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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/MemoryBuffer.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/Log.h>
- #include "../ToolEnvironment.h"
- #include "../Subprocess/SubprocessSystem.h"
- #include "../License/LicenseSystem.h"
- #include "../Build/BuildAndroid.h"
- #include "PlatformAndroid.h"
- namespace ToolCore
- {
- PlatformAndroid::PlatformAndroid(Context* context) : Platform(context)
- {
- }
- PlatformAndroid::~PlatformAndroid()
- {
- }
- BuildBase* PlatformAndroid::NewBuild(Project *project)
- {
- return new BuildAndroid(context_, project);
- }
- void PlatformAndroid::PrependAndroidCommandArgs(Vector<String> args)
- {
- #ifdef ATOMIC_PLATFORM_WINDOWS
- // android is a batch file on windows, so have to run with cmd /c
- args.Push("/c");
- args.Push("\"" + GetAndroidCommand() + "\"");
- #endif
- }
- void PlatformAndroid::HandleRefreshAndroidTargetsEvent(StringHash eventType, VariantMap& eventData)
- {
- if (eventType == E_SUBPROCESSOUTPUT)
- {
- targetOutput_ += eventData[SubprocessOutput::P_TEXT].GetString();
- }
- else if (eventType == E_SUBPROCESSCOMPLETE)
- {
- refreshAndroidTargetsProcess_ = 0;
- androidTargets_.Clear();
- MemoryBuffer reader(targetOutput_.CString(), targetOutput_.Length() + 1);
- while (!reader.IsEof())
- {
- String line = reader.ReadLine();
- if (line.StartsWith("id:"))
- {
- //id: 33 or "Google Inc.:Google APIs (x86 System Image):19"
- Vector<String> elements = line.Split('\"');
- if (elements.Size() == 2)
- {
- String api = elements[1];
- androidTargets_.Push(api);
- }
- }
- }
- SendEvent(E_ANDROIDTARGETSREFRESHED);
- }
- }
- void PlatformAndroid::RefreshAndroidTargets()
- {
- if (refreshAndroidTargetsProcess_.NotNull())
- return;
- ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- String androidSDKPath = prefs->GetAndroidSDKPath();
- if (!fileSystem->DirExists(androidSDKPath))
- {
- ATOMIC_LOGERRORF("The Android SDK path %s does not exist", androidSDKPath.CString());
- return;
- }
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- String androidCommand = GetAndroidCommand();
- Vector<String> args;
- PrependAndroidCommandArgs(args);
- args.Push("list");
- args.Push("targets");
- targetOutput_.Clear();
- refreshAndroidTargetsProcess_ = subs->Launch(androidCommand, args);
- if (refreshAndroidTargetsProcess_.NotNull())
- {
- SubscribeToEvent(refreshAndroidTargetsProcess_, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(PlatformAndroid, HandleRefreshAndroidTargetsEvent));
- SubscribeToEvent(refreshAndroidTargetsProcess_, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(PlatformAndroid, HandleRefreshAndroidTargetsEvent));
- }
- }
- String PlatformAndroid::GetADBCommand() const
- {
- ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
- String adbCommand = prefs->GetAndroidSDKPath();
- #ifdef ATOMIC_PLATFORM_OSX
- adbCommand += "/platform-tools/adb";
- #endif
- #ifdef ATOMIC_PLATFORM_WINDOWS
- adbCommand += "/platform-tools/adb.exe";
- #endif
- #ifdef ATOMIC_PLATFORM_LINUX
- adbCommand += "/platform-tools/adb";
- #endif
- return adbCommand;
- }
- String PlatformAndroid::GetAndroidCommand() const
- {
- ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
- String androidCommand = GetNativePath(prefs->GetAndroidSDKPath());
- if (!androidCommand.Length())
- return String::EMPTY;
- #ifdef ATOMIC_PLATFORM_OSX
- //Vector<String> args = String("list targets").Split(' ');
- androidCommand += "/tools/android";
- #endif
- #ifdef ATOMIC_PLATFORM_WINDOWS
- // android is a batch file on windows, so have to run with cmd /c
- androidCommand += "\\tools\\android.bat";
- //androidCommand = "cmd";
- #endif
- #ifdef ATOMIC_PLATFORM_LINUX
- androidCommand += "/tools/android";
- #endif
- return androidCommand;
- }
- bool PlatformAndroid::GetLicense()
- {
- // BEGIN LICENSE MANAGEMENT
- return true;
- // END LICENSE MANAGEMENT
- }
- }
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