SceneEditor3D.cpp 10 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include "../../EditorMode/AEEditorEvents.h"
  27. #include "SceneEditor3D.h"
  28. #include "SceneSelection.h"
  29. #include "SceneEditHistory.h"
  30. #include "SceneEditor3DEvents.h"
  31. using namespace ToolCore;
  32. namespace AtomicEditor
  33. {
  34. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  35. ResourceEditor(context, fullpath, container)
  36. {
  37. // store a local reference to user project prefs
  38. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  39. Project* project = tsystem->GetProject();
  40. userPrefs_ = project->GetUserPrefs();
  41. ResourceCache* cache = GetSubsystem<ResourceCache>();
  42. scene_ = new Scene(context_);
  43. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  44. if (GetExtension(fullpath) == ".scene")
  45. scene_->LoadXML(*xmlFile);
  46. else
  47. scene_->Load(*xmlFile);
  48. scene_->SetUpdateEnabled(false);
  49. selection_ = new SceneSelection(context, this);
  50. sceneView_ = new SceneView3D(context_, this);
  51. editHistory_ = new SceneEditHistory(context, this);
  52. // EARLY ACCESS
  53. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  54. {
  55. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  56. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  57. sceneView_->SetYaw(q.YawAngle());
  58. sceneView_->SetPitch(q.PitchAngle());
  59. sceneView_->GetCameraNode()->SetWorldRotation(q);
  60. }
  61. else
  62. {
  63. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  64. if (playerSpawn)
  65. {
  66. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  67. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  68. }
  69. }
  70. sceneView_->SetGravity(UI_GRAVITY_ALL);
  71. rootContentWidget_->AddChild(sceneView_);
  72. gizmo3D_ = new Gizmo3D(context_);
  73. gizmo3D_->SetView(sceneView_);
  74. gizmo3D_->Show();
  75. UpdateGizmoSnapSettings();
  76. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  77. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  78. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  79. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  80. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  81. // future size changes will be handled automatically
  82. IntRect rect = container_->GetContentRoot()->GetRect();
  83. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  84. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  85. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  86. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  87. SubscribeToEvent(scene_, E_NODEADDED, HANDLER(SceneEditor3D, HandleNodeAdded));
  88. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneEditor3D, HandleNodeRemoved));
  89. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  90. }
  91. SceneEditor3D::~SceneEditor3D()
  92. {
  93. }
  94. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  95. {
  96. if (ev.type == EVENT_TYPE_KEY_UP)
  97. {
  98. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  99. {
  100. selection_->Delete();
  101. }
  102. }
  103. if (ev.type == EVENT_TYPE_SHORTCUT)
  104. {
  105. if (ev.ref_id == TBIDC("copy"))
  106. {
  107. selection_->Copy();
  108. return true;
  109. }
  110. else if (ev.ref_id == TBIDC("paste"))
  111. {
  112. selection_->Paste();
  113. return true;
  114. }
  115. else if (ev.ref_id == TBIDC("close"))
  116. {
  117. RequestClose();
  118. return true;
  119. }
  120. else if (ev.ref_id == TBIDC("undo"))
  121. {
  122. Undo();
  123. return true;
  124. }
  125. else if (ev.ref_id == TBIDC("redo"))
  126. {
  127. Redo();
  128. return true;
  129. }
  130. }
  131. if (ev.type == EVENT_TYPE_CLICK)
  132. {
  133. SetFocus();
  134. if (ev.target)
  135. {
  136. if (ev.target->GetID() == TBIDC("3d_translate"))
  137. {
  138. gizmo3D_->SetEditMode(EDIT_MOVE);
  139. return false;
  140. }
  141. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  142. {
  143. gizmo3D_->SetEditMode(EDIT_ROTATE);
  144. return false;
  145. }
  146. else if (ev.target->GetID() == TBIDC("3d_scale"))
  147. {
  148. gizmo3D_->SetEditMode(EDIT_SCALE);
  149. return false;
  150. }
  151. }
  152. }
  153. return false;
  154. }
  155. void SceneEditor3D::SetFocus()
  156. {
  157. sceneView_->SetFocus();
  158. }
  159. void SceneEditor3D::SelectNode(Node* node)
  160. {
  161. /*
  162. selectedNode_ = node;
  163. if (!node)
  164. gizmo3D_->Hide();
  165. else
  166. gizmo3D_->Show();
  167. */
  168. }
  169. void SceneEditor3D::HandleNodeAdded(StringHash eventType, VariantMap& eventData)
  170. {
  171. // Node does not have values set here
  172. //Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  173. //LOGINFOF("Node Added: %s", node->GetName().CString());
  174. }
  175. void SceneEditor3D::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  176. {
  177. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  178. /*
  179. if (node == selectedNode_)
  180. SelectNode(0);
  181. */
  182. }
  183. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  184. {
  185. gizmo3D_->Update();
  186. }
  187. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  188. {
  189. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  190. SelectNode(node);
  191. }
  192. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  193. {
  194. sceneView_->Disable();
  195. }
  196. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  197. {
  198. sceneView_->Enable();
  199. }
  200. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  201. {
  202. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  203. gizmo3D_->SetEditMode(mode);
  204. }
  205. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  206. {
  207. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  208. bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
  209. if (toggle)
  210. {
  211. AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
  212. VariantMap neventData;
  213. neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
  214. SendEvent(E_GIZMOAXISMODECHANGED, neventData);
  215. }
  216. else
  217. gizmo3D_->SetAxisMode(mode);
  218. }
  219. void SceneEditor3D::Close(bool navigateToAvailableResource)
  220. {
  221. VariantMap data;
  222. data["Scene"] = scene_;
  223. SendEvent("EditorSceneClosed", data);
  224. ResourceEditor::Close(navigateToAvailableResource);
  225. }
  226. bool SceneEditor3D::Save()
  227. {
  228. File file(context_);
  229. if (file.Open(fullpath_, FILE_WRITE))
  230. {
  231. scene_->SaveXML(file);
  232. file.Close();
  233. }
  234. SetModified(false);
  235. return true;
  236. }
  237. void SceneEditor3D::RegisterNode(Node * node)
  238. {
  239. VariantMap eventData;
  240. eventData[SceneEditAddRemoveNodes::P_END] = false;
  241. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  242. // generate scene edit event
  243. VariantMap nodeAddedEventData;
  244. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  245. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  246. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  247. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  248. eventData[SceneEditAddRemoveNodes::P_END] = true;
  249. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  250. }
  251. void SceneEditor3D::RegisterNodes(const PODVector<Node*>& nodes)
  252. {
  253. VariantMap eventData;
  254. eventData[SceneEditAddRemoveNodes::P_END] = false;
  255. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  256. // generate scene edit event
  257. for (unsigned i = 0; i < nodes.Size(); i++)
  258. {
  259. Node* node = nodes[i];
  260. VariantMap nodeAddedEventData;
  261. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  262. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  263. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  264. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  265. }
  266. eventData[SceneEditAddRemoveNodes::P_END] = true;
  267. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  268. }
  269. void SceneEditor3D::Undo()
  270. {
  271. editHistory_->Undo();
  272. }
  273. void SceneEditor3D::Redo()
  274. {
  275. editHistory_->Redo();
  276. }
  277. void SceneEditor3D::Copy()
  278. {
  279. selection_->Copy();
  280. }
  281. void SceneEditor3D::Paste()
  282. {
  283. selection_->Paste();
  284. }
  285. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  286. {
  287. SetModified(true);
  288. }
  289. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  290. {
  291. UpdateGizmoSnapSettings();
  292. }
  293. void SceneEditor3D::UpdateGizmoSnapSettings()
  294. {
  295. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  296. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  297. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  298. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  299. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  300. }
  301. }