ToolSystem.cpp 5.6 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/Core/CoreEvents.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include <Atomic/Resource/ResourceCache.h>
  26. #include "Platform/PlatformWeb.h"
  27. #include "Platform/PlatformMac.h"
  28. #include "Platform/PlatformWindows.h"
  29. #include "Platform/PlatformAndroid.h"
  30. #include "Platform/PlatformIOS.h"
  31. #include "Platform/PlatformLinux.h"
  32. #include "Assets/AssetDatabase.h"
  33. #include "License/LicenseSystem.h"
  34. #include "Build/BuildSystem.h"
  35. #include "Subprocess/SubprocessSystem.h"
  36. #include "ToolSystem.h"
  37. #include "ToolEnvironment.h"
  38. #include "ToolEvents.h"
  39. #include "Project/Project.h"
  40. #include "Project/ProjectEvents.h"
  41. #include "Project/ProjectUserPrefs.h"
  42. namespace ToolCore
  43. {
  44. ToolSystem::ToolSystem(Context* context) : Object(context),
  45. updateDelta_(0.0f)
  46. {
  47. context_->RegisterSubsystem(new AssetDatabase(context_));
  48. context_->RegisterSubsystem(new LicenseSystem(context_));
  49. context_->RegisterSubsystem(new BuildSystem(context_));
  50. context_->RegisterSubsystem(new SubprocessSystem(context_));
  51. // platform registration
  52. RegisterPlatform(new PlatformMac(context));
  53. RegisterPlatform(new PlatformWeb(context));
  54. RegisterPlatform(new PlatformWindows(context));
  55. RegisterPlatform(new PlatformIOS(context));
  56. RegisterPlatform(new PlatformAndroid(context));
  57. RegisterPlatform(new PlatformLinux(context));
  58. SubscribeToEvent(E_UPDATE, ATOMIC_HANDLER(ToolSystem, HandleUpdate));
  59. }
  60. ToolSystem::~ToolSystem()
  61. {
  62. }
  63. void ToolSystem::HandleUpdate(StringHash eventType, VariantMap& eventData)
  64. {
  65. using namespace Update;
  66. updateDelta_ += eventData[P_TIMESTEP].GetFloat();
  67. if (updateDelta_ >= 0.5f)
  68. {
  69. updateDelta_ = 0.0f;
  70. SendEvent(E_TOOLUPDATE);
  71. }
  72. }
  73. bool ToolSystem::LoadProject(const String& fullpath)
  74. {
  75. String pathName, fileName, ext;
  76. SplitPath(fullpath, pathName, fileName, ext);
  77. String path;
  78. if (ext == ".atomic")
  79. {
  80. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(pathName)));
  81. }
  82. else
  83. {
  84. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(fullpath)));
  85. }
  86. ResourceCache* cache = GetSubsystem<ResourceCache>();
  87. // Do NOT add the root project path as a resource path, otherwise
  88. // it will introduce a situation where there are nested resource paths
  89. // which will confuse the ResourceCache and can cause resources referenced
  90. // by various paths to be seen as unique resources
  91. //cache->AddResourceDir(path, 0);
  92. String resourcePath = path;
  93. resourcePath += "/Resources";
  94. cache->AddResourceDir(resourcePath, 0);
  95. project_ = new Project(context_);
  96. project_->SetResourcePath(resourcePath);
  97. bool result = project_->Load(fullpath);
  98. if (result)
  99. {
  100. // TODO: persistent platform setting
  101. SetCurrentPlatform(project_->GetUserPrefs()->GetDefaultPlatform());
  102. }
  103. return result;
  104. }
  105. void ToolSystem::CloseProject()
  106. {
  107. if (project_.Null())
  108. return;
  109. SendEvent(E_PROJECTUNLOADED);
  110. ResourceCache* cache = GetSubsystem<ResourceCache>();
  111. String projectPath = project_->GetProjectPath();
  112. String resourcePath = project_->GetResourcePath();
  113. project_ = 0;
  114. cache->RemoveResourceDir(resourcePath);
  115. cache->RemoveResourceDir(projectPath);
  116. cache->ReleaseAllResources(true);
  117. }
  118. void ToolSystem::SetCurrentPlatform(PlatformID platform)
  119. {
  120. VariantMap eventData;
  121. if (platform == PLATFORMID_UNDEFINED)
  122. {
  123. currentPlatform_ = NULL;
  124. eventData[PlatformChanged::P_PLATFORM] = (Platform*) 0;
  125. SendEvent(E_PLATFORMCHANGED, eventData);
  126. return;
  127. }
  128. if (!platforms_.Contains((unsigned) platform))
  129. return;
  130. currentPlatform_ = platforms_[(unsigned)platform];
  131. eventData[PlatformChanged::P_PLATFORM] = currentPlatform_;
  132. SendEvent(E_PLATFORMCHANGED, eventData);
  133. }
  134. Platform* ToolSystem::GetPlatformByID(PlatformID platform)
  135. {
  136. if (!platforms_.Contains((unsigned) platform))
  137. return NULL;
  138. return platforms_[(unsigned)platform];
  139. }
  140. Platform* ToolSystem::GetPlatformByName(const String& name)
  141. {
  142. HashMap<unsigned, SharedPtr<Platform> >::Iterator itr = platforms_.Begin();
  143. while (itr != platforms_.End())
  144. {
  145. if ((*itr).second_->GetName().ToLower()== name.ToLower())
  146. return (*itr).second_;
  147. itr++;
  148. }
  149. return NULL;
  150. }
  151. Platform *ToolSystem::GetCurrentPlatform()
  152. {
  153. return currentPlatform_;
  154. }
  155. void ToolSystem::RegisterPlatform(Platform* platform)
  156. {
  157. platforms_.Insert(MakePair((unsigned)platform->GetPlatformID(), SharedPtr<Platform>(platform)));
  158. }
  159. }