JoshEngebretson 8f89de19fd Adding way to remove D3DCompiler DLL references on binaries which don't require it (don't drag in d3dcompiler.h) %!s(int64=9) %!d(string=hai) anos
..
Direct3D11 3ea9b753ff Code cleanup for monitor preferences %!s(int64=10) %!d(string=hai) anos
Direct3D9 8f89de19fd Adding way to remove D3DCompiler DLL references on binaries which don't require it (don't drag in d3dcompiler.h) %!s(int64=9) %!d(string=hai) anos
OpenGL 3ea9b753ff Code cleanup for monitor preferences %!s(int64=10) %!d(string=hai) anos
Batch.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Batch.h 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Camera.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Camera.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
ConstantBuffer.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
DebugRenderer.cpp df25dd901f Fixing WebGL build %!s(int64=10) %!d(string=hai) anos
DebugRenderer.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Drawable.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Drawable.h f8f4a3af2c Handling Default Parameters, including structs which can't be const and thus can't be assigned in the parameter block %!s(int64=10) %!d(string=hai) anos
DrawableEvents.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
GPUObject.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
Geometry.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Geometry.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Graphics.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
GraphicsDefs.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
GraphicsDefs.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
GraphicsEvents.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
GraphicsImpl.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
IndexBuffer.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
Light.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Light.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Material.cpp fa1b99cb7e Rather exposed texture unit names as a static method on Material %!s(int64=10) %!d(string=hai) anos
Material.h fa1b99cb7e Rather exposed texture unit names as a static method on Material %!s(int64=10) %!d(string=hai) anos
OcclusionBuffer.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
OcclusionBuffer.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Octree.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Octree.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
OctreeQuery.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
OctreeQuery.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
RenderPath.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
RenderPath.h 1f87503a00 ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants %!s(int64=10) %!d(string=hai) anos
RenderSurface.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
Renderer.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Renderer.h 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Shader.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Shader.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
ShaderPrecache.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
ShaderPrecache.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
ShaderProgram.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
ShaderVariation.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Tangent.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Tangent.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Technique.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Technique.h 1f87503a00 ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants %!s(int64=10) %!d(string=hai) anos
Texture.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
Texture2D.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Texture3D.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
TextureCube.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
VertexBuffer.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
VertexDeclaration.h e195fa58da Additional Updates %!s(int64=10) %!d(string=hai) anos
View.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
View.h 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Viewport.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Viewport.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Zone.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Zone.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos