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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Graphics/Drawable.h"
- namespace Atomic
- {
- class Drawable2D;
- class IndexBuffer;
- class Material;
- class VertexBuffer;
- struct FrameInfo;
- /// 2D renderer components.
- class ATOMIC_API Renderer2D : public Drawable
- {
- OBJECT(Renderer2D);
- friend void CheckDrawableVisibility(const WorkItem* item, unsigned threadIndex);
- public:
- /// Construct.
- Renderer2D(Context* context);
- /// Destruct.
- ~Renderer2D();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Process octree raycast. May be called from a worker thread.
- virtual void ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results);
- /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
- virtual void UpdateBatches(const FrameInfo& frame);
- /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.)
- virtual void UpdateGeometry(const FrameInfo& frame);
- /// Return whether a geometry update is necessary, and if it can happen in a worker thread.
- virtual UpdateGeometryType GetUpdateGeometryType();
- /// Add Drawable2D.
- void AddDrawable(Drawable2D* drawable);
- /// Remove Drawable2D.
- void RemoveDrawable(Drawable2D* drawable);
- /// Mark material dirty.
- void MarkMaterialDirty(Drawable2D* drawable);
- /// Mark order dirty.
- void MarkOrderDirty(){ orderDirty_ = true; }
- /// Check visibility.
- bool CheckVisibility(Drawable2D* drawable) const;
- void SetUseTris(bool tris);
- private:
- /// Recalculate the world-space bounding box.
- virtual void OnWorldBoundingBoxUpdate();
- /// Handle view update begin event. Determine Drawable2D's and their batches here.
- void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData);
- /// Get all drawables in node.
- void GetDrawables(PODVector<Drawable2D*>& drawables, Node* node);
- /// Return material by texture and blend mode.
- Material* GetMaterial(Texture2D* texture, BlendMode blendMode);
- /// Create new material by texture and blend mode.
- Material* CreateMaterial(Texture2D* Texture, BlendMode blendMode);
- /// Add batch.
- void AddBatch(Material* material, unsigned indexStart, unsigned indexCount, unsigned vertexStart, unsigned vertexCount);
- /// Index buffer.
- SharedPtr<IndexBuffer> indexBuffer_;
- /// Vertex buffer.
- SharedPtr<VertexBuffer> vertexBuffer_;
- /// Drawables.
- PODVector<Drawable2D*> drawables_;
- /// Material dirty drawables.
- PODVector<Drawable2D*> materialDirtyDrawables_;
- /// Order dirty.
- bool orderDirty_;
- /// View frameinfo for current frame.
- FrameInfo frame_;
- /// Used geometry count. Shared by all views and reset when a new frame begins.
- unsigned geometryCount_;
- /// Vertex count by view.
- HashMap<Camera*, unsigned> vertexCount_;
- /// Index count by view.
- HashMap<Camera*, unsigned> indexCount_;
- /// Geometries used in all views.
- Vector<SharedPtr<Geometry> > geometries_;
- /// Frustum for current frame.
- const Frustum* frustum_;
- /// Frustum bounding box for current frame.
- BoundingBox frustumBoundingBox_;
- /// Cached materials.
- HashMap<Texture2D*, HashMap<int, SharedPtr<Material> > > cachedMaterials_;
- bool useTris_;
- };
- }
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