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- //
- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <ThirdParty/TurboBadger/tb_layout.h>
- #include "UIWidget.h"
- namespace Atomic
- {
-
- /// A grid of buttons that keep their shape and size, with minimal programming.
- class ATOMIC_API UIButtonGrid : public UIWidget
- {
- ATOMIC_OBJECT(UIButtonGrid, UIWidget)
- public:
- UIButtonGrid(Context* context, int numRows, int numCols, int margin=0, bool createWidget = true );
- virtual ~UIButtonGrid();
- virtual String GetGridId( int row, int col ); /// returns id text at r,c, ie, "A1" for 0,0
- virtual void SetGridText ( int row, int col, String str ); /// set button text at r,c location
- virtual String GetGridText( int row, int col ); /// returns button text at r,c
- virtual UIWidget* GetGridWidget( int row, int col ); /// returns widget at r,c
- virtual int AddGridText ( String str ); /// add strings starting at 0,0 and filling out cols, then next row... , returns count
- virtual void ResetAddCount() { m_count = 0; } /// resets the counter for AddGridText()
- virtual UIWidget* AtGridWidget( int count ); /// returns widget at count
- virtual String AtGridText( int count ); /// returns text at count
- virtual void DisableEmptyButtons(); /// convience function to disable buttons with no text, and enable those with text.
- virtual int GetNumRows() const; /// returns number of rows that were programmed
- virtual int GetNumCols() const; /// returns number of cols that were programmed
- virtual int GetRowHeight() const; /// returns current row height
- virtual int GetColWidth() const; /// returns current col width
- virtual int GetMargin() const; /// returns current margin value
- protected:
- virtual bool OnEvent(const tb::TBWidgetEvent &ev);
- virtual void OnResized(int old_w, int old_h);
- private:
- void GenerateGrid();
- void ResizeGrid();
- virtual void AddGridRow( int rownum );
- int m_rows;
- int m_cols;
- int m_margin;
- int m_rowHeight;
- int m_colWidth;
- int m_count;
- };
- }
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