ToolSystem.h 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include "Platform/Platform.h"
  25. using namespace Atomic;
  26. namespace ToolCore
  27. {
  28. class Platform;
  29. class Project;
  30. class ToolSystem : public Object
  31. {
  32. OBJECT(ToolSystem);
  33. public:
  34. ToolSystem(Context* context);
  35. virtual ~ToolSystem();
  36. bool LoadProject(const String& fullpath);
  37. Project* GetProject() { return project_; }
  38. void CloseProject();
  39. const String& GetDataPath() { return dataPath_; }
  40. void SetDataPath(const String& path) { dataPath_ = path; }
  41. // Platforms
  42. void RegisterPlatform(Platform* platform);
  43. Platform* GetPlatformByID(PlatformID platform);
  44. Platform* GetPlatformByName(const String& name);
  45. void SetCurrentPlatform(PlatformID platform);
  46. Platform* GetCurrentPlatform();
  47. void SetCLI() { cli_ = true; }
  48. bool IsCLI() { return cli_; }
  49. private:
  50. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  51. /// Full path to data files
  52. String dataPath_;
  53. SharedPtr<Platform> currentPlatform_;
  54. // PlatformID -> platform
  55. HashMap<unsigned, SharedPtr<Platform> > platforms_;
  56. SharedPtr<Project> project_;
  57. bool cli_;
  58. float updateDelta_;
  59. };
  60. }