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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/IO/File.h>
- #include <Atomic/Scene/Node.h>
- #include <Atomic/Scene/Scene.h>
- #include "JSScene.h"
- #include "JSComponent.h"
- #include "JSVM.h"
- namespace Atomic
- {
- /*
- /// Attribute type.
- VariantType type_;
- /// Name.
- String name_;
- /// Byte offset from start of object.
- unsigned offset_;
- /// Enum names.
- const char** enumNames_;
- /// Helper object for accessor mode.
- SharedPtr<AttributeAccessor> accessor_;
- /// Default value for network replication.
- Variant defaultValue_;
- /// Attribute mode: whether to use for serialization, network replication, or both.
- unsigned mode_;
- /// Attribute data pointer if elsewhere than in the Serializable.
- void* ptr_;
- */
- static int Serializable_GetAttributes(duk_context* ctx)
- {
- duk_push_this(ctx);
- Serializable* serial = js_to_class_instance<Serializable>(ctx, -1, 0);
- unsigned type = serial->GetType().Value();
- duk_get_global_string(ctx, "__atomic_scene_serializable_attributes");
- duk_get_prop_index(ctx, -1, type);
- // return cached array of attrinfo
- if (duk_is_object(ctx, -1))
- return 1;
- const Vector<AttributeInfo>* attrs = serial->GetAttributes();
- duk_push_array(ctx);
- duk_dup(ctx, -1);
- duk_put_prop_index(ctx, -4, type);
- for (unsigned i = 0; i < attrs->Size(); i++)
- {
- const AttributeInfo* attr = &attrs->At(i);
- duk_push_object(ctx);
- duk_push_number(ctx, (double) attr->type_);
- duk_put_prop_string(ctx, -2, "type");
- duk_push_string(ctx, attr->name_.CString());
- duk_put_prop_string(ctx, -2, "name");
- duk_push_number(ctx, (double) attr->mode_);
- duk_put_prop_string(ctx, -2, "mode");
- duk_push_string(ctx,attr->defaultValue_.ToString().CString());
- duk_put_prop_string(ctx, -2, "defaultValue");
- duk_push_array(ctx);
- const char** enumPtr = attr->enumNames_;
- unsigned enumCount = 0;
- if (enumPtr)
- {
- while (*enumPtr)
- {
- duk_push_string(ctx, *enumPtr);
- duk_put_prop_index(ctx, -2, enumCount++);
- }
- }
- duk_put_prop_string(ctx, -2, "enumNames");
- // store attr object
- duk_put_prop_index(ctx, -2, i);
- }
- return 1;
- }
- void jsapi_init_scene_serializable(JSVM* vm)
- {
- duk_context* ctx = vm->GetJSContext();
- // cached attr
- duk_push_object(ctx);
- duk_put_global_string(ctx, "__atomic_scene_serializable_attributes");
- js_class_get_prototype(ctx, "Atomic", "Serializable");
- duk_push_c_function(ctx, Serializable_GetAttributes, 0);
- duk_put_prop_string(ctx, -2, "getAttributes");
- duk_pop(ctx);
- }
- }
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