NETCInterop.cpp 20 KB

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  1. #include <Atomic/Resource/ResourceCache.h>
  2. #include <Atomic/Script/ScriptVariant.h>
  3. #include <Atomic/Script/ScriptVariantMap.h>
  4. #include <Atomic/IPC/IPC.h>
  5. #include <Atomic/Graphics/VertexBuffer.h>
  6. #include <Atomic/Graphics/Viewport.h>
  7. #include <Atomic/Graphics/Graphics.h>
  8. #include <Atomic/Graphics/RenderPath.h>
  9. #include <Atomic/Graphics/Camera.h>
  10. #include <Atomic/Graphics/Light.h>
  11. #include <Atomic/Graphics/Octree.h>
  12. #include <Atomic/Graphics/AnimatedModel.h>
  13. #include <Atomic/Graphics/Material.h>
  14. #include <Atomic/Navigation/NavigationMesh.h>
  15. #include <Atomic/Navigation/CrowdManager.h>
  16. #include <Atomic/Physics/PhysicsWorld.h>
  17. #include <Atomic/Scene/ValueAnimation.h>
  18. #include <AtomicNET/NETScript/CSComponent.h>
  19. #include <Atomic/Input/Controls.h>
  20. #include "NETCore.h"
  21. #ifdef ATOMIC_PLATFORM_WINDOWS
  22. #define ATOMIC_EXPORT_API __declspec(dllexport)
  23. #else
  24. #define ATOMIC_EXPORT_API
  25. #endif
  26. // TODO: Split into separate module files
  27. // IMPORTANT: methods here are prefaced with csi_ instead of csb_, the later being automatically generated bindings
  28. namespace Atomic
  29. {
  30. #ifdef ATOMIC_PLATFORM_IOS
  31. static const char *sdlResourceDir = 0;
  32. static const char *sdlDocumentsDir = 0;
  33. #endif
  34. extern "C"
  35. {
  36. ATOMIC_EXPORT_API void csi_Atomic_VariantMap_SetBool(VariantMap* vmap, const char* key, bool value)
  37. {
  38. if (!vmap)
  39. return;
  40. (*vmap)[key] = value;
  41. }
  42. ATOMIC_EXPORT_API ClassID csi_Atomic_RefCounted_GetClassID(RefCounted* refCounted)
  43. {
  44. if (!refCounted)
  45. return 0;
  46. return refCounted->GetClassID();
  47. }
  48. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRef(RefCounted* refCounted)
  49. {
  50. if (!refCounted)
  51. return;
  52. refCounted->ReleaseRef();
  53. }
  54. ATOMIC_EXPORT_API const char* csi_Atomic_RefCounted_GetTypeName(RefCounted* self)
  55. {
  56. return self ? self->GetTypeName().CString() : "(NULL)";
  57. }
  58. ATOMIC_EXPORT_API int csi_Atomic_RefCounted_Refs(RefCounted* self)
  59. {
  60. if (!self)
  61. return 0;
  62. return self->Refs();
  63. }
  64. ATOMIC_EXPORT_API void csi_Atomic_AObject_SendEvent(Object* obj, const char* eventType, ScriptVariantMap* vmap)
  65. {
  66. obj->SendEvent(eventType, vmap ? vmap->GetVariantMap() : obj->GetEventDataMap());
  67. }
  68. ATOMIC_EXPORT_API void csi_Atomic_AObject_UnsubscribeFromAllEvents(Object* obj)
  69. {
  70. if (!obj)
  71. return;
  72. obj->UnsubscribeFromAllEvents();
  73. }
  74. ATOMIC_EXPORT_API ClassID csi_Atomic_NETCore_Initialize(NETCoreEventDispatchFunction eventDispatch, NETCoreUpdateDispatchFunction updateDispatch, NETCoreRefCountedDeletedFunction refCountedDeleted)
  75. {
  76. Context* context = new Context();
  77. // NOTE: We don't simply marshal the NETCoreDelegates structure due to iOS "reverse callback" limitation
  78. NETCoreDelegates delegates;
  79. delegates.eventDispatch = eventDispatch;
  80. delegates.updateDispatch = updateDispatch;
  81. delegates.refCountedDeleted = refCountedDeleted;
  82. NETCore* netCore = new NETCore(context, &delegates);
  83. context->RegisterSubsystem(netCore);
  84. return netCore;
  85. }
  86. ATOMIC_EXPORT_API unsigned csi_Atomic_AtomicNET_StringToStringHash(const char* str)
  87. {
  88. unsigned hash = 0;
  89. if (!str)
  90. return hash;
  91. while (*str)
  92. {
  93. // Perform the actual hashing as case-insensitive
  94. char c = *str;
  95. hash = SDBMHash(hash, (unsigned char)tolower(c));
  96. ++str;
  97. }
  98. return hash;
  99. }
  100. ATOMIC_EXPORT_API void csi_Atomic_AtomicNET_ScriptVariantMapCopyVariantMap(ScriptVariantMap* svm, VariantMap* vm)
  101. {
  102. if (!svm)
  103. return;
  104. if (!vm)
  105. {
  106. svm->CopySourceVariantMap(Variant::emptyVariantMap);
  107. return;
  108. }
  109. svm->CopySourceVariantMap(*vm);
  110. }
  111. ATOMIC_EXPORT_API void* csi_Atomic_AtomicNET_ScriptVariantMap_GetVoidPtr(ScriptVariantMap* svm, const char* key)
  112. {
  113. if (!svm || !key || !strlen(key))
  114. return nullptr;
  115. return svm->GetVoidPtr(key);
  116. }
  117. // IPC
  118. ATOMIC_EXPORT_API void csi_Atomic_IPC_SendEventToBrokerWithEventData(IPC* ipc, const char* eventType, ScriptVariantMap* variantMap)
  119. {
  120. #ifdef ATOMIC_PLATFORM_DESKTOP
  121. if (variantMap)
  122. ipc->SendEventToBroker(eventType, variantMap->GetVariantMap());
  123. else
  124. ipc->SendEventToBroker(eventType);
  125. #endif
  126. }
  127. // Graphics
  128. ATOMIC_EXPORT_API void* csi_Atomic_Graphics_GetSDLWindow()
  129. {
  130. if (!NETCore::GetContext())
  131. return 0;
  132. if (!NETCore::GetContext()->GetSubsystem<Graphics>())
  133. return 0;
  134. return NETCore::GetContext()->GetSubsystem<Graphics>()->GetSDLWindow();
  135. }
  136. ATOMIC_EXPORT_API void* csi_Atomic_VertexBuffer_Lock(VertexBuffer* vb, unsigned start, unsigned count, bool discard)
  137. {
  138. if (!vb)
  139. return nullptr;
  140. return vb->Lock(start, count, discard);
  141. }
  142. ATOMIC_EXPORT_API void csi_Atomic_Graphics_SetShaderParameter_Matrix3x4(Graphics* graphics, const char* param, Matrix3x4* matrix)
  143. {
  144. if (!graphics || !param || !strlen(param))
  145. return;
  146. graphics->SetShaderParameter(param, *matrix);
  147. }
  148. // RenderPath
  149. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_SetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  150. {
  151. if (!renderPath || !name || !value)
  152. return;
  153. Vector2 v2 = value->GetVariant().GetVector2();
  154. renderPath->SetShaderParameter(name, value->GetVariant());
  155. }
  156. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_GetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  157. {
  158. if (!renderPath || !name || !value)
  159. return;
  160. value->SetVariant(renderPath->GetShaderParameter(name));
  161. }
  162. // Light
  163. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowBias(Light* light, BiasParameters* parameters)
  164. {
  165. if (!parameters)
  166. return;
  167. light->SetShadowBias(*parameters);
  168. }
  169. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowBias(Light* light, BiasParameters* parameters)
  170. {
  171. if (!parameters)
  172. return;
  173. *parameters = light->GetShadowBias();
  174. }
  175. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowCascade(Light* light, CascadeParameters* parameters)
  176. {
  177. if (!parameters)
  178. return;
  179. light->SetShadowCascade(*parameters);
  180. }
  181. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowCascade(Light* light, CascadeParameters* parameters)
  182. {
  183. if (!parameters)
  184. return;
  185. *parameters = light->GetShadowCascade();
  186. }
  187. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowFocus(Light* light, FocusParameters* parameters)
  188. {
  189. if (!parameters)
  190. return;
  191. light->SetShadowFocus(*parameters);
  192. }
  193. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowFocus(Light* light, FocusParameters* parameters)
  194. {
  195. if (!parameters)
  196. return;
  197. *parameters = light->GetShadowFocus();
  198. }
  199. // Camera
  200. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetScreenRay(Camera* camera, float x, float y, Ray* ray)
  201. {
  202. if (!camera || !ray)
  203. return;
  204. *ray = camera->GetScreenRay(x, y);
  205. }
  206. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetClipPlane(Camera* camera, Plane* plane)
  207. {
  208. if (!camera || !plane)
  209. return;
  210. camera->SetClipPlane(*plane);
  211. }
  212. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetClipPlane(Camera* camera, Plane* plane)
  213. {
  214. if (!camera || !plane)
  215. return;
  216. *plane = camera->GetClipPlane();
  217. }
  218. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetReflectionPlane(Camera* camera, Plane* plane)
  219. {
  220. if (!camera || !plane)
  221. return;
  222. camera->SetReflectionPlane(*plane);
  223. }
  224. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetReflectionPlane(Camera* camera, Plane* plane)
  225. {
  226. if (!camera || !plane)
  227. return;
  228. *plane = camera->GetReflectionPlane();
  229. }
  230. // Octree
  231. ATOMIC_EXPORT_API void csi_Atomic_Octree_Raycast_FreeResult(PODVector<RayQueryResult>* resultVector)
  232. {
  233. delete resultVector;
  234. }
  235. // Any result vector must be freed with csi_Atomic_Octree_Raycast_FreeResult
  236. ATOMIC_EXPORT_API RayQueryResult* csi_Atomic_Octree_Raycast(Octree *octree, const Ray& ray, const RayQueryLevel& level, float maxDistance, unsigned int flags, unsigned int viewMask,
  237. bool single, void** resultVector, int *count)
  238. {
  239. PODVector<RayQueryResult>* results = new PODVector<RayQueryResult>();
  240. *count = 0;
  241. *resultVector = 0;
  242. RayOctreeQuery query(*results, ray, level, maxDistance, flags, viewMask);
  243. if (single)
  244. octree->RaycastSingle(query);
  245. else
  246. octree->Raycast(query);
  247. if (results->Size() == 0)
  248. {
  249. delete results;
  250. return NULL;
  251. }
  252. *count = results->Size();
  253. *resultVector = results;
  254. return &(*results)[0];
  255. }
  256. // NavigationMesh
  257. ATOMIC_EXPORT_API void csi_Atomic_NavigationMesh_FindPath_FreeResult(PODVector<Vector3>* resultVector)
  258. {
  259. delete resultVector;
  260. }
  261. // Any result vector must be freed with csi_Atomic_NavigationMesh_FindPath_FreeResult
  262. ATOMIC_EXPORT_API Vector3* csi_Atomic_NavigationMesh_FindPath(NavigationMesh *navMesh, Vector3* start, Vector3* end, Vector3 *extents, void** resultVector, int *count)
  263. {
  264. PODVector<Vector3>* results = new PODVector<Vector3>();
  265. navMesh->FindPath(*results, *start, *end, *extents);
  266. *count = 0;
  267. *resultVector = 0;
  268. if (results->Size() == 0)
  269. {
  270. delete results;
  271. return NULL;
  272. }
  273. *count = results->Size();
  274. *resultVector = results;
  275. return &(*results)[0];
  276. }
  277. // AnimatedModel
  278. ATOMIC_EXPORT_API Skeleton* csi_Atomic_AnimatedModel_GetSkeleton(AnimatedModel *animatedModel)
  279. {
  280. if (!animatedModel)
  281. return 0;
  282. return &animatedModel->GetSkeleton();
  283. }
  284. // Skeleton
  285. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_SetRootBoneIndex(Skeleton *skeleton, unsigned index)
  286. {
  287. if (!skeleton)
  288. return;
  289. skeleton->SetRootBoneIndex(index);
  290. }
  291. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Define(Skeleton *skeleton, Skeleton *src)
  292. {
  293. if (!skeleton || !src)
  294. return;
  295. skeleton->Define(*src);
  296. }
  297. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Reset(Skeleton *skeleton)
  298. {
  299. if (!skeleton)
  300. return;
  301. skeleton->Reset();
  302. }
  303. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ResetSilent(Skeleton *skeleton)
  304. {
  305. if (!skeleton)
  306. return;
  307. skeleton->ResetSilent();
  308. }
  309. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ClearBones(Skeleton *skeleton)
  310. {
  311. if (!skeleton)
  312. return;
  313. skeleton->ClearBones();
  314. }
  315. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetRootBone(Skeleton *skeleton)
  316. {
  317. if (!skeleton)
  318. return 0;
  319. return skeleton->GetRootBone();
  320. }
  321. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByIndex(Skeleton *skeleton, unsigned index)
  322. {
  323. if (!skeleton)
  324. return 0;
  325. if (index >= skeleton->GetNumBones())
  326. return 0;
  327. return skeleton->GetBone(index);
  328. }
  329. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByName(Skeleton *skeleton, const char* name)
  330. {
  331. if (!skeleton || !name || !strlen(name))
  332. return 0;
  333. return skeleton->GetBone(name);
  334. }
  335. ATOMIC_EXPORT_API unsigned csi_Atomic_Skeleton_GetNumBones(Skeleton *skeleton)
  336. {
  337. if (!skeleton)
  338. return 0;
  339. return skeleton->GetNumBones();
  340. }
  341. // PhysicsWorld
  342. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld_RaycastSingle(PhysicsWorld* world, Ray* ray, float maxDistance, unsigned collisionMask, PhysicsRaycastResult* result)
  343. {
  344. if (!world || !ray || !result)
  345. return;
  346. world->RaycastSingle(*result, *ray, maxDistance, collisionMask);
  347. }
  348. // Controls
  349. ATOMIC_EXPORT_API unsigned csi_Atomic_Controls_GetButtons(Controls *controls)
  350. {
  351. return controls->buttons_;
  352. }
  353. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetButtons(Controls *controls, unsigned value)
  354. {
  355. controls->buttons_ = value;
  356. }
  357. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetYaw(Controls *controls)
  358. {
  359. return controls->yaw_;
  360. }
  361. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetYaw(Controls *controls, float value)
  362. {
  363. controls->yaw_ = value;
  364. }
  365. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetPitch(Controls *controls)
  366. {
  367. return controls->pitch_;
  368. }
  369. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetPitch(Controls *controls, float value)
  370. {
  371. controls->pitch_ = value;
  372. }
  373. ATOMIC_EXPORT_API void csi_Atomic_Controls_Reset(Controls *_target)
  374. {
  375. _target->Reset();
  376. }
  377. ATOMIC_EXPORT_API void csi_Atomic_Controls_Set(Controls *_target, unsigned int buttons, int down)
  378. {
  379. _target->Set(buttons, down);
  380. }
  381. ATOMIC_EXPORT_API int csi_Atomic_Controls_IsDown(Controls *_target, unsigned int button)
  382. {
  383. return _target->IsDown(button);
  384. }
  385. ATOMIC_EXPORT_API Controls* csi_Atomic_Controls_Create()
  386. {
  387. return new Controls();
  388. }
  389. ATOMIC_EXPORT_API void csi_Atomic_Controls_Destroy(Controls *controls)
  390. {
  391. if (!controls)
  392. return;
  393. delete controls;
  394. }
  395. // CrowdManager
  396. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_GetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  397. {
  398. if (!manager || !parms)
  399. return;
  400. *parms = manager->GetObstacleAvoidanceParams(obstacleAvoidanceType);
  401. }
  402. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_SetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  403. {
  404. if (!manager || !parms)
  405. return;
  406. manager->SetObstacleAvoidanceParams(obstacleAvoidanceType, *parms);
  407. }
  408. // ValueAnimation
  409. ATOMIC_EXPORT_API bool csi_Atomic_ValueAnimation_SetKeyFrame(ValueAnimation* self, float time, ScriptVariant* variant)
  410. {
  411. if (!self || !variant)
  412. return false;
  413. return self->SetKeyFrame(time, variant->GetVariant());
  414. }
  415. // File
  416. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Read(File* self, void* dest, unsigned size)
  417. {
  418. return self->Read(dest, size);
  419. }
  420. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Write(File* self, void* data, unsigned offset, unsigned size)
  421. {
  422. unsigned char* bytes = (unsigned char*) data;
  423. bytes += offset;
  424. return self->Write(bytes, size);
  425. }
  426. // Material
  427. ATOMIC_EXPORT_API void csi_Atomic_Material_SetShaderParameter(Material* self, const char* name, ScriptVariant* variant)
  428. {
  429. if (!self || !variant || !name || !strlen(name))
  430. return;
  431. self->SetShaderParameter(name, variant->GetVariant());
  432. }
  433. // CSComponent
  434. ATOMIC_EXPORT_API CSComponent* csi_Atomic_CSComponent_Constructor()
  435. {
  436. return new CSComponent(NETCore::GetContext());
  437. }
  438. // Frustum
  439. ATOMIC_EXPORT_API void csi_Atomic_Frustum_Define(Frustum* self, float fov, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  440. {
  441. if (!self || !position || !rotation)
  442. {
  443. return;
  444. }
  445. self->Define(fov, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  446. }
  447. ATOMIC_EXPORT_API void csi_Atomic_Frustum_DefineOrtho(Frustum* self, float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  448. {
  449. if (!self || !position || !rotation)
  450. {
  451. return;
  452. }
  453. self->DefineOrtho(orthoSize, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  454. }
  455. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_Vector3(Frustum* self, Vector3* point)
  456. {
  457. if (!self || !point)
  458. {
  459. return OUTSIDE;
  460. }
  461. return self->IsInside(*point);
  462. }
  463. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_BoundingBox(Frustum* self, BoundingBox* bbox)
  464. {
  465. if (!self || !bbox)
  466. {
  467. return OUTSIDE;
  468. }
  469. return self->IsInside(*bbox);
  470. }
  471. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInsideFast_BoundingBox(Frustum* self, BoundingBox* bbox)
  472. {
  473. if (!self || !bbox)
  474. {
  475. return OUTSIDE;
  476. }
  477. return self->IsInsideFast(*bbox);
  478. }
  479. ATOMIC_EXPORT_API float csi_Atomic_Frustum_Distance(Frustum* self, Vector3* point)
  480. {
  481. if (!self || !point)
  482. {
  483. return 0.0f;
  484. }
  485. return self->Distance(*point);
  486. }
  487. // Native method is suppressed from automated bindings, for additional GC logic in C# version of method
  488. ATOMIC_EXPORT_API void csi_Atomic_ResourceCache_ReleaseAllResources(ResourceCache* self, bool force)
  489. {
  490. if (!self)
  491. {
  492. return;
  493. }
  494. self->ReleaseAllResources(force);
  495. }
  496. #ifdef ATOMIC_PLATFORM_IOS
  497. ATOMIC_EXPORT_API void SDL_IOS_Init(const char *resourceDir, const char *documentsDir)
  498. {
  499. sdlResourceDir = resourceDir;
  500. sdlDocumentsDir = documentsDir;
  501. }
  502. #endif
  503. }
  504. }
  505. #ifdef ATOMIC_PLATFORM_IOS
  506. //FileSystem.cpp uses these functions as external.
  507. const char* SDL_IOS_GetResourceDir()
  508. {
  509. return Atomic::sdlResourceDir;
  510. }
  511. const char* SDL_IOS_GetDocumentsDir()
  512. {
  513. return Atomic::sdlDocumentsDir;
  514. }
  515. #endif