GraphicsEvents.h 3.9 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. namespace Atomic
  25. {
  26. /// New screen mode set.
  27. EVENT(E_SCREENMODE, ScreenMode)
  28. {
  29. PARAM(P_WIDTH, Width); // int
  30. PARAM(P_HEIGHT, Height); // int
  31. PARAM(P_FULLSCREEN, Fullscreen); // bool
  32. PARAM(P_RESIZABLE, Resizable); // bool
  33. PARAM(P_BORDERLESS, Borderless); // bool
  34. }
  35. /// Window position changed.
  36. EVENT(E_WINDOWPOS, WindowPos)
  37. {
  38. PARAM(P_X, X); // int
  39. PARAM(P_Y, Y); // int
  40. }
  41. /// Graphics features checked.
  42. EVENT(E_GRAPHICSFEATURES, GraphicsFeatures)
  43. {
  44. }
  45. /// Request for queuing autoupdated rendersurfaces.
  46. EVENT(E_RENDERSURFACEUPDATE, RenderSurfaceUpdate)
  47. {
  48. }
  49. /// Frame rendering started.
  50. EVENT(E_BEGINRENDERING, BeginRendering)
  51. {
  52. }
  53. /// Frame rendering ended.
  54. EVENT(E_ENDRENDERING, EndRendering)
  55. {
  56. }
  57. /// Update of a view started.
  58. EVENT(E_BEGINVIEWUPDATE, BeginViewUpdate)
  59. {
  60. PARAM(P_VIEW, View); // View pointer
  61. PARAM(P_TEXTURE, Texture); // Texture pointer
  62. PARAM(P_SURFACE, Surface); // RenderSurface pointer
  63. PARAM(P_SCENE, Scene); // Scene pointer
  64. PARAM(P_CAMERA, Camera); // Camera pointer
  65. }
  66. /// Update of a view ended.
  67. EVENT(E_ENDVIEWUPDATE, EndViewUpdate)
  68. {
  69. PARAM(P_VIEW, View); // View pointer
  70. PARAM(P_TEXTURE, Texture); // Texture pointer
  71. PARAM(P_SURFACE, Surface); // RenderSurface pointer
  72. PARAM(P_SCENE, Scene); // Scene pointer
  73. PARAM(P_CAMERA, Camera); // Camera pointer
  74. }
  75. /// Render of a view started.
  76. EVENT(E_BEGINVIEWRENDER, BeginViewRender)
  77. {
  78. PARAM(P_VIEW, View); // View pointer
  79. PARAM(P_TEXTURE, Texture); // Texture pointer
  80. PARAM(P_SURFACE, Surface); // RenderSurface pointer
  81. PARAM(P_SCENE, Scene); // Scene pointer
  82. PARAM(P_CAMERA, Camera); // Camera pointer
  83. }
  84. /// Render of a view ended.
  85. EVENT(E_ENDVIEWRENDER, EndViewRender)
  86. {
  87. PARAM(P_VIEW, View); // View pointer
  88. PARAM(P_TEXTURE, Texture); // Texture pointer
  89. PARAM(P_SURFACE, Surface); // RenderSurface pointer
  90. PARAM(P_SCENE, Scene); // Scene pointer
  91. PARAM(P_CAMERA, Camera); // Camera pointer
  92. }
  93. /// Graphics context has been lost. Some or all (depending on the API) GPU objects have lost their contents.
  94. EVENT(E_DEVICELOST, DeviceLost)
  95. {
  96. }
  97. /// Graphics context has been recreated after being lost. GPU objects in the "data lost" state can be restored now.
  98. EVENT(E_DEVICERESET, DeviceReset)
  99. {
  100. }
  101. }