JSComponentFile.cpp 9.2 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/Deserializer.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Core/Profiler.h>
  26. #include <Atomic/Resource/ResourceCache.h>
  27. #include <Atomic/IO/Serializer.h>
  28. #include "JSComponentFile.h"
  29. #include "JSComponent.h"
  30. #include "JSVM.h"
  31. namespace Atomic
  32. {
  33. JSComponentFile::JSComponentFile(Context* context) :
  34. Resource(context),
  35. scriptClass_(false)
  36. {
  37. }
  38. JSComponentFile::~JSComponentFile()
  39. {
  40. }
  41. void JSComponentFile::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<JSComponentFile>();
  44. }
  45. void JSComponentFile::GetDefaultFieldValue(const String& name, Variant& v)
  46. {
  47. v = Variant::EMPTY;
  48. VariantMap::ConstIterator itr = defaultFieldValues_.Find(name);
  49. if (itr == defaultFieldValues_.End())
  50. {
  51. HashMap<String, VariantType>::ConstIterator citr = fields_.Find(name);
  52. if (citr == fields_.End())
  53. return;
  54. switch (citr->second_)
  55. {
  56. case VAR_BOOL:
  57. v = false;
  58. break;
  59. case VAR_STRING:
  60. v = "";
  61. break;
  62. case VAR_FLOAT:
  63. v = 0.0f;
  64. break;
  65. case VAR_VECTOR3:
  66. v = Vector3::ZERO;
  67. break;
  68. default:
  69. break;
  70. }
  71. return;
  72. }
  73. v = itr->second_;
  74. }
  75. bool JSComponentFile::PushModule()
  76. {
  77. if (context_->GetEditorContext())
  78. return false;
  79. JSVM* vm = JSVM::GetJSVM(NULL);
  80. duk_context* ctx = vm->GetJSContext();
  81. const String& path = GetName();
  82. String pathName, fileName, ext;
  83. SplitPath(path, pathName, fileName, ext);
  84. if (path.Contains('/') || path.Contains('\\'))
  85. pathName += "/" + fileName;
  86. else
  87. pathName = fileName;
  88. duk_get_global_string(ctx, "require");
  89. duk_push_string(ctx, pathName.CString());
  90. if (duk_pcall(ctx, 1) != 0)
  91. {
  92. vm->SendJSErrorEvent();
  93. return false;
  94. }
  95. return true;
  96. }
  97. JSComponent* JSComponentFile::CreateJSComponent()
  98. {
  99. JSComponent* component = NULL;
  100. if (!scriptClass_)
  101. {
  102. component = new JSComponent(context_);
  103. }
  104. else
  105. {
  106. JSVM* vm = JSVM::GetJSVM(NULL);
  107. duk_context* ctx = vm->GetJSContext();
  108. PushModule();
  109. duk_new(ctx, 0);
  110. if (duk_is_object(ctx, -1))
  111. {
  112. component = js_to_class_instance<JSComponent>(ctx, -1, 0);
  113. component->scriptClassInstance_ = true;
  114. // store reference below so pop doesn't gc the component
  115. component->UpdateReferences();
  116. }
  117. duk_pop(ctx);
  118. }
  119. if (!component)
  120. {
  121. LOGERRORF("Failed to create script class from component file %s", GetName().CString());
  122. component = new JSComponent(context_);
  123. }
  124. component->SetComponentFile(this);
  125. return component;
  126. }
  127. bool JSComponentFile::InitModule()
  128. {
  129. if (context_->GetEditorContext())
  130. return true;
  131. JSVM* vm = JSVM::GetJSVM(NULL);
  132. duk_context* ctx = vm->GetJSContext();
  133. duk_idx_t top = duk_get_top(ctx);
  134. if (!PushModule())
  135. return false;
  136. if (!duk_is_function(ctx, -1))
  137. {
  138. LOGERRORF("Component file does not export a function: %s", GetName().CString());
  139. duk_set_top(ctx, top);
  140. return false;
  141. }
  142. // detect a script class vs a simple "flat" javascript component
  143. // this means that if a script component class defines a constructor,
  144. // it must take 0 arguments (which makes sense as when it is new'd from
  145. // serialization, etc there will be no args to pass it
  146. if (duk_get_length(ctx, -1) == 0)
  147. {
  148. scriptClass_ = true;
  149. }
  150. duk_set_top(ctx, top);
  151. return true;
  152. }
  153. bool JSComponentFile::BeginLoad(Deserializer& source)
  154. {
  155. if (!InitModule())
  156. return false;
  157. // TODO: cache these for player builds
  158. // FIXME: this won't work with obfusication or minimization
  159. unsigned dataSize = source.GetSize();
  160. if (!dataSize && !source.GetName().Empty())
  161. {
  162. LOGERROR("Zero sized component file in " + source.GetName());
  163. return false;
  164. }
  165. SharedArrayPtr<char> buffer(new char[dataSize + 1]);
  166. if (source.Read(buffer.Get(), dataSize) != dataSize)
  167. return false;
  168. buffer[dataSize] = '\0';
  169. String text = buffer.Get();
  170. text.Replace("\r", "");
  171. Vector<String> lines = text.Split('\n');
  172. String eval;
  173. bool valid = false;
  174. for (unsigned i = 0; i < lines.Size(); i++)
  175. {
  176. String line = lines[i];
  177. if (!eval.Length())
  178. {
  179. line = line.Trimmed();
  180. if (line.StartsWith("inspectorFields"))
  181. {
  182. eval = line;
  183. if (line.Contains("}"))
  184. {
  185. valid = true;
  186. break;
  187. }
  188. }
  189. else if (line.StartsWith("this.inspectorFields"))
  190. {
  191. eval = line.Substring(5);
  192. if (line.Contains("}"))
  193. {
  194. valid = true;
  195. break;
  196. }
  197. }
  198. else if (line.StartsWith("var inspectorFields"))
  199. {
  200. eval = line.Substring(4);
  201. if (line.Contains("}"))
  202. {
  203. valid = true;
  204. break;
  205. }
  206. }
  207. }
  208. else
  209. {
  210. eval += line;
  211. }
  212. if (line.Contains("}") && eval.Length())
  213. {
  214. valid = true;
  215. break;
  216. }
  217. }
  218. if (valid)
  219. {
  220. JSVM* vm = JSVM::GetJSVM(NULL);
  221. if (!vm)
  222. return true;
  223. duk_context* ctx = vm->GetJSContext();
  224. int top = duk_get_top(ctx);
  225. duk_push_string(ctx, eval.CString());
  226. duk_push_string(ctx, "eval");
  227. duk_compile(ctx, DUK_COMPILE_EVAL);
  228. if (duk_is_function(ctx, -1) && duk_pcall(ctx, 0) == DUK_EXEC_SUCCESS)
  229. {
  230. if (duk_is_object(ctx, -1))
  231. {
  232. duk_enum(ctx, -1, DUK_ENUM_OWN_PROPERTIES_ONLY);
  233. while (duk_next(ctx, -1, 1)) {
  234. String name = duk_get_string(ctx, -2);
  235. VariantType variantType = VAR_NONE;
  236. Variant defaultValue;
  237. if (duk_is_string(ctx, -1))
  238. {
  239. variantType = VAR_STRING;
  240. defaultValue = duk_to_string(ctx, -1);
  241. }
  242. else if (duk_is_number(ctx, -1))
  243. {
  244. variantType = VAR_FLOAT;
  245. defaultValue = (float) duk_to_number(ctx, -1);
  246. }
  247. else if (duk_is_array(ctx, -1))
  248. {
  249. if (duk_get_length(ctx, -1) > 0)
  250. {
  251. duk_get_prop_index(ctx, -1, 0);
  252. // TODO: class types
  253. variantType = (VariantType) ((int)duk_require_number(ctx, -1));
  254. duk_pop(ctx);
  255. }
  256. if (duk_get_length(ctx, -1) > 1)
  257. {
  258. duk_get_prop_index(ctx, -1, 1);
  259. // default value
  260. js_to_variant(ctx, -1, defaultValue);
  261. duk_pop(ctx);
  262. }
  263. }
  264. else if (duk_is_boolean(ctx, -1))
  265. {
  266. variantType = VAR_BOOL;
  267. defaultValue = duk_to_boolean(ctx, -1) ? true : false;
  268. }
  269. if (defaultValue.GetType() != VAR_NONE)
  270. {
  271. defaultFieldValues_[name] = defaultValue;
  272. }
  273. if (variantType != VAR_NONE)
  274. fields_[name] = variantType;
  275. duk_pop_2(ctx); // pop key value
  276. }
  277. duk_pop(ctx); // pop enum object
  278. }
  279. }
  280. duk_set_top(ctx, top);
  281. }
  282. SetMemoryUse(0);
  283. return true;
  284. }
  285. bool JSComponentFile::Save(Serializer& dest) const
  286. {
  287. return true;
  288. }
  289. }