StaticModel.cpp 18 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/AnimatedModel.h"
  26. #include "../Graphics/Batch.h"
  27. #include "../Graphics/Camera.h"
  28. #include "../Graphics/Geometry.h"
  29. #include "../Graphics/Material.h"
  30. #include "../Graphics/OcclusionBuffer.h"
  31. #include "../Graphics/OctreeQuery.h"
  32. #include "../Graphics/VertexBuffer.h"
  33. #include "../IO/FileSystem.h"
  34. #include "../IO/Log.h"
  35. #include "../Resource/ResourceCache.h"
  36. #include "../Resource/ResourceEvents.h"
  37. #include "../DebugNew.h"
  38. namespace Atomic
  39. {
  40. extern const char* GEOMETRY_CATEGORY;
  41. StaticModel::StaticModel(Context* context) :
  42. Drawable(context, DRAWABLE_GEOMETRY),
  43. occlusionLodLevel_(M_MAX_UNSIGNED),
  44. materialsAttr_(Material::GetTypeStatic()),
  45. geometryDisabled_(false)
  46. {
  47. }
  48. StaticModel::~StaticModel()
  49. {
  50. }
  51. void StaticModel::RegisterObject(Context* context)
  52. {
  53. context->RegisterFactory<StaticModel>(GEOMETRY_CATEGORY);
  54. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  55. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
  56. ATOMIC_ACCESSOR_ATTRIBUTE("Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()),
  57. AM_DEFAULT);
  58. ATOMIC_ATTRIBUTE("Is Occluder", bool, occluder_, false, AM_DEFAULT);
  59. ATOMIC_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  60. ATOMIC_ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
  61. ATOMIC_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  62. ATOMIC_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  63. ATOMIC_ACCESSOR_ATTRIBUTE("LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  64. ATOMIC_COPY_BASE_ATTRIBUTES(Drawable);
  65. ATOMIC_ATTRIBUTE("Occlusion LOD Level", int, occlusionLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
  66. // ATOMIC BEGIN
  67. ATOMIC_ACCESSOR_ATTRIBUTE("Geometry Enabled", GetGeometryEnabledAttr, SetGeometryEnabledAttr, VariantVector,
  68. Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  69. // ATOMIC END
  70. }
  71. void StaticModel::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  72. {
  73. RayQueryLevel level = query.level_;
  74. switch (level)
  75. {
  76. case RAY_AABB:
  77. Drawable::ProcessRayQuery(query, results);
  78. break;
  79. case RAY_OBB:
  80. case RAY_TRIANGLE:
  81. case RAY_TRIANGLE_UV:
  82. Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
  83. Ray localRay = query.ray_.Transformed(inverse);
  84. float distance = localRay.HitDistance(boundingBox_);
  85. Vector3 normal = -query.ray_.direction_;
  86. Vector2 geometryUV;
  87. unsigned hitBatch = M_MAX_UNSIGNED;
  88. if (level >= RAY_TRIANGLE && distance < query.maxDistance_)
  89. {
  90. distance = M_INFINITY;
  91. for (unsigned i = 0; i < batches_.Size(); ++i)
  92. {
  93. Geometry* geometry = batches_[i].geometry_;
  94. if (geometry)
  95. {
  96. Vector3 geometryNormal;
  97. float geometryDistance = level == RAY_TRIANGLE ? geometry->GetHitDistance(localRay, &geometryNormal) :
  98. geometry->GetHitDistance(localRay, &geometryNormal, &geometryUV);
  99. if (geometryDistance < query.maxDistance_ && geometryDistance < distance)
  100. {
  101. distance = geometryDistance;
  102. normal = (node_->GetWorldTransform() * Vector4(geometryNormal, 0.0f)).Normalized();
  103. hitBatch = i;
  104. }
  105. }
  106. }
  107. }
  108. if (distance < query.maxDistance_)
  109. {
  110. RayQueryResult result;
  111. result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
  112. result.normal_ = normal;
  113. result.textureUV_ = geometryUV;
  114. result.distance_ = distance;
  115. result.drawable_ = this;
  116. result.node_ = node_;
  117. result.subObject_ = hitBatch;
  118. results.Push(result);
  119. }
  120. break;
  121. }
  122. }
  123. void StaticModel::UpdateBatches(const FrameInfo& frame)
  124. {
  125. const BoundingBox& worldBoundingBox = GetWorldBoundingBox();
  126. distance_ = frame.camera_->GetDistance(worldBoundingBox.Center());
  127. if (batches_.Size() == 1)
  128. batches_[0].distance_ = distance_;
  129. else
  130. {
  131. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  132. for (unsigned i = 0; i < batches_.Size(); ++i)
  133. batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
  134. }
  135. float scale = worldBoundingBox.Size().DotProduct(DOT_SCALE);
  136. float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  137. if (newLodDistance != lodDistance_)
  138. {
  139. lodDistance_ = newLodDistance;
  140. CalculateLodLevels();
  141. }
  142. }
  143. Geometry* StaticModel::GetLodGeometry(unsigned batchIndex, unsigned level)
  144. {
  145. if (batchIndex >= geometries_.Size())
  146. return 0;
  147. // If level is out of range, use visible geometry
  148. if (level < geometries_[batchIndex].Size())
  149. return geometries_[batchIndex][level];
  150. else
  151. return batches_[batchIndex].geometry_;
  152. }
  153. unsigned StaticModel::GetNumOccluderTriangles()
  154. {
  155. unsigned triangles = 0;
  156. for (unsigned i = 0; i < batches_.Size(); ++i)
  157. {
  158. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  159. if (!geometry)
  160. continue;
  161. // Check that the material is suitable for occlusion (default material always is)
  162. Material* mat = batches_[i].material_;
  163. if (mat && !mat->GetOcclusion())
  164. continue;
  165. triangles += geometry->GetIndexCount() / 3;
  166. }
  167. return triangles;
  168. }
  169. bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
  170. {
  171. for (unsigned i = 0; i < batches_.Size(); ++i)
  172. {
  173. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  174. if (!geometry)
  175. continue;
  176. // Check that the material is suitable for occlusion (default material always is) and set culling mode
  177. Material* material = batches_[i].material_;
  178. if (material)
  179. {
  180. if (!material->GetOcclusion())
  181. continue;
  182. buffer->SetCullMode(material->GetCullMode());
  183. }
  184. else
  185. buffer->SetCullMode(CULL_CCW);
  186. const unsigned char* vertexData;
  187. unsigned vertexSize;
  188. const unsigned char* indexData;
  189. unsigned indexSize;
  190. const PODVector<VertexElement>* elements;
  191. geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
  192. // Check for valid geometry data
  193. if (!vertexData || !indexData || !elements || VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR3, SEM_POSITION) != 0)
  194. continue;
  195. unsigned indexStart = geometry->GetIndexStart();
  196. unsigned indexCount = geometry->GetIndexCount();
  197. // Draw and check for running out of triangles
  198. if (!buffer->AddTriangles(node_->GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  199. return false;
  200. }
  201. return true;
  202. }
  203. void StaticModel::SetModel(Model* model)
  204. {
  205. if (model == model_)
  206. return;
  207. // If script erroneously calls StaticModel::SetModel on an AnimatedModel, warn and redirect
  208. if (GetType() == AnimatedModel::GetTypeStatic())
  209. {
  210. ATOMIC_LOGWARNING("StaticModel::SetModel() called on AnimatedModel. Redirecting to AnimatedModel::SetModel()");
  211. AnimatedModel* animatedModel = static_cast<AnimatedModel*>(this);
  212. animatedModel->SetModel(model);
  213. return;
  214. }
  215. if (!node_)
  216. {
  217. ATOMIC_LOGERROR("Can not set model while model component is not attached to a scene node");
  218. return;
  219. }
  220. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  221. if (model_)
  222. UnsubscribeFromEvent(model_, E_RELOADFINISHED);
  223. model_ = model;
  224. if (model)
  225. {
  226. SubscribeToEvent(model, E_RELOADFINISHED, ATOMIC_HANDLER(StaticModel, HandleModelReloadFinished));
  227. // Copy the subgeometry & LOD level structure
  228. SetNumGeometries(model->GetNumGeometries());
  229. const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
  230. const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters();
  231. const Matrix3x4* worldTransform = node_ ? &node_->GetWorldTransform() : (const Matrix3x4*)0;
  232. for (unsigned i = 0; i < geometries.Size(); ++i)
  233. {
  234. batches_[i].worldTransform_ = worldTransform;
  235. geometries_[i] = geometries[i];
  236. geometryData_[i].center_ = geometryCenters[i];
  237. // ATOMIC BEGIN
  238. geometryData_[i].enabled_ = true;
  239. geometryData_[i].batchGeometry_ = 0;
  240. // ATOMIC END
  241. }
  242. SetBoundingBox(model->GetBoundingBox());
  243. ResetLodLevels();
  244. }
  245. else
  246. {
  247. SetNumGeometries(0);
  248. SetBoundingBox(BoundingBox());
  249. }
  250. MarkNetworkUpdate();
  251. }
  252. void StaticModel::SetMaterial(Material* material)
  253. {
  254. for (unsigned i = 0; i < batches_.Size(); ++i)
  255. batches_[i].material_ = material;
  256. MarkNetworkUpdate();
  257. }
  258. bool StaticModel::SetMaterial(unsigned index, Material* material)
  259. {
  260. if (index >= batches_.Size())
  261. {
  262. ATOMIC_LOGERROR("Material index out of bounds");
  263. return false;
  264. }
  265. batches_[index].material_ = material;
  266. MarkNetworkUpdate();
  267. return true;
  268. }
  269. void StaticModel::SetOcclusionLodLevel(unsigned level)
  270. {
  271. occlusionLodLevel_ = level;
  272. MarkNetworkUpdate();
  273. }
  274. void StaticModel::ApplyMaterialList(const String& fileName)
  275. {
  276. String useFileName = fileName;
  277. if (useFileName.Trimmed().Empty() && model_)
  278. useFileName = ReplaceExtension(model_->GetName(), ".txt");
  279. ResourceCache* cache = GetSubsystem<ResourceCache>();
  280. SharedPtr<File> file = cache->GetFile(useFileName, false);
  281. if (!file)
  282. return;
  283. unsigned index = 0;
  284. while (!file->IsEof() && index < batches_.Size())
  285. {
  286. Material* material = cache->GetResource<Material>(file->ReadLine());
  287. if (material)
  288. SetMaterial(index, material);
  289. ++index;
  290. }
  291. }
  292. Material* StaticModel::GetMaterial(unsigned index) const
  293. {
  294. return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
  295. }
  296. bool StaticModel::IsInside(const Vector3& point) const
  297. {
  298. if (!node_)
  299. return false;
  300. Vector3 localPosition = node_->GetWorldTransform().Inverse() * point;
  301. return IsInsideLocal(localPosition);
  302. }
  303. bool StaticModel::IsInsideLocal(const Vector3& point) const
  304. {
  305. // Early-out if point is not inside bounding box
  306. if (boundingBox_.IsInside(point) == OUTSIDE)
  307. return false;
  308. Ray localRay(point, Vector3(1.0f, -1.0f, 1.0f));
  309. for (unsigned i = 0; i < batches_.Size(); ++i)
  310. {
  311. Geometry* geometry = batches_[i].geometry_;
  312. if (geometry)
  313. {
  314. if (geometry->IsInside(localRay))
  315. return true;
  316. }
  317. }
  318. return false;
  319. }
  320. void StaticModel::SetBoundingBox(const BoundingBox& box)
  321. {
  322. boundingBox_ = box;
  323. OnMarkedDirty(node_);
  324. }
  325. void StaticModel::SetNumGeometries(unsigned num)
  326. {
  327. batches_.Resize(num);
  328. geometries_.Resize(num);
  329. geometryData_.Resize(num);
  330. ResetLodLevels();
  331. }
  332. void StaticModel::SetModelAttr(const ResourceRef& value)
  333. {
  334. ResourceCache* cache = GetSubsystem<ResourceCache>();
  335. SetModel(cache->GetResource<Model>(value.name_));
  336. }
  337. void StaticModel::SetMaterialsAttr(const ResourceRefList& value)
  338. {
  339. ResourceCache* cache = GetSubsystem<ResourceCache>();
  340. for (unsigned i = 0; i < value.names_.Size(); ++i)
  341. SetMaterial(i, cache->GetResource<Material>(value.names_[i]));
  342. }
  343. ResourceRef StaticModel::GetModelAttr() const
  344. {
  345. return GetResourceRef(model_, Model::GetTypeStatic());
  346. }
  347. const ResourceRefList& StaticModel::GetMaterialsAttr() const
  348. {
  349. materialsAttr_.names_.Resize(batches_.Size());
  350. for (unsigned i = 0; i < batches_.Size(); ++i)
  351. materialsAttr_.names_[i] = GetResourceName(batches_[i].material_);
  352. return materialsAttr_;
  353. }
  354. void StaticModel::OnWorldBoundingBoxUpdate()
  355. {
  356. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  357. }
  358. void StaticModel::ResetLodLevels()
  359. {
  360. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  361. for (unsigned i = 0; i < batches_.Size(); ++i)
  362. {
  363. if (!geometries_[i].Size())
  364. geometries_[i].Resize(1);
  365. batches_[i].geometry_ = geometries_[i][0];
  366. geometryData_[i].lodLevel_ = 0;
  367. }
  368. // Find out the real LOD levels on next geometry update
  369. lodDistance_ = M_INFINITY;
  370. }
  371. void StaticModel::CalculateLodLevels()
  372. {
  373. for (unsigned i = 0; i < batches_.Size(); ++i)
  374. {
  375. const Vector<SharedPtr<Geometry> >& batchGeometries = geometries_[i];
  376. // If only one LOD geometry, no reason to go through the LOD calculation
  377. if (batchGeometries.Size() <= 1)
  378. continue;
  379. unsigned j;
  380. for (j = 1; j < batchGeometries.Size(); ++j)
  381. {
  382. if (batchGeometries[j] && lodDistance_ <= batchGeometries[j]->GetLodDistance())
  383. break;
  384. }
  385. unsigned newLodLevel = j - 1;
  386. if (geometryData_[i].lodLevel_ != newLodLevel)
  387. {
  388. geometryData_[i].lodLevel_ = newLodLevel;
  389. batches_[i].geometry_ = batchGeometries[newLodLevel];
  390. }
  391. }
  392. }
  393. void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  394. {
  395. Model* currentModel = model_;
  396. model_.Reset(); // Set null to allow to be re-set
  397. SetModel(currentModel);
  398. }
  399. // ATOMIC BEGIN
  400. bool StaticModel::GetGeometryVisible(const String& name)
  401. {
  402. if (!model_)
  403. return false;
  404. const Vector<String>& names = model_->GetGeometryNames();
  405. for (unsigned i = 0; i < names.Size(); i++)
  406. {
  407. if (name == names[i])
  408. return geometryData_[i].enabled_;
  409. }
  410. return false;
  411. }
  412. void StaticModel::ShowGeometry(const String& name)
  413. {
  414. if (!model_)
  415. return;
  416. const Vector<String>& names = model_->GetGeometryNames();
  417. for (unsigned i = 0; i < names.Size(); i++)
  418. {
  419. if (name == names[i])
  420. {
  421. if (geometryData_[i].batchGeometry_)
  422. batches_[i].geometry_ = geometryData_[i].batchGeometry_;
  423. geometryData_[i].batchGeometry_ = 0;
  424. geometryData_[i].enabled_ = true;
  425. }
  426. }
  427. geometryDisabled_ = false;
  428. for (unsigned i = 0; i < geometryData_.Size(); i++)
  429. {
  430. if (!geometryData_[i].enabled_)
  431. {
  432. geometryDisabled_ = true;
  433. break;
  434. }
  435. }
  436. }
  437. void StaticModel::HideGeometry(const String& name)
  438. {
  439. if (!model_)
  440. return;
  441. const Vector<String>& names = model_->GetGeometryNames();
  442. for (unsigned i = 0; i < names.Size(); i++)
  443. {
  444. if (name == names[i])
  445. {
  446. geometryDisabled_ = true;
  447. if (batches_[i].geometry_)
  448. geometryData_[i].batchGeometry_ = batches_[i].geometry_;
  449. geometryData_[i].enabled_ = false;
  450. }
  451. }
  452. }
  453. void StaticModel::SetGeometryEnabledAttr(const VariantVector& value)
  454. {
  455. if (!value.Size() || value.Size() != geometryData_.Size())
  456. {
  457. geometryDisabled_ = false;
  458. geometryEnabled_.Clear();
  459. return;
  460. }
  461. bool init = !geometryEnabled_.Size();
  462. geometryEnabled_ = value;
  463. for (unsigned i = 0; i < geometryData_.Size(); i++)
  464. {
  465. geometryData_[i].enabled_ = geometryEnabled_[i].GetBool();
  466. if (!geometryData_[i].enabled_)
  467. geometryDisabled_ = true;
  468. if (init)
  469. geometryData_[i].batchGeometry_ = 0;
  470. }
  471. }
  472. const VariantVector& StaticModel::GetGeometryEnabledAttr() const
  473. {
  474. geometryEnabled_.Resize(geometryData_.Size());
  475. geometryDisabled_ = false;
  476. for (unsigned i = 0; i < geometryData_.Size(); i++)
  477. {
  478. geometryEnabled_[i] = geometryData_[i].enabled_;
  479. if (!geometryData_[i].enabled_)
  480. geometryDisabled_ = true;
  481. }
  482. return geometryEnabled_;
  483. }
  484. // ATOMIC END
  485. }