AEPlayerMode.h 1.1 KB

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  1. #pragma once
  2. #include <Atomic/Core/Object.h>
  3. #include <Atomic/IPC/IPC.h>
  4. #include <Atomic/IPC/IPCTypes.h>
  5. #include <Atomic/UI/SystemUI/MessageBox.h>
  6. using namespace Atomic;
  7. namespace AtomicEditor
  8. {
  9. /// PlayerMode subsystem
  10. class PlayerMode : public Object
  11. {
  12. friend class AEPlayerApplication;
  13. OBJECT(PlayerMode);
  14. public:
  15. /// Construct.
  16. PlayerMode(Context* context);
  17. /// Destruct.
  18. virtual ~PlayerMode();
  19. bool launchedByEditor() { return launchedByEditor_; }
  20. private:
  21. void ProcessArguments();
  22. void HandleJSError(StringHash eventType, VariantMap& eventData);
  23. void HandleLogMessage(StringHash eventType, VariantMap& eventData);
  24. void HandleIPCInitialize(StringHash eventType, VariantMap& eventData);
  25. void HandleViewRender(StringHash eventType, VariantMap& eventData);
  26. // BEGIN LICENSE MANAGEMENT
  27. void HandleMessageAck(StringHash eventType, VariantMap& eventData);
  28. bool licenseModule3D_;
  29. SharedPtr<SystemUI::MessageBox> messageBox_;
  30. // END LICENSE MANAGEMENT
  31. IPCHandle fd_[2];
  32. WeakPtr<IPC> ipc_;
  33. bool brokerActive_;
  34. bool launchedByEditor_;
  35. };
  36. }