PlatformAndroid.cpp 5.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/MemoryBuffer.h>
  23. #include <Atomic/IO/FileSystem.h>
  24. #include <Atomic/IO/Log.h>
  25. #include "../ToolEnvironment.h"
  26. #include "../Subprocess/SubprocessSystem.h"
  27. #include "../License/LicenseSystem.h"
  28. #include "../Build/BuildAndroid.h"
  29. #include "PlatformAndroid.h"
  30. namespace ToolCore
  31. {
  32. PlatformAndroid::PlatformAndroid(Context* context) : Platform(context)
  33. {
  34. }
  35. PlatformAndroid::~PlatformAndroid()
  36. {
  37. }
  38. BuildBase* PlatformAndroid::NewBuild(Project *project)
  39. {
  40. return new BuildAndroid(context_, project);
  41. }
  42. void PlatformAndroid::PrependAndroidCommandArgs(Vector<String> args)
  43. {
  44. #ifdef ATOMIC_PLATFORM_WINDOWS
  45. // android is a batch file on windows, so have to run with cmd /c
  46. args.Push("/c");
  47. args.Push("\"" + GetAndroidCommand() + "\"");
  48. #endif
  49. }
  50. void PlatformAndroid::HandleRefreshAndroidTargetsEvent(StringHash eventType, VariantMap& eventData)
  51. {
  52. if (eventType == E_SUBPROCESSOUTPUT)
  53. {
  54. targetOutput_ += eventData[SubprocessOutput::P_TEXT].GetString();
  55. }
  56. else if (eventType == E_SUBPROCESSCOMPLETE)
  57. {
  58. refreshAndroidTargetsProcess_ = 0;
  59. androidTargets_.Clear();
  60. MemoryBuffer reader(targetOutput_.CString(), targetOutput_.Length() + 1);
  61. while (!reader.IsEof())
  62. {
  63. String line = reader.ReadLine();
  64. if (line.StartsWith("id:"))
  65. {
  66. //id: 33 or "Google Inc.:Google APIs (x86 System Image):19"
  67. Vector<String> elements = line.Split('\"');
  68. if (elements.Size() == 2)
  69. {
  70. String api = elements[1];
  71. androidTargets_.Push(api);
  72. }
  73. }
  74. }
  75. SendEvent(E_ANDROIDTARGETSREFRESHED);
  76. }
  77. }
  78. void PlatformAndroid::RefreshAndroidTargets()
  79. {
  80. if (refreshAndroidTargetsProcess_.NotNull())
  81. return;
  82. ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
  83. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  84. String androidSDKPath = prefs->GetAndroidSDKPath();
  85. if (!fileSystem->DirExists(androidSDKPath))
  86. {
  87. ATOMIC_LOGERRORF("The Android SDK path %s does not exist", androidSDKPath.CString());
  88. return;
  89. }
  90. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  91. String androidCommand = GetAndroidCommand();
  92. Vector<String> args;
  93. PrependAndroidCommandArgs(args);
  94. args.Push("list");
  95. args.Push("targets");
  96. targetOutput_.Clear();
  97. refreshAndroidTargetsProcess_ = subs->Launch(androidCommand, args);
  98. if (refreshAndroidTargetsProcess_.NotNull())
  99. {
  100. SubscribeToEvent(refreshAndroidTargetsProcess_, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(PlatformAndroid, HandleRefreshAndroidTargetsEvent));
  101. SubscribeToEvent(refreshAndroidTargetsProcess_, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(PlatformAndroid, HandleRefreshAndroidTargetsEvent));
  102. }
  103. }
  104. String PlatformAndroid::GetADBCommand() const
  105. {
  106. ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
  107. String adbCommand = prefs->GetAndroidSDKPath();
  108. #ifdef ATOMIC_PLATFORM_OSX
  109. adbCommand += "/platform-tools/adb";
  110. #endif
  111. #ifdef ATOMIC_PLATFORM_WINDOWS
  112. adbCommand += "/platform-tools/adb.exe";
  113. #endif
  114. #ifdef ATOMIC_PLATFORM_LINUX
  115. adbCommand += "/platform-tools/adb";
  116. #endif
  117. return adbCommand;
  118. }
  119. String PlatformAndroid::GetAndroidCommand() const
  120. {
  121. ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
  122. String androidCommand = GetNativePath(prefs->GetAndroidSDKPath());
  123. if (!androidCommand.Length())
  124. return String::EMPTY;
  125. #ifdef ATOMIC_PLATFORM_OSX
  126. //Vector<String> args = String("list targets").Split(' ');
  127. androidCommand += "/tools/android";
  128. #endif
  129. #ifdef ATOMIC_PLATFORM_WINDOWS
  130. // android is a batch file on windows, so have to run with cmd /c
  131. androidCommand += "\\tools\\android.bat";
  132. //androidCommand = "cmd";
  133. #endif
  134. #ifdef ATOMIC_PLATFORM_LINUX
  135. androidCommand += "/tools/android";
  136. #endif
  137. return androidCommand;
  138. }
  139. bool PlatformAndroid::GetLicense()
  140. {
  141. // BEGIN LICENSE MANAGEMENT
  142. return true;
  143. // END LICENSE MANAGEMENT
  144. }
  145. }