true;
  55. #endif
  56. }
  57. const String& ToolEnvironment::GetDevConfigFilename()
  58. {
  59. if (devConfigFilename_.Length())
  60. return devConfigFilename_;
  61. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  62. #ifdef ATOMIC_PLATFORM_OSX
  63. devConfigFilename_ = fileSystem->GetUserDocumentsDir() + ".atomicgameengine/toolEnv.json";
  64. #elif ATOMIC_PLATFORM_WINDOWS
  65. devConfigFilename_ = fileSystem->GetUserDocumentsDir() + "AtomicGameEngine/toolEnv.json";
  66. #endif
  67. return devConfigFilename_;
  68. }
  69. void ToolEnvironment::SetRootSourceDir(const String& sourceDir)
  70. {
  71. rootSourceDir_ = AddTrailingSlash(sourceDir);
  72. resourceCoreDataDir_ = rootSourceDir_ + "Data/AtomicPlayer/Resources/CoreData";
  73. resourcePlayerDataDir_ = rootSourceDir_ + "Data/AtomicPlayer/Resources/PlayerData";
  74. resourceEditorDataDir_ = rootSourceDir_ + "Data/AtomicEditor/Resources/EditorData";
  75. }
  76. void ToolEnvironment::SetRootBuildDir(const String& buildDir, bool setBinaryPaths)
  77. {
  78. rootBuildDir_ = AddTrailingSlash(buildDir);
  79. if (setBinaryPaths)
  80. {
  81. #ifdef ATOMIC_PLATFORM_OSX
  82. playerBinary_ = rootBuildDir_ + "Source/AtomicPlayer/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
  83. editorBinary_ = rootBuildDir_ + "Source/AtomicEditor/AtomicEditor.app/Contents/MacOS/AtomicEditor";
  84. #endif
  85. }
  86. }
  87. }