AEEditorMode.cpp 8.4 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IPC/IPC.h>
  24. #include <Atomic/IPC/IPCEvents.h>
  25. #include <Atomic/IPC/IPCBroker.h>
  26. #include <Atomic/Core/CoreEvents.h>
  27. #include <Atomic/Input/InputEvents.h>
  28. #include <ToolCore/ToolEnvironment.h>
  29. #include <ToolCore/ToolSystem.h>
  30. #include <ToolCore/License/LicenseSystem.h>
  31. #include <ToolCore/Project/Project.h>
  32. #include <ToolCore/Project/ProjectSettings.h>
  33. #include <AtomicJS/Javascript/JSIPCEvents.h>
  34. #include <Atomic/UI/SystemUI/DebugHud.h>
  35. #include <AtomicApp/Player/IPCPlayerAppEvents.h>
  36. #include "AEEditorMode.h"
  37. using namespace ToolCore;
  38. namespace AtomicEditor
  39. {
  40. EditorMode::EditorMode(Context* context) :
  41. Object(context)
  42. {
  43. }
  44. EditorMode::~EditorMode()
  45. {
  46. }
  47. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  48. {
  49. VariantMap startupData;
  50. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  51. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  52. SendEvent(E_EDITORPLAYREQUEST);
  53. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  54. SendEvent(E_EDITORPLAYERSTARTED);
  55. playerEnabled_ = true;
  56. }
  57. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  58. {
  59. //SendEvent(E_EDITORPLAYSTOP);
  60. if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  61. {
  62. playerBroker_ = 0;
  63. playerEnabled_ = false;
  64. UnsubscribeFromEvent(E_IPCWORKERSTART);
  65. UnsubscribeFromEvent(E_IPCPLAYERPAUSERESUMEREQUEST);
  66. UnsubscribeFromEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED);
  67. UnsubscribeFromEvent(E_IPCPLAYERPAUSESTEPREQUEST);
  68. UnsubscribeFromEvent(E_IPCPLAYEREXITREQUEST);
  69. SendEvent(E_EDITORPLAYERSTOPPED);
  70. }
  71. else
  72. {
  73. ATOMIC_LOGERROR("EditorMode::HandleIPCWorkerExit - Unknown Broker");
  74. }
  75. }
  76. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  77. {
  78. using namespace IPCWorkerLog;
  79. // convert to a player log
  80. VariantMap playerLogData;
  81. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  82. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  83. SendEvent("EditorPlayerLog", playerLogData);
  84. }
  85. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  86. {
  87. }
  88. bool EditorMode::PlayProject(String addArgs, bool debug)
  89. {
  90. if (playerBroker_.NotNull())
  91. return false;
  92. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  93. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  94. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  95. Project* project = tsystem->GetProject();
  96. if (!project)
  97. return false;
  98. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  99. String playerBinary = env->GetEditorBinary();
  100. ProjectSettings* settings = project->GetProjectSettings();
  101. String projectAssembly = settings->GetName() + ".dll";
  102. String projectExe = settings->GetName() + ".exe";
  103. // TODO: We need to configure project as managed
  104. bool managed = false;
  105. if (fileSystem->FileExists(project->GetResourcePath() + projectAssembly))
  106. {
  107. managed = true;
  108. #ifdef ATOMIC_DEV_BUILD
  109. #ifdef ATOMIC_DEBUG
  110. playerBinary = project->GetProjectPath() + "AtomicNET/Debug/Bin/Desktop/" + projectExe;
  111. #else
  112. playerBinary = project->GetProjectPath() + "AtomicNET/Release/Bin/Desktop/" + projectExe;
  113. #endif
  114. #else
  115. // TODO: We are using the release build of the managed project here, how and when to use debug?
  116. playerBinary = project->GetProjectPath() + "AtomicNET/Release/Bin/Desktop/" + projectExe;
  117. #endif
  118. if (!fileSystem->FileExists(playerBinary))
  119. {
  120. ATOMIC_LOGERRORF("Managed player: %s does not exist", playerBinary.CString());
  121. }
  122. }
  123. Vector<String> paths;
  124. paths.Push(env->GetCoreDataDir());
  125. paths.Push(env->GetPlayerDataDir());
  126. paths.Push(project->GetResourcePath());
  127. // fixme: this is for loading from cache
  128. // https://github.com/AtomicGameEngine/AtomicGameEngine/issues/1037
  129. paths.Push(project->GetProjectPath());
  130. paths.Push(project->GetProjectPath() + "Cache");
  131. String resourcePaths;
  132. resourcePaths.Join(paths, "!");
  133. Vector<String> vargs;
  134. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  135. vargs = args.Split(' ');
  136. if (managed)
  137. {
  138. #ifdef ATOMIC_DEV_BUILD
  139. vargs.Insert(0, ToString("\"%s/Resources/\"", tenv->GetRootSourceDir().CString()));
  140. #else
  141. #ifdef ATOMIC_PLATFORM_OSX
  142. vargs.Insert(0, ToString("\"%s\"", (fileSystem->GetProgramDir() + "../Resources/").CString()));
  143. #else
  144. vargs.Insert(0, ToString("\"%s\"", (fileSystem->GetProgramDir() + "Resources/").CString()));
  145. #endif
  146. #endif
  147. vargs.Insert(0, "--resourcePrefix");
  148. }
  149. if (debug)
  150. vargs.Insert(0, "--debug");
  151. if (addArgs.Length() > 0)
  152. vargs.Insert(0, addArgs.Split(' '));
  153. #ifndef ATOMIC_PLATFORM_WINDOWS
  154. if (managed)
  155. {
  156. vargs.Insert(0, playerBinary);
  157. #ifdef ATOMIC_PLATFORM_OSX
  158. playerBinary = tenv->GetMonoExecutableDir() + "mono64";
  159. #else
  160. playerBinary = "mono";
  161. #endif
  162. }
  163. #endif
  164. String dump;
  165. dump.Join(vargs, " ");
  166. ATOMIC_LOGINFOF("Launching Broker %s %s", playerBinary.CString(), dump.CString());
  167. IPC* ipc = GetSubsystem<IPC>();
  168. playerBroker_ = ipc->SpawnWorker(playerBinary, vargs);
  169. if (playerBroker_)
  170. {
  171. SubscribeToEvent(playerBroker_, E_IPCWORKERSTART, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerStarted));
  172. SubscribeToEvent(E_IPCPLAYERPAUSERESUMEREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerPauseResumeRequest));
  173. SubscribeToEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerUpdatesPausedResumed));
  174. SubscribeToEvent(E_IPCPLAYERPAUSESTEPREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerPauseStepRequest));
  175. SubscribeToEvent(E_IPCPLAYEREXITREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerExitRequest));
  176. SubscribeToEvent(playerBroker_, E_IPCJSERROR, ATOMIC_HANDLER(EditorMode, HandleIPCJSError));
  177. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerExit));
  178. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerLog));
  179. }
  180. return playerBroker_.NotNull();
  181. }
  182. void EditorMode::HandleIPCPlayerPauseResumeRequest(StringHash eventType, VariantMap& eventData)
  183. {
  184. if (!playerBroker_) return;
  185. VariantMap noEventData;
  186. playerBroker_->PostMessage(E_PAUSERESUMEREQUESTED, noEventData);
  187. }
  188. void EditorMode::HandleIPCPlayerUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  189. {
  190. using namespace UpdatesPaused;
  191. bool paused = eventData[P_PAUSED].GetBool();
  192. if (paused)
  193. SendEvent(E_EDITORPLAYERPAUSED);
  194. else
  195. SendEvent(E_EDITORPLAYERRESUMED);
  196. }
  197. void EditorMode::HandleIPCPlayerPauseStepRequest(StringHash eventType, VariantMap& eventData)
  198. {
  199. if (!playerBroker_) return;
  200. VariantMap noEventData;
  201. playerBroker_->PostMessage(E_PAUSESTEPREQUESTED, noEventData);
  202. }
  203. void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
  204. {
  205. if (!playerBroker_) return;
  206. VariantMap noEventData;
  207. playerBroker_->PostMessage(E_EXITREQUESTED, noEventData);
  208. }
  209. bool EditorMode::IsPlayerEnabled()
  210. {
  211. return playerEnabled_;
  212. }
  213. }