NETIPCPlayerApp.cpp 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include <Atomic/Engine/Engine.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include "NETCore.h"
  26. #include <AtomicNET/NETScript/NETScript.h>
  27. #include "NETIPCPlayerApp.h"
  28. #ifdef ATOMIC_PLATFORM_OSX
  29. #include <unistd.h>
  30. #endif
  31. #ifdef ATOMIC_PLATFORM_WINDOWS
  32. #include <stdio.h>
  33. #endif
  34. namespace Atomic
  35. {
  36. NETIPCPlayerApp::NETIPCPlayerApp(Context* context) :
  37. IPCPlayerApp(context)
  38. {
  39. }
  40. void NETIPCPlayerApp::Setup()
  41. {
  42. IPCPlayerApp::Setup();
  43. }
  44. int NETIPCPlayerApp::Initialize()
  45. {
  46. Setup();
  47. RegisterNETScriptLibrary(context_);
  48. if (exitCode_)
  49. return exitCode_;
  50. if (!engine_->Initialize(engineParameters_))
  51. {
  52. ErrorExit();
  53. return exitCode_;
  54. }
  55. Start();
  56. if (exitCode_)
  57. return exitCode_;
  58. return 0;
  59. }
  60. bool NETIPCPlayerApp::RunFrame()
  61. {
  62. engine_->RunFrame();
  63. if (engine_->IsExiting())
  64. {
  65. return false;
  66. }
  67. return true;
  68. }
  69. void NETIPCPlayerApp::Shutdown()
  70. {
  71. Stop();
  72. }
  73. void NETIPCPlayerApp::Stop()
  74. {
  75. IPCPlayerApp::Stop();
  76. }
  77. NETIPCPlayerApp* NETIPCPlayerApp::CreateInternal()
  78. {
  79. return new NETIPCPlayerApp(NETCore::GetContext());
  80. }
  81. }